Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Design Preferences | 5 |
| Educational Objectives | 5 |
| Instructional Design | 5 |
| Design Requirements | 2 |
| Educational Technology | 2 |
| Web Based Instruction | 2 |
| Alignment (Education) | 1 |
| Behavioral Objectives | 1 |
| Case Studies | 1 |
| Cognitive Style | 1 |
| Comparative Testing | 1 |
| More ▼ | |
Source
| Australian Association for… | 1 |
| Educational Media… | 1 |
| Educational Technology &… | 1 |
| European Journal of… | 1 |
Author
| Berge, Zane L. | 1 |
| Ching, Yu-Hui | 1 |
| Dwyer, Francis M. | 1 |
| Erlandson, Robert F. | 1 |
| Hackling, Mark | 1 |
| Hsu, Yu-Chang | 1 |
| Lin, Huifen | 1 |
| Magleby, Spencer P. | 1 |
| Masek, Martin | 1 |
| Morrison, Jason | 1 |
| Murcia, Karen | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Descriptive | 3 |
| Reports - Evaluative | 2 |
| Speeches/Meeting Papers | 2 |
Education Level
| Higher Education | 3 |
| Elementary Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark – Australian Association for Research in Education (NJ1), 2012
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…
Descriptors: Social Environment, Video Technology, Computer Games, Scientific Principles
Hsu, Yu-Chang; Lin, Huifen; Ching, Yu-Hui; Dwyer, Francis M. – Educational Technology & Society, 2009
The purpose of this study was to examine whether matching navigation mode of a learning environment with learners' preferred navigation mode would facilitate their learning in a web environment. Sixty-eight undergraduate students were randomly assigned to treatments (linear vs. nonlinear navigation mode) and received four criterion tests designed…
Descriptors: Undergraduate Students, Instructional Design, Educational Objectives, Web Based Instruction
Erlandson, Robert F. – 2002
This paper examines how teachers, as educational designers, can utilize universal design for learning (UDL) concepts. UDL is a comprehensive approach to the design of educational systems that addresses elements necessary for the achievement of desired educational goals and objectives: elements such as equity among the participants, environmental…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Design Preferences, Designers
Peer reviewedBerge, Zane L. – Educational Media International, 1998
Lists eight guiding principles to help Web-based instructional designers. Three areas: pedagogical, social, and technological/support address planning instructional program events, i.e., building the blueprint to guide development and design for Web-based instruction and distance education. (AEF)
Descriptors: Computer System Design, Design Preferences, Distance Education, Educational Objectives
Todd, Robert H.; Magleby, Spencer P. – European Journal of Engineering Education, 2005
One of the principal objectives of engineering education is to prepare graduates for the practice of engineering in industry. Industry involvement in the educational process can be very helpful in devising programs to meet this objective. Yet, engineering education has a number of other stakeholders including students, faculty, academic…
Descriptors: Engineering Education, Industry, Educational Objectives, Engineering

Direct link
