Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Computer Simulation | 4 |
| Discourse Analysis | 4 |
| Instructional Design | 4 |
| Simulated Environment | 4 |
| Case Studies | 3 |
| Instructional Effectiveness | 3 |
| College Instruction | 2 |
| College Students | 2 |
| Computer Assisted Instruction | 2 |
| Computer Mediated… | 2 |
| Computer Software | 2 |
| More ▼ | |
Source
| E-Learning and Digital Media | 1 |
| Educational Research | 1 |
| Interactive Technology and… | 1 |
| International Journal of… | 1 |
Author
| Birchfield, David | 1 |
| Doerr-Stevens, Candance | 1 |
| Fominykh, Mikhail | 1 |
| Megowan-Romanowicz, Colleen | 1 |
| Merchant, Guy | 1 |
| Prasolova-Forland, Ekaterina | 1 |
Publication Type
| Journal Articles | 4 |
| Reports - Evaluative | 2 |
| Reports - Descriptive | 1 |
| Reports - Research | 1 |
Education Level
| Elementary Secondary Education | 2 |
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Elementary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Norway | 1 |
| United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fominykh, Mikhail; Prasolova-Forland, Ekaterina – Interactive Technology and Smart Education, 2012
Purpose: Collaborative virtual environments (CVEs) have become increasingly popular in educational settings and the role of 3D content is becoming more and more important. Still, there are many challenges in this area, such as lack of empirical studies that provide design for educational activities in 3D CVEs and lack of norms of how to support…
Descriptors: Foreign Countries, Constructivism (Learning), Educational Technology, Group Activities
Building Fictional Ethos: Analysing the Rhetorical Strategies of Persona Design for Online Role Play
Doerr-Stevens, Candance – E-Learning and Digital Media, 2011
This article presents a qualitative case study that uses discourse and social semiotic analysis methods in order to examine the rhetorical construction of fictional personas within an online role play used for learning in the college classroom. Of special focus are the differing patterns of semiotic resource use (for example, language and…
Descriptors: Rhetoric, Program Effectiveness, Semiotics, Linguistic Theory
Birchfield, David; Megowan-Romanowicz, Colleen – International Journal of Computer-Supported Collaborative Learning, 2009
Conversational technologies such as email, chat rooms, and blogs have made the transition from novel communication technologies to powerful tools for learning. Currently virtual worlds are undergoing the same transition. We argue that the next wave of innovation is at the level of the computer interface, and that mixed-reality environments offer…
Descriptors: Elementary Secondary Education, Achievement Gains, Student Participation, Earth Science
Merchant, Guy – Educational Research, 2010
Background: Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems--or even what such a transformation might look like in the classroom. 3D virtual worlds offer a…
Descriptors: Social Control, Educational Practices, Educational Change, Literacy

Peer reviewed
Direct link
