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Davidsen, Jacob; Andersen, Pernille Viktoria Kathja; Christiansen, Ellen – Journal of Problem Based Learning in Higher Education, 2019
In this study, we present an educational design experiment seeking to promote interaction and knowledge sharing in groups and to establish a sense of community among students during a semester at Aalborg University, Denmark. The experiment is materialised as a tangible artefact in the form of a colourful box with materials and texts. Some of the…
Descriptors: Problem Based Learning, Instructional Design, Educational Experiments, Sense of Community
Miner-Romanoff, Karen; Rae, Amy; Zakrzewski, Chris E. – Journal of Problem Based Learning in Higher Education, 2019
Educators have observed that our college graduates are not equipped with the complex problem-solving skills to contribute to the many challenges of industry and other professional contexts. This paper describes an experiential problem-based multifaceted instructional design and teaching model at the New York University School of Professional…
Descriptors: Problem Based Learning, Experiential Learning, Critical Thinking, Communication Skills
Tupe, Navnath – Online Submission, 2018
This theoretical article is devoted to the creation of Blended Learning Model [BLM] which aims at providing a learning environment for enriching entrepreneurial skills among women. Product Development process has been employed for developing BLM. Self-instructional strategies are also applied to design the learning situation in the BLM. Face to…
Descriptors: Blended Learning, Entrepreneurship, Skill Development, Females
Blumenstein, Marion – Journal of Learning Analytics, 2020
The field of learning analytics (LA) has seen a gradual shift from purely data-driven approaches to more holistic views of improving student learning outcomes through data-informed learning design (LD). Despite the growing potential of LA in higher education (HE), the benefits are not yet convincing to the practitioner, in particular aspects of…
Descriptors: Learning Analytics, Instructional Design, Effect Size, Higher Education
Webb, Ashley; Moallem, Mahnaz – Malaysian Journal of Learning and Instruction, 2016
Purpose: The study aimed to (1) review the literature to construct conceptual models that could guide instructional designers in developing problem/project-based learning environments while applying effective feedback strategies, (2) use the models to design, develop, and implement an online graduate course, and (3) assess the efficiency of the…
Descriptors: Online Courses, Problem Based Learning, Teaching Methods, Feedback (Response)
From Rhetoric to Real World: Fostering Higher Order Thinking through Transdisciplinary Collaboration
Wagner, Teri; Baum, Liesl; Newbill, Phyllis – Innovations in Education and Teaching International, 2014
Ill-structured problems abound that require sophisticated problem-solving skills, knowledge across multiple domains and the abilities to think critically and communicate effectively. Despite the abundance of rhetoric supporting the need to build these skills in our students, the acquisition of domain-specific knowledge is still the primary focus…
Descriptors: College Students, Critical Thinking, Problem Solving, Mastery Learning
Kapralos, Bill; Fisher, Stephanie; Clarkson, Jessica; van Oostveen, Roland – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this paper is to describe a novel undergraduate course on serious game design and development that integrates both game and instructional design, thus providing an effective approach to teaching serious game design and development. Very little effort has been dedicated to the teaching of proper serious game design and…
Descriptors: Design, Instructional Design, Teaching Methods, Video Technology
Maddrell, Jennifer – Journal of Computing in Higher Education, 2014
This paper explores the design of "service-learning" experiences to engage college students in the real-world application of course subject matter. Service learning is an educational approach that combines community service, academic coursework, and work-based applied learning. Based on data gathered during a series of recent interviews…
Descriptors: Service Learning, Instructional Design, College Students, Student Experience
Hsu, Chia-ling – International Association for Development of the Information Society, 2014
This study adopts the Problem Based Learning (PBL) for pre-service teachers in teacher education program. The reasons to adopt PBL are the class scale is not a small class, the contents are too many to teach, and the technologies are ready to be used in classroom. This study used an intermediary, movie, for scenario to student to define the…
Descriptors: Foreign Countries, Problem Based Learning, Instructional Design, Preservice Teachers
Marin, Catalina; Hargis, Jace; Cavanaugh, Cathy – Turkish Online Journal of Distance Education, 2013
In order to maximize college English language students' learning, product development, 21st Century skills and engagement with real world meaningful challenges, a course was designed to integrate Challenge Based Learning (CBL) and iPad mobile learning technology. This article describes the course design, which was grounded in design thinking, and…
Descriptors: Foreign Countries, Problem Based Learning, Handheld Devices, Problem Solving
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2018
For the forty-first time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Kansas City, Missouri. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains twenty-seven…
Descriptors: Educational Technology, Technology Uses in Education, Migrant Education, Adult Education
Diamond, Susannah; Middleton, Andrew; Mather, Richard – Innovations in Education and Teaching International, 2011
This paper proposes a cross-faculty simulation model for authentic learning that bridges the gap between short group-based simulations within the classroom and longer individual placements in professional working contexts. Dissemination of the model is expected to widen the use of authentic learning approaches in higher education (HE). The model…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Simulation
Baseya, J. M.; Francis, C. D. – Research in Science & Technological Education, 2011
Background: Changes in lab style can lead to differences in learning. Two inquiry-oriented lab styles are guided inquiry (GI) and problem-based (PB). Students' attitudes towards lab are important to consider when choosing between GI and PB styles during curriculum design. Purpose: We examined the degree to which lab experiences are explained by a…
Descriptors: Biology, Curriculum Design, Student Attitudes, Course Evaluation
Dondlinger, Mary Jo; Wilson, Douglas A. – Thinking Skills and Creativity, 2012
The "Global Village Playground" ("GVP") was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering critical and creative thinking. In the "GVP", students work on simulated and real-world problems as a design team tasked with…
Descriptors: Institutional Evaluation, Instructional Design, Curriculum, Learning Experience
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2018
For the forty-first time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Kansas City, Missouri. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains twenty-seven…
Descriptors: Instructional Design, Educational Technology, Technology Uses in Education, Higher Education