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Matthew Boyne – Information Systems Education Journal, 2024
The research sought to study potential efficiency in course design and execution using Constructive Alignment, and then classroom workflow grounded in eduScrum based on the Agile Project Framework of Scrum for graduate classes in managerial analytics. The research measured performance based on the Scrum concept of Velocity, defined as the rate of…
Descriptors: Graduate Study, Data Analysis, Computer Software, Instructional Effectiveness
Estacio Pereira; Sumaya Nsair; Leticia Radin Pereira; Kimberley Grant – International Journal of Educational Technology in Higher Education, 2024
Constructive alignment is a learning design approach that emphasizes the direct alignment of the intended learning outcomes, instructional strategies, learning activities, and assessment methods to ensure students are engaged in a meaningful learning experience. This pedagogical approach provides clarity and coherence, aiding students in…
Descriptors: Course Content, Curriculum Development, Instructional Design, Alignment (Education)
Peter Crosthwaite; Fanny Meunier – The EUROCALL Review, 2025
This reflection on practice study explores the critical role of constructive alignment (CA) in the successful implementation of corpus-based data-driven learning (DDL) in secondary education, focusing on two interventions conducted at an Australian secondary school. While DDL offers potential for enhancing language learning through corpus…
Descriptors: Foreign Countries, Secondary Education, Data Use, Learning Processes
Brandi Robinson – International Journal on E-Learning, 2024
The integration of artificial intelligence in e-learning presents promising avenues for scalable, efficient content creation. However, the prevailing content-first approach in AI course design often compromises educational quality for speed, leading to courses that lack coherence, cognitive alignment, and structured progression. This article…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Ethics
Kayleen Wood – Accounting Education, 2024
This paper traces the researcher's development of, and reflection on, the experience of developing a gamified learning experience for the time value of money, as a pedagogical resource for student learning and engagement with threshold concepts. A constructivist methodology was adopted to support the social and collaborative activity of learning…
Descriptors: Gamification, Accounting, Business Administration Education, Fundamental Concepts
Lewis, Lyn – E-Learning and Digital Media, 2017
The ePortfolio has been used in initial teacher education for its storage and presentation functions; however, its use as a pedagogic tool to enhance learning outcomes is less common. This study explored students' perceptions of ePortfolio and their learning in a Bachelor of Education (primary) programme at a New Zealand university. The research…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Fundamental Concepts, Instructional Design
Mudd, Alex; Summey, Terri; Upson, Matt – Journal of Library & Information Services In Distance Learning, 2015
Often associated with online learning, instructional design is a process utilized in efficiently designing training and instruction to help ensure effectiveness. Typically, the instructional systems design (ISD) process uses a team-based approach, consisting of an instructor, a facilitator, a designer and a subject matter expert. Although library…
Descriptors: Instructional Design, Online Courses, Teamwork, Librarians
Thota, Neena; Negreiros, Joao G. M. – Journal of University Teaching and Learning Practice, 2015
The dramatic rise in use of digital media has changed the way learning is taking place and has led to new ways to teach with digital technologies. In this article, we describe the experiences of teaching a course that introduces educational technologies to teachers in Macau. The course design is based on connectivism, a learning theory for the…
Descriptors: Educational Technology, Foreign Countries, Learning Theories, Instructional Design
Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2012
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the…
Descriptors: Games, Pedagogical Content Knowledge, Educational Games, Computer Uses in Education
Szili, Gertrude; Sobels, Jonathan – Journal of Geography in Higher Education, 2011
The dynamism of Environmental Management in the 21st century has predicted the need for students to emerge from tertiary programmes with a set of skills that are functional and more widely applicable in the contemporary workplace. To foster the development of such tools and skill sets, there has been an increasing trend amongst teaching…
Descriptors: Feedback (Response), Constructivism (Learning), Instructional Design, Course Evaluation
Thota, Neena; Whitfield, Richard – Computer Science Education, 2010
This article describes a holistic approach to designing an introductory, object-oriented programming course. The design is grounded in constructivism and pedagogy of phenomenography. We use constructive alignment as the framework to align assessments, learning, and teaching with planned learning outcomes. We plan learning and teaching activities,…
Descriptors: Constructivism (Learning), Undergraduate Students, Investigations, Action Research
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

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