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Holbert, Nathan; Wilensky, Uri – Journal of the Learning Sciences, 2019
In this article we propose that educational game design should work to create games as objects-to-think-with--games that engage players in the exploration of and experimentation with personally interesting questions around domain-relevant representations. We argue that this design focuses on developing tools and interactions that the player can…
Descriptors: Instructional Design, Educational Games, Video Games, Discovery Learning
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Newbill, Phyllis Leary; Drape, Tiffany A.; Schnittka, Christine; Baum, Liesl; Evans, Michael A. – Afterschool Matters, 2015
Both employer expectations and education standards, including the Common Core State Standards and Next Generation Science Standards, are shifting the focus of learning from knowledge and discrete skills to the ability to think critically and creatively. This paper describes the process of translating an existing teacher-led STEM curriculum to fit…
Descriptors: After School Programs, After School Education, STEM Education, Learner Controlled Instruction
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Michels, Barbara J.; Maxwell, Debra K. – TechTrends: Linking Research and Practice to Improve Learning, 2006
In the spring of 2000, five Springfield, Missouri, elementary schools piloted the first semester of a WorldCom/Campus Compact Grant called "Students as Citizens: Linking Families, Schools, Communities and Universities to Enhance Learning through Technology." The grant title was later changed to "Discovering Springfield's First…
Descriptors: Local History, Web Sites, Grade 3, Grade 4