Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Source
| Grantee Submission | 3 |
Author
| Buche, Cedric | 1 |
| Candace Walkington | 1 |
| Delmarre, Alban | 1 |
| Frazier, Stacy L. | 1 |
| Gabbard, Joseph | 1 |
| Lisetti, Christine | 1 |
| Lu, Xi | 1 |
| Michael I. Swart | 1 |
| Mitchell J. Nathan | 1 |
| Rahimi, Seyedahmad | 1 |
| Shernoff, Elisa S. | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 3 |
Education Level
| High Schools | 2 |
| Secondary Education | 2 |
| Higher Education | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Florida | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Mitchell J. Nathan; Candace Walkington; Michael I. Swart – Grantee Submission, 2022
Findings synthesized across five empirical, laboratory-and classroom-based studies of high school and college students engaged in geometric reasoning and proof production during single and multi-session investigations (346 participants overall) are presented. The findings converge on several design principles for embodied mathematical thinking and…
Descriptors: High School Students, College Students, Geometry, Geometric Concepts
Shernoff, Elisa S.; Von Schalscha, Katherine; Gabbard, Joseph; Delmarre, Alban; Frazier, Stacy L.; Buche, Cedric; Lisetti, Christine – Grantee Submission, 2020
Simulation offers unique affordances over traditional training (e.g., remote access, mastery learning experiences, immediate feedback) relevant to teacher training in behavior management. This study describes a user-based evaluation of Interactive Virtual Training for Teachers (IVT-T). The study involved observing representative users (seven…
Descriptors: Usability, Instructional Design, Computer Simulation, Teacher Education
Shute, Valerie; Rahimi, Seyedahmad; Lu, Xi – Grantee Submission, 2019
Digital, educational games have many promises (e.g., increasing students' content knowledge as well as competencies like problem-solving, spatial skills, and persistence). However, there are challenges to overcome before using these games more broadly in educational settings. One challenge involves identifying effective, theoretically based…
Descriptors: Educational Games, Computer Games, Game Based Learning, Middle School Students

Peer reviewed
Direct link
