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Showing 1 to 15 of 33 results Save | Export
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Ziyan Lin; Yun Dai; Oi-Lam Ng – Journal of Educational Computing Research, 2025
Constructionist pedagogies, emphasizing the hands-on creation of physical or virtual artifacts, have gained prominence in K-12 AI literacy education. Despite its growing importance, current empirical efforts remain fragmented across diverse settings, hindering a cohesive understanding of effective practices and theoretical foundations. This…
Descriptors: Constructivism (Learning), Elementary Secondary Education, Artificial Intelligence, Technological Literacy
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Frank Wehrmann; Raphael Zender – Journal of Computer Assisted Learning, 2025
Background: The role of virtual reality (VR) in education is increasing, which raises questions about VR learning in multi-user settings. While collaborative VR learning, characterised by shared goals and low division of labour, is well-researched, cooperative VR learning, which emphasises role differentiation and task interdependence, remains…
Descriptors: Cooperative Learning, Computer Simulation, Learning Processes, Individualized Instruction
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Keng-Chih Hsu; Gi-Zen Liu – Journal of Computer Assisted Learning, 2025
Background: Augmented reality (AR) emerges as a technology with considerable promise and substantial potential for pedagogical integration within language education contexts. However, there remains a scarcity of review studies exploring the best practices and principles for oral communication facilitation based on robust theoretical models or…
Descriptors: Computer Simulation, Computer Assisted Design, Verbal Communication, Language Acquisition
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Dang, Duong; Vartiainen, Tero – Journal of Information Systems Education, 2022
In recent years, there has been a considerable amount of information systems (IS) research on digital strategy. However, it is not clear how digital strategy is taught in higher education. To investigate this issue, we conducted a literature review on digital strategy in the IS field and IS education. We then developed a digital strategy course…
Descriptors: Information Science Education, Information Systems, Problem Based Learning, Course Descriptions
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Covelli, Bonnie J. – Journal of Continuing Higher Education, 2017
Online education continues to grow, and the application of theory to practice becomes increasingly important as practitioners examine the impact technology has on e-classroom interaction. Adult students, in particular, look for interaction that is collaborative and student-centered. A common area for dialogue within the online classroom is the…
Descriptors: Group Discussion, Computer Mediated Communication, Adult Learning, Adult Students
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Johnston, Elizabeth; Olivas, Gerald; Steele, Patricia; Smith, Cassandra; Bailey, Liston – Journal of Educational Technology Systems, 2018
New virtual reality (VR) applications for education appear frequently in the marketplace but rarely contain explicit pedagogies. The research objective of this study was to identify and categorize principles and practices of pedagogy that are evident but not articulated in selected VR applications for education. Analysis of public content for the…
Descriptors: Computer Simulation, Electronic Learning, Educational Principles, Content Analysis
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Makani, Joyline; Durier-Copp, Martine; Kiceniuk, Deborah; Blandford, Alieda – International Journal of E-Learning & Distance Education, 2016
Globally, e-learning is gaining popularity as its potential contributions to economic and social development are recognised. However, its full potential has not been realised, as most e-learning practices merely replicate traditional existing teaching methods and have not fully exploited the interactive and social components of peer learning.…
Descriptors: Teamwork, Computer Mediated Communication, Electronic Learning, Instructional Effectiveness
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Kinash, Shelley; Knight, Diana; McLean, Matthew – Educational Technology & Society, 2015
University lectures are increasingly recorded or reproduced and made available to students online. This paper aggregates and critically reviews the associated literature, thematically organised in response to four questions. In response to the first question--does student attendance decrease when online content is made available--research…
Descriptors: Online Courses, Learning Processes, Teaching Methods, Constructivism (Learning)
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Kimmerle, Joachim; Moskaliuk, Johannes; Oeberst, Aileen; Cress, Ulrike – Educational Psychologist, 2015
Social media are increasingly being used for educational purposes. The first part of this article briefly reviews literature that reports on educational applications of social media tools. The second part discusses theories that may provide a basis for analyzing the processes that are relevant for individual learning and collective knowledge…
Descriptors: Learning Processes, Social Systems, Social Networks, Instructional Design
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Rooney, Pauline – International Journal of Game-Based Learning, 2012
It is widely acknowledged that digital games can provide an engaging, motivating and "fun" experience for students. However an entertaining game does not necessarily constitute a meaningful, valuable learning experience. For this reason, experts espouse the importance of underpinning serious games with a sound theoretical framework which…
Descriptors: Educational Games, Computer Games, Instructional Design, Constructivism (Learning)
Gube, Maren; Shore, Bruce M. – Online Submission, 2018
From the 1990s until 2017 the High Ability and Inquiry Research Group (HAIR) at McGill University in Montreal, received C$1.3M in research funds from Canadian, Quebec, and US agencies to support its research and graduate training in education and educational psychology. Their research encompassed two principal areas, Inquiry in Education and…
Descriptors: Foreign Countries, Educational Research, Educational Objectives, Academic Ability
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Atkinson, Robert K.; Derry, Sharon J.; Renkl, Alexander; Wortham, Donald – Review of Educational Research, 2000
Proposes a framework for organizing the findings from research on worked examples that results in instructional design principles. Worked examples are associated with the early stages of skill development, but the design principles are relevant to constructivist research and teaching. (Author/SLD)
Descriptors: Constructivism (Learning), Instructional Design, Models
Faryadi, Qais – Online Submission, 2007
This review examines instructional design models and the construction of knowledge. It further explores to identify the chilling benefits of these models for the inputs and outputs of knowledge transfer. This assessment also attempts to define instructional design models through the eyes and the minds of renowned scholars as well as the most…
Descriptors: Psychologists, Criticism, Educational Psychology, Instructional Design
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King, Andrew – Technology, Pedagogy and Education, 2009
This article will review educational literature relevant to the design and implementation of a learning technology interface (LTI) into an undergraduate music technology curriculum. It also explores through empirical enquiry some of the advantages and disadvantages of using learning technology. This case study adopted a social-constructivist…
Descriptors: Feedback (Response), Constructivism (Learning), Music Education, Experiential Learning
Isman, Aytekin; Dabaj, Fahme; Altinay, Zehra; Altinay, Fahriye – Online Submission, 2003
By the development of the technology, every styles of life and human being action face with changes. Fast, global and remarkable time come to be considerable. Social, global, cultural, educational competitiveness have been changed by the implication of the technology. Therefore; these changes also affect the learning styles, duration and method of…
Descriptors: Instructional Design, Educational Technology, Learning, Secondary School Students
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