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Stephanie Moore; Victoria Abramenka-Lachheb; Ahmed Lachheb – TechTrends: Linking Research and Practice to Improve Learning, 2025
In contrast to normative ethics, which emphasizes determining whether a person or action is good or bad and developing codes to govern individual behaviors, applied ethics focuses on the application of ethics to real-world problems and contexts of practice (Ethics Unwrapped, n.d.). In design-oriented disciplines such as instructional design and…
Descriptors: Ethics, Reflection, Instructional Design, Decision Making
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Belen Garcia de Hurtado; Larisa Olesova; Constance Harris – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study examined dynamic decision-making processes at three different levels in the field of instructional design (ID): (a) for managers of instructional designers (IDers) at the institutional level, (b) for Senior IDers at the program level, and (c) for IDers at the course level. This qualitative study utilized collaborative autoethnography…
Descriptors: Instructional Design, Decision Making, Systems Approach, Logical Thinking
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Ahmed Lachheb; Elizabeth Boling – Educational Technology Research and Development, 2024
In this paper, we report findings from a larger study that investigated design failure, as a phenomenon, in instructional design (ID) practice from the perspective of ID practitioners. Following an interpretive phenomenological study design, we interviewed 17 ID practitioners working in diverse settings, seeking their stories of design failure.…
Descriptors: Instructional Design, Failure, Definitions, Phenomenology
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Lauren Totino; Aaron Kessler – TechTrends: Linking Research and Practice to Improve Learning, 2025
This paper examines design decisions that were written down and enacted by learning design practitioners across 18 projects at a postsecondary institution. Through emergent coding of decisions recorded in a Learning Engineering Evidence and Decision (LEED) tracker in situ, this research answers 3 questions: (1) how do practitioners track and cite…
Descriptors: Decision Making, Instructional Design, Postsecondary Education, Influences
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Secil Caskurlu; Yasin Yalçin; Jaesung Hur; Hui Shi; James D. Klein – TechTrends: Linking Research and Practice to Improve Learning, 2025
This exploratory qualitative study examined how instructional designers use data to make decisions during the instructional design process. Participants included full-time instructional designers (n = 9) who were involved in one or more phases of the ADDIE (Analysis, Design, Development, Implementation, Evaluation) across different job sectors,…
Descriptors: Data Use, Instructional Design, Decision Making, Data Collection
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Jeremy Kerr; Nick Kelly – International Journal of Technology and Design Education, 2025
This paper explores the use of personas in co-designing learning experiences for students. It reviews existing literature about the use of personas within the design process and then presents a case study of a group of teachers (N = 15) and designers collaboratively designing (co-designing) a term-long learning experience for a group of digital…
Descriptors: Learning Experience, Instructional Design, Teacher Collaboration, High School Students
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Malte Rolf Teichmann – IEEE Transactions on Learning Technologies, 2025
Due to the rise of virtual reality and the--at least now--hypothetical construct of the Metaverse, learning processes are increasingly transferred to immersive virtual learning environments. While the literature provides few design guidelines, most papers miss an application and evaluation description of the design and development processes. As a…
Descriptors: Instructional Design, Computer Simulation, Educational Environment, Learning Processes
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Ronak R. Mohanty; Peter Selly; Lindsey Brenner; Shantanu Vyas; Cassidy R. Nelson; Jason B. Moats; Joseph L. Gabbard; Ranjana K. Mehta – IEEE Transactions on Learning Technologies, 2025
Immersive extended reality (XR) technologies, including augmented reality (AR), virtual reality, and mixed reality, are transforming the landscape of education and training through experiences that promote skill acquisition and enhance memory retention. These technologies have notably improved decision making and situational awareness in public…
Descriptors: Technology Integration, Artificial Intelligence, Safety Education, Instructional Design
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Jill E. Stefaniak; Tonia Dousay; Tutaleni I. Asino; Lauren M. Bagdy – TechTrends: Linking Research and Practice to Improve Learning, 2025
In this theoretical paper, we advocate for educational researchers to embrace co-design as a means of fostering sustainable solutions in educational settings. While co-design has been increasingly recognized for its collaborative potential, we suggest that its effectiveness can be further enhanced by drawing from three complementary perspectives:…
Descriptors: Instructional Design, Educational Research, Decision Making, Ethnography
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Ari Schwartz; Elena Wikner; Leslie Dietiker; Rashmi Singh – Mathematics Teacher: Learning and Teaching PK-12, 2025
Who doesn't love a good story? In this article, the authors share how teachers can utilize the idea of mathematical stories to significantly enhance existing lessons. They use a creative framework to reimagine lessons as mathematical stories and make lessons more engaging for students. The authors will first describe how to think about a lesson…
Descriptors: Mathematics Instruction, Instructional Design, Learner Engagement, Story Telling
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Elizabeth Boling; Victoria Abramenka-Lachheb; Dilnoza Kadirova; Merve Basdogan; Rajagopal Sankaranarayanan; Vanessa Johnson; Alyse Harris; Ahmed Lachheb – TechTrends: Linking Research and Practice to Improve Learning, 2025
As part of a larger study (Boling et al., 2024a, b), this paper reports on how instructional designers define and use precedent knowledge, including its sources, forms, and role in decision-making. Using a qualitative approach, we conducted semi-structured interviews with instructional designers from higher education and non-profit professional…
Descriptors: Prior Learning, Decision Making, Instructional Design, Program Validation
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Brian Baldi; Bethany Lisi – Journal of Faculty Development, 2025
The exigencies of teaching during a worldwide public health crisis have led to increased attention to faculty discontent, disengagement, and burnout. For many, teaching has become a much more challenging responsibility. This article describes an effort to provide new programmatic support that proactively and meaningfully addresses instructor…
Descriptors: Well Being, Instructional Design, College Faculty, Teacher Attitudes
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Serafeim A. Triantafyllou; Christos Georgiadis; Theodosios Sapounidis – International Review of Education, 2025
Gamification, when properly implemented in education and training, can increase the engagement and motivation of learners and inspire them to change aspects of their behaviour to support learning. Although the use of gamification in the learning process might have a positive impact, its potential to strengthen education and training has not yet…
Descriptors: Gamification, Educational Practices, Meta Analysis, Models
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Kyle M. L. Jones; Amy VanScoy; Alison Harding; Amy Martin – Journal of Computing in Higher Education, 2025
To explore various stakeholders' understanding of student privacy and how protections for it are enacted on their campus, we conducted interviews with 27 faculty, instructional designers, and academic librarians at Very High Research Activity universities across the United States. Although there were no interview questions concerning the pandemic,…
Descriptors: Privacy, Governance, Student Needs, Instructional Design
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Victoria Abramenka-Lachheb; Ahmed Lachheb; Gamze Ozogul – British Journal of Educational Technology, 2025
Philosophical stances and design frameworks, such as value-sensitive design, manifest in design praxis through enacting specific design approaches and employing a variety of methods by the designers. Although it could overlap with other frameworks and approaches in the Instructional Design and Technology (IDT) field, value-sensitive design remains…
Descriptors: Instructional Design, Praxis, Values, Online Courses
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