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Burdett, Emily R. R.; Ronfard, Samuel – Developmental Psychology, 2023
The human capacity for technological innovation and creative problem-solving far surpasses that of any species but develops quite late. Prior work has typically presented children with problems requiring a single solution, a limited number of resources, and a limited amount of time. Such tasks do not allow children to utilize one of their…
Descriptors: Foreign Countries, Children, Innovation, Problem Solving
Suthida Chamrat; Monapat Manokarn; Nuttee Suree; Suntonrapot Damrongpanit; Pornrat Wattanakasiwich; Arnan Sipitakiat; Pradthana Jaipong; Panuakdet Suwannatat; Teerawat Prakobphon; Surachet Limkumnerd; Somkiat Yangjeen – European Journal of STEM Education, 2025
This research aimed to (1) investigate changes in attitudes towards learning STEM and coding, innovativeness, and entrepreneurial attitudes, and (2) synthesize characteristics and evaluate innovations to address problems after participating in an innovation camp for 180 early high school students. Activities included learning platforms to foster…
Descriptors: Innovation, Entrepreneurship, STEM Education, Coding
Antarina S. F. Amir; Thomas R. Guskey – ASCD, 2024
Information societies--and life in general--require a host of skills beyond those found in the traditional school curriculum. Yet nearly a quarter of the way through the 21st century, educators are still looking for clarity on what these skills are and a comprehensive, whole-school model that explains how to teach and develop them; how to observe…
Descriptors: Daily Living Skills, Reflection, Creative Thinking, Critical Thinking
Suthida Chamrat; Pongsathorn Suyamoon – Journal of Technology and Science Education, 2024
The objective of this research was to examine the impact of STEM activity based on DIY, Tinker and Maker frameworks on developing teacher interns' competency in science instructional design and implementations. These activities involve the integration of science, technology, engineering, and mathematics principles, fostering self-regulated…
Descriptors: STEM Education, Hands on Science, Experiential Learning, Preservice Teachers
Valentine, Andrew; Belski, Iouri; Hamilton, Margaret; Adams, Scott – IEEE Transactions on Education, 2019
Contribution: This paper demonstrated on a large scale that explicit articulation of creativity-related learning goals on engineering syllabi is quite limited, and primarily limited to the first year of study. Engineering educators may need to do more to ensure creativity is explicitly addressed as an expected learning outcome within engineering…
Descriptors: Engineering Education, Creativity, College Faculty, Course Descriptions
Zergout, Imane; Ajana, Souad; Adam, Catherine; Bakkali, Soumia – International Journal of Higher Education, 2020
Nowadays, the concept of innovation is omnipresent in most political discourses as well as in technological, socio-economic and scientific development plans. Innovation is essential for solving complex problems in new ways, which can lead countries to development and prosperity. The realisation of an innovation is not the result of a random act,…
Descriptors: Engineering Education, Interdisciplinary Approach, Student Projects, Active Learning
Bonnardel, Nathalie; Didier, John – Journal of Cognitive Education and Psychology, 2016
One of the challenges in today's society is to satisfy the growing need for creativity and innovation, especially in design contexts, where designers have to come up with products that are both new and adapted to their users. Although designers' professional experience is crucial, we consider that their creative skills can be nurtured in design…
Descriptors: Creativity, Innovation, Design, Student Projects
Boyko-Head, Christine – International Journal for Talent Development and Creativity, 2020
COVID-19's global sweep disrupted educational conversations, institutional plans, teaching models, and learning competencies. After mid-March 2020, teaching and learning moved online, forcing faculty, despite experience and pedagogical philosophy, to engage with technology. Content was also reduced, unintentionally reflecting the pedagogical…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
Ejsing-Duun, Stine; Skovbjerg, Helle Marie – Electronic Journal of e-Learning, 2016
This article explores how student behaviour and interactions change when teachers use "producing" as a primary pedagogical strategy (Papert, 1980; Ejsing-Duun and Karoff, 2014). Based on observed student and teacher actions and responses, as well as students' production, this paper emphasizes the importance of understanding how students…
Descriptors: Teaching Methods, Creativity, Play, Games
King, Emma; Joy, Mike; Foss, Jonathan; Sinclair, Jane; Sitthiworachart, Jirarat – Innovations in Education and Teaching International, 2015
Approaches to teaching and learning are increasingly influenced by the introduction of new technologies and innovative use of space. Recognising the need to keep up to date many institutions has created technology-rich, flexible spaces. Studies so far have concentrated on how students use such facilities; however, their availability also strongly…
Descriptors: Teaching Methods, Educational Technology, Innovation, Educational Facilities
Covili, Jared – Corwin, 2012
Google is more than a search engine--it offers many tools that give people the opportunity to work virtually from anywhere, with anyone, at any time they choose. And these tools are available to teachers and students for free. This book for K-12 educators explores the wide array of Google tools and shows how to use them in the classroom to foster…
Descriptors: Class Activities, Learning Activities, Elementary Secondary Education, Search Engines
Wu, Chih-Hsiang; Hwang, Gwo-Jen; Kuo, Fan-Ray; Huang, Iwen – Australasian Journal of Educational Technology, 2013
Educators have indicated that creative teaching is the most important educational activity; nevertheless, most existing education systems fail to engage students in effective creative tasks. To address this issue, this study proposes a mind map based collaborative learning approach for supporting creative learning activities and enhancing…
Descriptors: Active Learning, Cooperative Learning, Learning Activities, Student Projects
Kangas, Marjaana – Thinking Skills and Creativity, 2010
This paper reports on a pilot study in which children aged 7-12 (N = 68) had an opportunity to study in a novel formal and informal learning setting. The learning activities were extended from the classroom to the playful learning environment (PLE), an innovative playground enriched by technological tools. Curriculum-based learning was intertwined…
Descriptors: Imagination, Informal Education, Cooperative Learning, Educational Environment
Deasy, Richard J. – School Administrator, 2008
Michael Hinojosa, general superintendent of the Dallas Independent School District, is hiring 140 new arts teachers this year. It is the latest and perhaps most remarkable step in a 10-year effort by policymakers, educators and community leaders to ensure that every student in Dallas has access to quality arts learning experiences in and out of…
Descriptors: Art Education, Imagination, Creativity, Innovation
Peer reviewedThompson, Paul; Randall, Bernard – Educational Media International, 2001
Proposes that electronic learning can potentially reduce and even eliminate the geographical, cultural, and logistical barriers prevalent in traditional delivery of education as long as problems in designing learning activities and distributing instructional materials are taken into account. Discusses creativity, competitive advantages,…
Descriptors: Creativity, Entrepreneurship, Innovation, Instructional Design

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