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Maciej Rys; Anna Maria Górska; hab. Pawel Korzynski – European Journal of Education, 2024
Hackathons are characterized by their dynamic and collaborative nature, acting as incubators for innovation in diverse contexts. They are celebrated for nurturing creativity and tackling current challenges while offering distinctive educational opportunities. However, participants' lack of confidence and increased anxiety can diminish the utility…
Descriptors: Minicourses, Workshops, Computer Software, Group Activities
Petko Stoev; Maya Stoeva; Ivan Shotlekov – International Society for Technology, Education, and Science, 2023
Career development is an important aspect of every young person's life as it helps them identify their skills, interests and goals and find the right career path for themselves. Career skills are a broad range of competencies and abilities that are necessary for success in the workplace. Developing them through education, training and experience…
Descriptors: Career Development, Computer Science Education, Computer Software, Competition
Jeldes, Juan Carlos; Cortés-Morales, Susana; Rodo Lunissi, Renée; Moreira-Muñoz, Andrés – International Journal of Art & Design Education, 2022
We reflect about the role of creative and innovative design/fabrication technologies in processes of learning to become with the world and understanding our place as humanity within nature. In particular, we present part of the work of Aconcagua Fablab, a mobile design and digital fabrication laboratory. We situate it in relation to the Fablab…
Descriptors: Design, Innovation, Creativity, Computer Software
Winning, Colin – Action Learning: Research and Practice, 2020
ResDiary is a Glasgow-based software company providing software to the hospitality industry. Over a 9-year period the company has grown from 5 to 100 employees and increased annual turnover 20x. In January 2019, the CEO retired from the business and two new CEOs were appointed. This account of practice investigates what organisational changes were…
Descriptors: Teaching Methods, Computer Software, Hospitality Occupations, Corporations
Mertler, Craig A.; Henriksen, Danah – Impacting Education: Journal on Transforming Professional Practice, 2018
This essay describes one institution's struggle to grow its EdD program by adding an equivalent online version of a successful face-to-face program. One of the challenges faced was that of creating a comparable experience for online students to share their ongoing action research, an activity that had long been part of the face-to-face version of…
Descriptors: Creativity, Innovation, Student Attitudes, Doctoral Programs
Stratton, Micheal T.; Julien, Mark – Journal of Management Education, 2014
Encouraging students to actively engage with course material is an ongoing challenge for many management educators. One common tactic is to use various technologies that allow tech-savvy Millennial Generation students to take a more active role in their learning. In this article, we describe an innovative group project that challenges students to…
Descriptors: Groups, Student Projects, Innovation, Teaching Methods
Costa, Jonathan P., Sr. – Corwin, 2012
Instead of carrying bulging backpacks, imagine students carrying mobile devices that allow them to access information from anywhere at any time. How do we transition from print to digital learning in the midst of economic challenges? This breakthrough guide shows educators how to affordably make the shift to one-to-one computing and transform…
Descriptors: Educational Technology, Computer Uses in Education, Handheld Devices, Educational Finance
Buechley, Leah, Ed.; Peppler, Kylie, Ed.; Eisenberg, Michael, Ed.; Yasmin, Kafai, Ed. – Peter Lang Publishing Group, 2013
"Textile Messages" focuses on the emerging field of electronic textiles, or e-textiles--computers that can be soft, colorful, approachable, and beautiful. E-textiles are articles of clothing, home furnishings, or architectures that include embedded computational and electronic elements. This book introduces a collection of tools that…
Descriptors: Textiles Instruction, Computers, Clothing, Furniture
Buelin-Biesecker, Jennifer Katherine – ProQuest LLC, 2012
This study compared the creative outcomes in student work resulting from two pedagogical approaches to creative problem solving activities. A secondary goal was to validate the Consensual Assessment Technique (CAT) as a means of assessing creativity. Linear models for problem solving and design processes serve as the current paradigm in classroom…
Descriptors: Technology Education, Creativity, Problem Solving, Teaching Methods
Jablokow, Kathryn; Vercellone-Smith, Pamela – Advances in Engineering Education, 2011
With the rise of e-Learning in engineering education, understanding the impact of individual differences on the ways students communicate and collaborate on-line has become increasingly important. The research described here investigates the influence of cognitive style on the interactions within student social networks in an on-line learning…
Descriptors: Engineering, Engineering Education, Electronic Learning, Online Courses
Peer reviewedCoyne, John P. – Journal of Creative Behavior, 1989
Ten ways to evaluate new software product ideas are presented, such as talking with computer user groups and advertising the product before development to determine consumer interest. Ten methods for generating new product ideas are also offered, including reading material on the fringe of one's work and soliciting opinions of potential clients.…
Descriptors: Computer Software, Creative Thinking, Creativity, Discovery Processes
Järvinen, Esa-Matti; Karsikas, Arto; Hintikka, Jouni – Journal of Technology Education, 2007
In authoritative teaching methods, whereby the teacher controls the social interaction and other classroom activities, the actions of many children are often in response to what they perceive to be the teacher's expectations and the requirements of traditional school evaluation practices, such as examinations and tests. In this kind of school…
Descriptors: Foreign Countries, Innovation, Technology Education, Ownership

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