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Ji, Yu; Qiu, Qingying; Feng, Peien; Wu, Jianwei – International Journal of Technology and Design Education, 2019
The objective of this paper is to analyze the impact of the factors that stimulate inspiration in the design process. An empirical study is proposed in this paper. Three factors were summarized, including knowledge, knowledge relations and innovative strategies. Representations of these three factors that were extracted from the international…
Descriptors: Intellectual Property, Classification, Design, Undergraduate Students
Xu, Yi; Ma, Xiaotian; Tan, Derong; Guo, Cong; Guo, Dong; Shao, Jinju – Higher Education Studies, 2019
In this paper, a quantitative system of undergraduates' creative ability is proposed through analyzing characteristics of Amabile creative theory, and the objectivity and feasibility of CAT, TTCT and AMS in creative ability quantification. The academic test scores, TTCT scores and AMS scores are used as the quantitative index of professional…
Descriptors: Classification, Undergraduate Students, Creative Thinking, Creativity Tests
Millet, Charlyne; Oget, David; Cavallucci, Denis – European Journal of Engineering Education, 2017
Innovation is a key component to the success and longevity of companies. Our research opens the "black box" of creativity and innovation in R&D teams. We argue that understanding the nature of R&D projects in terms of creativity/innovation, efficiency/inefficiency, is important for designing education policies and improving…
Descriptors: Engineering Education, Creativity, Innovation, Research and Development
Reed, Philip A. – Technology and Engineering Teacher, 2013
Learning about intellectual property can help students understand the process it takes to bring ideas to fruition. It is very important for technology and engineering students to learn early that technology is not just concrete processes and physical artifacts. Creativity is closely linked to technology and is vital in helping us address perceived…
Descriptors: Engineering Technology, Engineering Education, Design, Intellectual Property
Wise, Timothy D. – Journal of Creative Behavior, 2003
Organizational creativity, in the model that follows, is subcategorized according to the type of creativity demanded by the industry in which a firm competes. Industries that demand the constant creation of new products are referred to as "creativity-centered" while others, which benefit from creative refinements to current services, are referred…
Descriptors: Creativity, Industry, Artists, Business

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