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Showing 1 to 15 of 25 results Save | Export
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Furtasan Ali Yusuf – Journal of Pedagogical Research, 2025
The development of digital technology has driven a transformation in learning approaches in higher education to support the strengthening of 21st-century skills among students. This study aims to analyze the influence of Augmented Reality-Integrated Project-Based Learning on students' creative innovation, computational thinking, and academic…
Descriptors: Technology Uses in Education, Computer Simulation, Student Projects, Active Learning
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Ruth Megawati; Wachju Subchan; Dwi Wahyuni; Tanta Tanta – Open Education Studies, 2025
Integrating the STEM method within the Education 5.0 framework can markedly improve 21st-century skills in high school pupils by unifying science, technology, engineering, and mathematics into a comprehensive learning plan. This study systematically reviews how STEM education within Education 5.0 frameworks specifically improves digital literacy,…
Descriptors: STEM Education, 21st Century Skills, College Students, Technological Literacy
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Denise Rieg; Maria Laura Maclennan; Fernando Scramim; Melby Huertas; Eryka Augusto – Journal of International Education in Business, 2024
Purpose: This study aims to mitigate the inherent challenges associated with implementing project-based learning (PjBL) by integrating it with the service engineering methodology (SEEM). The study demonstrates that combining PjBL with a methodological approach provides a step-by-step procedure that facilitates the practical application of PjBL and…
Descriptors: Student Projects, Active Learning, Foreign Countries, Student Attitudes
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Teeraporn Plailek; Teeraphat Kitjarak; Weerayuth Plailek – Higher Education Studies, 2023
Creative problem-solving ability is one of the important skills that need to be developed within learners through appropriate and supportive learning experiences. This research aims to: (1) assess the students' creative problem-solving abilities after engaging in HyFlex learning combined with project-based learning; (2) evaluate the students'…
Descriptors: Problem Solving, Creativity, Active Learning, Student Projects
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Higuera-Martinez, Oscar I.; Fernandez-Samaca, Liliana; Alvarado-Fajardo, Andrea C. – IEEE Transactions on Education, 2023
Contribution: This research presents a project-based learning (PBL) approach for fostering creativity in first-year students with differential characteristics in the course execution. The first course considered remote teaching during a pandemic period; the second one used 50% of the weeks with remote teaching and the rest with face-to-face…
Descriptors: College Freshmen, Active Learning, Student Projects, Creativity
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Acar, Oguz A.; Tuncdogan, Aybars – Teaching in Higher Education, 2019
Individual innovativeness has become one of the most important employability skills for university graduates. In this paper, we focus on how students could be better prepared to be innovative in the workplace, and we argue that inquiry-based learning (IBL) -- a pedagogical approach in which students follow the inquiry-based processes used by…
Descriptors: Active Learning, Inquiry, Innovation, Employment Potential
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Samer Doughan; Anna Shahmuradyan – Journal of Chemical Education, 2022
Advancements in technology have led to significant changes in the workforce and created a demand for expertise in science, technology, engineering, and mathematics (STEM). In response, curricula have evolved to emphasize essential skills such as critical thinking and communication to prepare students for STEM-based careers. To this end,…
Descriptors: Chemistry, Science Education, Undergraduate Study, Laboratories
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Akobo, Loliya Agbani – Action Learning: Research and Practice, 2018
The concept of action learning looks at how people learn, which is using gained knowledge to create needful and beneficial change. As a result, real problems and concerns are the contexts for which programmed knowledge and questioning insights are set to allow for unlearning and learning. Using Reg Revans theory which assumes action learning as…
Descriptors: Active Learning, Radio, Females, Entrepreneurship
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Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
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Zupan, Blaž; Cankar, Franc; Setnikar Cankar, Stanka – European Journal of Education, 2018
This article provides insights into the design thinking method, a teaching strategy for developing creativity, innovative thinking, and an entrepreneurial mindset in young people as a universally applicable skill. It presents results from a study of 146 seventh- and eighth-grade students, aged 12-14 and 20 teachers across 10 Slovene schools.…
Descriptors: Entrepreneurship, Teaching Methods, Design, Creativity
Malin, Heather – Harvard Education Press, 2018
In "Teaching for Purpose," Heather Malin explores the idea of purpose as the purpose of education and shows how educators can prepare youth to live intentional, fulfilling lives. The book highlights the important role that purpose--defined as "a future-directed goal that is personally meaningful and aimed at contributing to…
Descriptors: Objectives, School Culture, Curriculum, Active Learning
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Randles, Sally; Dewick, Paul; Hannan, Eleanor; Nicholson, Dawn Theresa; Rietbergen, Martijn; Taylor, Christopher; Vargas, Valeria Ruiz; Wadham, Helen; Withycombe Keeler, Lauren – Journal of International Education in Business, 2022
Purpose: This study aims to present theory, practice and original research findings to support the proposition that broad enquiry and problem-based learning (EPBL) approaches provide an appropriate pedagogical lens for sustainability educators to develop the knowledge and skills needed to work effectively within mission-oriented innovation policy…
Descriptors: Teaching Methods, Learning Processes, Problem Based Learning, Undergraduate Students
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Zergout, Imane; Ajana, Souad; Adam, Catherine; Bakkali, Soumia – International Journal of Higher Education, 2020
Nowadays, the concept of innovation is omnipresent in most political discourses as well as in technological, socio-economic and scientific development plans. Innovation is essential for solving complex problems in new ways, which can lead countries to development and prosperity. The realisation of an innovation is not the result of a random act,…
Descriptors: Engineering Education, Interdisciplinary Approach, Student Projects, Active Learning
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Winning, Colin – Action Learning: Research and Practice, 2020
ResDiary is a Glasgow-based software company providing software to the hospitality industry. Over a 9-year period the company has grown from 5 to 100 employees and increased annual turnover 20x. In January 2019, the CEO retired from the business and two new CEOs were appointed. This account of practice investigates what organisational changes were…
Descriptors: Teaching Methods, Computer Software, Hospitality Occupations, Corporations
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Katre, Aparna – International Education Studies, 2020
Culture plays a central role in the creative economy, not only in terms of developing creative products and services but also in terms of shaping the processes by which products are crafted. Among various pedagogical approaches for the development of creative products, Collaborative Online International Learning (COIL) emerges as a promising…
Descriptors: Entrepreneurship, Institutional Cooperation, Cooperative Learning, Intercultural Communication
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