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Showing 31 to 45 of 92 results Save | Export
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Kiriakidis, Peter – International Journal on E-Learning, 2012
How does Skype, as an online communication tool, contribute to school and district administrators' reported level of self-efficacy? A sample of n = 39 participants of which 22 were school administrators and 17 were district administrators was purposefully selected to use Skype in their offices with a webcam and microphone to communicate with other…
Descriptors: Stakeholders, Self Efficacy, Video Technology, Computer Software
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Ren, Xiangshi; Zhou, Xiaolei – Behaviour & Information Technology, 2011
Many handheld devices with stylus pens are available in the market; however, there have been few studies which examine the effects of the size of the stylus pen on user performance and subjective preferences for handheld device interfaces for various age groups. Two experiments (pen-length experiment and pen-tip width/pen-width experiment) were…
Descriptors: Young Adults, Handheld Devices, Computer Peripherals, Children
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Shih, Ching-Hsiang; Chang, Man-Ling; Shih, Ching-Tien – Research in Developmental Disabilities: A Multidisciplinary Journal, 2009
This study evaluated whether two people with multiple disabilities and minimal motor behavior would be able to improve their pointing performance using finger poke ability with a mouse wheel through a Dynamic Pointing Assistive Program (DPAP) and a newly developed mouse driver (i.e., a new mouse driver replaces standard mouse driver, changes a…
Descriptors: Intervention, Maintenance, Multiple Disabilities, Computers
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Infante, Cristian; Weitz, Juan; Reyes, Tomas; Nussbaum, Miguel; Gomez, Florencia; Radovic, Darinka – Interactive Learning Environments, 2010
Role Game is a co-located CSCL video game played by three students sitting at one machine sharing a single screen, each with their own input device. Inspired by video console games, Role Game enables students to learn by doing, acquiring social abilities and mastering subject matter in a context of co-located collaboration. After describing the…
Descriptors: Creativity, Video Games, Computer Peripherals, Kindergarten
Camhi, Shari L. – Learning & Leading with Technology, 2010
When new leadership assumed responsibility for the Glen Cove School District back in 2005, it was in dire need of a makeover. State test scores were dismal, and its high school had fallen onto the New York Schools in Need of Regents Review list. Failed budgets had forced the district to operate under contingency restrictions, including a…
Descriptors: High Schools, School Districts, Academic Achievement, Technology Uses in Education
Technology & Learning, 2008
Maintaining secure, convenient administration of the PC system environment can be a significant drain on resources. Deskside visits can greatly increase the cost of supporting a large number of computers. Even simple tasks, such as tracking inventory or updating software, quickly become expensive when they require physically visiting every…
Descriptors: Computers, Information Technology, Life Cycle Costing, Computer Software
Diaz, Russell – Campus Technology, 2009
In 2006, when the author joined the staff at Dominican College (New York), he discovered that the network, computers, and IT contracts were in sorry shape. He also found that this kind of condition is common in small colleges. Such a state of affairs is usually brought about by the unrelenting demands placed on small IT staffs. IT staffers at…
Descriptors: School Business Relationship, Small Colleges, Information Technology, Computer Networks
Messner, Kate – School Library Journal, 2010
This article discusses how Skype and other video-conferencing software have become a staple for teachers, librarians, and authors who want to get kids excited about reading. The past year has brought a huge increase in the number of schools and libraries using Skype to connect classrooms and bring in experts to talk with kids. And with cuts in…
Descriptors: Video Technology, Adolescent Literature, Librarians, Internet
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Shanthy, T. Rajula; Thiagarajan, R. – Journal of Agricultural Education and Extension, 2011
In this article, the practicability of introduction of computer multimedia as an educational tool was compared with the traditional approach for training sugarcane growers in ratoon management practices in three villages of Tamil Nadu state, India using pre-test, post-test control group experimental design. A CD-ROM was developed as a multimedia…
Descriptors: Control Groups, Research Design, Attention Span, Multimedia Materials
Sierra, Lina; Martin, Piedad – Online Submission, 2012
The European intTT project "An Integral Teacher Training for Developing Digital and Communicative Competences and Subject Content Learning at Schools" deals with initial teacher training in primary and secondary School. The general objective of the project is to train future school teachers in order to improve the development of…
Descriptors: Foreign Countries, Secondary School Curriculum, Interdisciplinary Approach, International Education
Demski, Jennifer – Campus Technology, 2009
This article describes how centralized presentation control systems enable IT support staff to monitor equipment and assist end users more efficiently. At Temple University, 70 percent of the classrooms are equipped with an AMX touch panel, linked via a Netlink controller to an in-classroom computer, projector, DVD/VCR player, and speakers. The…
Descriptors: Internet, Technological Advancement, Technology Uses in Education, Computer Uses in Education
Heid, Susan D. – Campus Technology, 2007
A community college IT manager or director tries to keep business relationships at arm's length when he deals with hardware vendors. Possibly, he has little interaction with vendors, or if he does, maybe he prefers to simply bounce from vendor to vendor if service, support, or performance is disappointing. (In the minds of many IT managers, the…
Descriptors: Interaction, Vendors, Community Colleges, Higher Education
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Waters, John K. – T.H.E. Journal, 2007
Information technology (IT) departments are ruled by a kind of Maslow's Hierarchy of Needs: The big-tech stuff--the operating systems, the networks, the data centers--gets the priority, food-and-shelter attention, while upgrading the backup power supplies, evaluating new projector mounts, and taming that rat's nest of classroom cords fall…
Descriptors: Educational Technology, Information Technology, Computer Networks, Computer Security
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Kemppainen, Jyri; Tedre, Matti; Sutinen, Erkki – Journal of Information Technology Education: Research, 2012
Information technology (IT) professionals face markedly different kinds of challenges in developing countries from the ones in developed countries. Based on the research literature and our fourteen years of fieldwork in Iringa, Tanzania, we have identified eight groups of technical characteristics of IT work that significantly affect the work of…
Descriptors: Foreign Countries, Developing Nations, Engineering Education, Work Environment
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Waters, John K. – T.H.E. Journal, 2007
This article describes how the new generation of multifunction printers (MFP) couple diverse software with powerful hardware, bringing a multitude of options to educators. All of the major printer-scanner-copier makers have the education market in their crosshairs, but Lexmark's new Education Station targets K-12 with a unique combination of…
Descriptors: Student Projects, Elementary Secondary Education, Parent Conferences, Computer Software
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