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Showing 1 to 15 of 29 results Save | Export
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González, María Alejandra Calderón; Armella, Luis Enrique Moreno – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
From mathematics education, a great variety of studies have focused on analyzing the presence of digital technology from different points of view. Those who work with proof and argumentation have resisted presenting results with a technological component, due to the idea of formality associated with those terms, which has increased the existing…
Descriptors: Geometry, Validity, Mathematics Instruction, Computer Software
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Wu, Ting-Fang; Chen, Cheng-Ming; Lo, Hui-Shan; Yeh, Yao-Ming; Chen, Ming-Chung – Educational Technology & Society, 2018
The purpose of this study was to develop an explanatory model for the information and communication technology (ICT) competencies of students with and without learning disabilities (LD). A conceptual model was proposed, and included five major constructs: (1) attitude towards using ICT, (2) ICT competency, (3) demographic characteristics, (4) ICT…
Descriptors: Learning Disabilities, Technological Literacy, Information Technology, Elementary School Students
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Serafini, Frank; Kachorsky, Dani; Aguilera, Earl – Journal of Children's Literature, 2015
Like other multimodal texts, the design, publication, and delivery of contemporary picture-books have been impacted by the digital revolution and the affordances of digital reading devices. Print-based picture-books are being published alongside digital narratives, and new digital picture-books are being created that no long begin as print-based…
Descriptors: Teaching Methods, Childrens Literature, Picture Books, Electronic Publishing
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Santiago Berrezueta Ed. – Lecture Notes in Educational Technology, 2023
The proceedings of the 18th edition of Latin American Conference on Learning Technologies (LACLO) demonstrates the developments in the research of learning science, learning resources, challenges and solutions. This Proceedings book showcases a collection of quality articles that explores and discusses trending topics in education in the upcoming…
Descriptors: Educational Technology, Active Learning, Design, Telecommunications
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Havelka, Douglas – Journal of Information Systems Education, 2016
A study was performed to test the impact of factors suggested by social capital and social cognitive theories as important antecedents to team performance on information technology (IT) course projects. Specifically, the impact of personal outcome expectations and social interaction ties on the quality and quantity of knowledge sharing is…
Descriptors: Student Projects, Social Capital, Social Theories, Social Cognition
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Cicek, Fatma Gozalan; Taspinar, Mehmet – Eurasian Journal of Educational Research, 2016
Problem Statement: The current study investigates whether the learning environment designed based on the laboratory control system affects the academic achievement, the attitude toward the learning-teaching process and the retention of the students in computer education. Purpose of Study: The study aims to identify the laboratory control system…
Descriptors: Student Attitudes, Academic Achievement, Foreign Countries, Grade 10
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Jong, Bin-Shyan; Lai, Chien-Hung; Hsia, Yen-Teh; Lin, Tsong-Wuu; Lu, Cheng-Yu – IEEE Transactions on Education, 2013
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game be suited to the course. Thus far, no studies have investigated the use of game-based cooperative…
Descriptors: Cooperative Learning, Learning Motivation, Computer Games, Educational Technology
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Jyothi, Sujana; McAvinia, Claire; Keating, John – Computers & Education, 2012
Much research in recent years has focused on the introduction of virtual learning environments (VLEs) to universities, documenting practice, and sharing experience ([2], [9], [45] and [58]). Attention has been directed towards the importance of online dialogue for learning as a defining feature of the VLE. Communicative tools are an important…
Descriptors: Constructivism (Learning), Computer Mediated Communication, Research Methodology, Computer Software
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Krange, Ingeborg; Arnseth, Hans Christian – Cultural Studies of Science Education, 2012
The aim of this study is to scrutinize the characteristics of conceptual meaning making when students engage with virtual worlds in combination with a spreadsheet with the aim to develop graphs. We study how these tools and the representations they contain or enable students to construct serve to influence their understanding of energy resource…
Descriptors: Science Education, Scientific Concepts, Virtual Classrooms, Secondary School Science
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Lorenz, Anja; Borcea-Pfitzmann, Katrin – Interactive Technology and Smart Education, 2010
Purpose: Facing the dilemma between collaboration and privacy is a continual challenge for users. In this setting, the purpose of this paper is to discuss issues of a highly flexible role management integrated in a privacy-enhanced collaborative environment (PECE). Design/methodology/approach: The general framework was provided by former findings…
Descriptors: Cooperation, Interaction, Data, Role
Choi, Jung-Min – ProQuest LLC, 2010
The primary concern in current interaction design is focused on how to help users solve problems and achieve goals more easily and efficiently. While users' sufficient knowledge acquisition of operating a product or system is considered important, their acquisition of problem-solving knowledge in the task domain has largely been disregarded. As a…
Descriptors: Photography, Test Results, Investigations, Computer Software
Kane, Shaun K. – ProQuest LLC, 2011
Using touch screens presents a number of usability and accessibility challenges for blind people. Most touch screen-based user interfaces are optimized for visual interaction, and are therefore difficult or impossible to use without vision. This dissertation presents an approach to redesigning gesture-based user interfaces to enable blind people…
Descriptors: Computer Assisted Instruction, Vision, Interaction, Educational Technology
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Asensio, Daniela A.; Barassi, Francisca J.; Zambon, Mariana T.; Mazza, Germán D. – Advances in Engineering Education, 2010
This paper describes the results of a pedagogical experience carried out at the University of Comahue, Argentina, with an interactive text (IT) concerning Homogeneous Chemical Reactors Analysis. The IT was built on the frame of the "Mathematica" software with the aim of providing students with a robust computational tool. Students'…
Descriptors: Foreign Countries, Chemical Engineering, Engineering Education, Chemistry
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Shao, Kun; Maher, Peter – Interactive Technology and Smart Education, 2012
Purpose: Teaching advanced technical concepts in a computer science program to students of different technical backgrounds presents many challenges. The purpose of this paper is to present a detailed experimental pedagogy in teaching advanced computer science topics, such as computer networking, telecommunications and data structures using…
Descriptors: Computer Assisted Instruction, Active Learning, Telecommunications, Computer Networks
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Georgakopoulos, Alexia; Hawkins, Steven T. – Campus-Wide Information Systems, 2013
Purpose: This study aims to present Dramatic Problem Solving Facilitation Model (DPSFM) and Interactive Management (IM) as innovative alternative dispute resolution approaches that incorporate communication technologies in recording and analyzing data. DPSFM utilizes performance-based actions with facilitation methods to help participants design…
Descriptors: Computer Mediated Communication, Information Technology, Computer Uses in Education, Computer Software
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