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Tang, Stephen; Hanneghan, Martin – Journal of Interactive Learning Research, 2011
Game-based learning harnesses the advantages of computer games technology to create a fun, motivating and interactive virtual learning environment that promotes problem-based experiential learning. Such an approach is advocated by many commentators to provide an enhanced learning experience than those based on traditional didactic methods.…
Descriptors: Computer Software, Educational Technology, Teaching Methods, Computer Uses in Education
Okolica, Carol – 1997
This paper describes the results of reengineering the IS (information systems) MBA (Master's of Business Administration) core course in a private university (Dowling College, New York). The focus of the course is the use of information technology from the perspective of management. In an effort to keep the course material as current as possible,…
Descriptors: Active Learning, Assignments, Business Administration Education, Computer Selection

Peled, Zimra; And Others – Journal of Educational Computing Research, 1992
Proposes a taxonomy to aid decision makers in selecting computer software consistent with their educational values regarding the nature of instruction and the use of information technology, based on beliefs about human development and learning. Characteristics of instruction, properties of software, and the congruence between them are discussed.…
Descriptors: Algorithms, Classification, Computer Assisted Instruction, Computer Software