Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Games | 2 |
| Computer Simulation | 2 |
| Design | 2 |
| Feedback (Response) | 2 |
| Foreign Countries | 2 |
| Handheld Devices | 2 |
| Information Technology | 2 |
| Simulated Environment | 2 |
| Telecommunications | 2 |
| Academic Achievement | 1 |
| Academic Persistence | 1 |
| More ▼ | |
Publication Type
| Collected Works - Proceedings | 1 |
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Elementary Secondary Education | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| South Korea | 2 |
| Asia | 1 |
| Australia | 1 |
| Brazil | 1 |
| Connecticut | 1 |
| Denmark | 1 |
| Egypt | 1 |
| Estonia | 1 |
| Finland | 1 |
| Florida | 1 |
| Germany | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Laine, Teemu H.; Sedano, Carolina Islas – Educational Technology & Society, 2015
Pervasive worlds are computing environments where a virtual world converges with the physical world through context-aware technologies such as sensors. In pervasive worlds, technology is distributed among entities that may be distributed geographically. We explore the concept, possibilities, and challenges of distributed pervasive worlds in a case…
Descriptors: Games, Physical Activities, Information Technology, Design
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

Peer reviewed
Direct link
