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Al Ta'ai, Amal Nouri Abboud; Al-Zaidi, Jawad Abdul Kadhim Farhan – Journal of Language and Linguistic Studies, 2022
The theatrical show represents the most employed arts in other arts and of the most experienced arts that have gone through stations and transformations of technical and artistic development alike, most of which are in search of methods and mechanisms to form new spaces for theatrical performances for what characterizes the theatrical space as a…
Descriptors: Theater Arts, Influence of Technology, Design, Art Education
Keeley, Brian, Ed.; Little, Céline, Ed. – UNICEF, 2017
"The State of the World's Children 2017" examines the ways in which digital technology has already changed children's lives and life chances -- and explores what the future may hold. If leveraged in the right way and made universally accessible, digital technology can be a game changer for children being left behind -- whether because of…
Descriptors: Children, Influence of Technology, Access to Computers, Disadvantaged
Theodotou, Evgenia; Kaitsa-Kulovana, Helena – Online Submission, 2013
This research investigates the impact of technology, particularly computers on children's social behaviour. There is considerable amount of literature that focuses on children's computer use and its impact on children's health. However, there is lack of research regarding the beneficial use of computers regarding children's social skills. This…
Descriptors: Teacher Attitudes, Information Technology, Influence of Technology, Teacher Influence
Xie, Bo; Druin, Allison; Fails, Jerry; Massey, Sheri; Golub, Evan; Franckel, Sonia; Schneider, Kiki – Behaviour & Information Technology, 2012
As new technologies emerge that can bring older adults together with children, little has been discussed by researchers concerning the design methods used to create these new technologies. Giving both children and older adults a voice in a shared design process comes with many challenges. This paper details an exploratory study focusing on…
Descriptors: Cooperation, Older Adults, Children, Case Studies
Cady, Rhonda Guse – ProQuest LLC, 2012
Background. Investment in health information technology (HIT) is rapidly accelerating. The absence of contextual or situational analysis of the environment in which HIT is incorporated makes it difficult to measure success or failure. The methodology introduced in this paper combines observational research with time-motion study to measure the…
Descriptors: Influence of Technology, Nurses, Nursing, Mixed Methods Research
Walter, Virginia A. – ALA Editions, 2010
Inspired by a new generation of librarians and children, Walter reconsiders the legacy passed on by the matriarchs of children's services and examines more recent trends and challenges growing out of changes in educational philosophy and information technology. This thoroughly researched book includes the current issues and trends of: (1)…
Descriptors: Educational Philosophy, Information Technology, Educational Change, Emergent Literacy
Thomas, Michael, Ed. – Routledge, Taylor & Francis Group, 2011
There have been many attempts to define the generation of students who emerged with the Web and new digital technologies in the early 1990s. The term "digital native" refers to the generation born after 1980, which has grown up in a world where digital technologies and the internet are a normal part of everyday life. Young people…
Descriptors: Foreign Countries, Young Adults, Educational Change, Educational Technology
Cruz, Felicity M. F.; Snider, Sharla L. – Contemporary Issues in Early Childhood, 2009
As our technology-rich society absorbs the impact of fast-paced technology evolution, we face a desperate situation: a widening digital divide, especially the intergenerational divide between adults and children. The proposed "Storying with Technology" approach presents a structure to guide adults while engaging with children in meaningful…
Descriptors: Information Technology, Influence of Technology, Children, Adults
Wartella, Ellen; Caplovitz, Allison G.; Lee, June H. – Society for Research in Child Development, 2004
Interactive media have come of age. The range of interactive entertainment products, intended to be used by children in and out of school settings is growing: CD-ROMs, computers, the Internet, video games (for a variety of handheld and console platforms), interactive toys (including educational talking books), and a variety of wireless software…
Descriptors: Social Media, Toys, Computer Games, Video Games

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