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Christopher, Adam – Journal of Interactive Learning Research, 2021
As we become more dependent on digital gadgets, we are becoming more vulnerable online. Therefore, it is important to teach students digital empathy. The purpose of this study is to see if multimodal learning experiences such as video production can help students deepen their digital empathy through writing dialogues based on the discussion…
Descriptors: Foreign Countries, Video Technology, Film Production, Computer Mediated Communication
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Almeroth, Kevin; Zhang, Hangjin – Journal of Interactive Learning Research, 2013
With the advent of laptop computers and network technology, many classrooms are now being equipped with Internet connections, either through wired connections or wireless infrastructure. Internet access provides students an additional source from which to obtain course-related information. However, constant access to the Internet can be a…
Descriptors: Internet, Laptop Computers, Information Technology, Student Behavior
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Hill, Janette; Nuss, Michelle; Cervero, Ronald; Gaines, Julie; Middendorf, Bruce; Mishra, Supriya – Journal of Interactive Learning Research, 2019
The third year clerkship is an exciting yet challenging time for medical students (Cooke, Irby, & O'Brien, 2010). For the first time, students spend significant time in clinical settings (e.g., hospitals) assisting in the daily care of patients. Obtaining just-in-time and at point-of-care information and resources (Author, 2009) is one…
Descriptors: Patients, Handheld Devices, Graduate Medical Education, Medical Services
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Tang, Stephen; Hanneghan, Martin – Journal of Interactive Learning Research, 2011
Game-based learning harnesses the advantages of computer games technology to create a fun, motivating and interactive virtual learning environment that promotes problem-based experiential learning. Such an approach is advocated by many commentators to provide an enhanced learning experience than those based on traditional didactic methods.…
Descriptors: Computer Software, Educational Technology, Teaching Methods, Computer Uses in Education
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Palilonis, Jennifer; Butler, Darrell – Journal of Interactive Learning Research, 2015
The increasing adoption of mobile platforms and digital textbooks in university classrooms continues to have a profound impact on higher education. Advocates believe that providing students digital textbooks with built-in annotation features and interactive study tools will improve learning by facilitating active reading, a task essential to…
Descriptors: Questionnaires, Reading Habits, Retention (Psychology), Usability
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Knight, Allan; Almeroth, Kevin – Journal of Interactive Learning Research, 2011
As part of the research carried out at the University of California, Santa Barbara's Center for Information Technology and Society (CITS), the Paper Authentication and Integrity Research (PAIR) project was launched. We began by investigating how one recent technology affected student learning outcomes. One aspect of this research was to study the…
Descriptors: Plagiarism, Student Attitudes, Form Classes (Languages), Researchers
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Yuen, Timothy; Liu, Min – Journal of Interactive Learning Research, 2011
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices' cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the university level being engaged in interactive multimedia authoring of a role-playing game. Clinical…
Descriptors: Feedback (Response), Programming, Cognitive Processes, Task Analysis
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Manlow, Veronica; Friedman, Hershey; Friedman, Linda – Journal of Interactive Learning Research, 2010
In the corporate world, with its global, competitive environment, many firms have become learning organizations in order to survive and thrive. Similarly, 21st century universities that succeed will be lean, flexible, and nimble, enabling them to cross geographic and time boundaries, and to better meet the needs of future generations. The…
Descriptors: Higher Education, Organizational Change, Interdisciplinary Approach, Social Networks
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Alpert, Sherman R. – Journal of Interactive Learning Research, 2003
Describes a computer-based concept mapping tool that provides rich representational capabilities, including dynamic imagery (video, animated images, sound) and multiple levels of abstraction. The tool can automatically translate a concept map into an alternative representation-an outline-that contains all of the knowledge contained in a…
Descriptors: Acoustics, Animation, Computer Assisted Instruction, Computer Oriented Programs
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Botturi, Luca – Journal of Interactive Learning Research, 2005
In the last years, Instructional Design has seen the development of visual notation systems for supporting and enhancing the design process. Some of them concern the definition of learning goals, while others address the definition of learning activities or learning materials. These tools supposedly reduce the cognitive load and enhance design…
Descriptors: Instructional Design, Design Requirements, Evaluation Methods, Computer Software
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Cuthell, John – Journal of Interactive Learning Research, 2002
Explains MirandaNet, a learning community of teachers and academics as agents of change who use information and communications technology to change their teaching and learning practice and to develop innovative models for continuing professional development. Discusses distributed cognition in an online community. (LRW)
Descriptors: Change Agents, Computer Networks, Faculty Development, Information Technology
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Stoyanov, Svetoslav – Journal of Interactive Learning Research, 1997
Provides theoretical evidence supporting the assumption that cognitive mapping is an effective learning method for students' hypermedia design activities. Checks the effects of student hypermedia design assignments in an ill-structured environment against the uniqueness of cognitive mapping, mapping styles, and cognitive mapping as a creative…
Descriptors: Assignments, Cognitive Mapping, Computer Software Development, Concept Mapping
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Lim, Cher Ping; Teo, Yiong Hwee; Wong, Philip; Khine, Myint Swe; Chai, Ching Sing; Divaharan, Shanti – Journal of Interactive Learning Research, 2003
This article reports and discusses the findings of the collective case study of two primary schools in Singapore. It is part of a larger funded research project that examines and analyses where and how information and communication technologies (ICT) are integrated in Singapore schools to develop pupils' higher order thinking skills. The focus of…
Descriptors: Classroom Techniques, Information Technology, Foreign Countries, Thinking Skills