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Dalal, Nikunj – Journal of Information Systems Education, 2012
We describe the use of rapid game prototyping as a pedagogic technique to experientially explore and learn requirements discovery, modeling, and specification in systems analysis and design courses. Students have a natural interest in gaming that transcends age, gender, and background. Rapid digital game creation is used to build computer games…
Descriptors: Teaching Methods, Systems Analysis, Design, Computer Games

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