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Setiana, Henry; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
Student is often lazy when it comes to studying, and how to motivate student was one of the problem in the educational world. To overcome the matters, we will implement the gamification method into an Academic Information System. Academic Information System is a software used for providing information and arranging administration which connected…
Descriptors: Study Habits, Student Motivation, Educational Games, Handheld Devices
Hicks, Bruce – 1976
Computer outreach refers to the application of local computer capability to the development of new or improved computer uses. This study describes three outreach areas. "Computer uses for elders," the first area, focuses on elders as a new group of computer users or clients. The second area, "computer use and abuse," aims at helping to insure the…
Descriptors: Computer Oriented Programs, Computers, Educational Games, Higher Education

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