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Zhujun Jiang; Yicong Zhang; Feng-Kuang Chiang – British Journal of Educational Technology, 2024
A 360-degree video offers a novel visual experience for education. This immersive experience not only amplifies students' engagement and curiosity but also assists them in delving into and comprehending intricate concepts from a multitude of viewpoints. Given its novelty, there is a relative shortage of studies on 360-degree video's overall…
Descriptors: Meta Analysis, Video Technology, Outcomes of Education, Student Characteristics
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Juanjuan Niu – International Journal of Web-Based Learning and Teaching Technologies, 2024
The internet, which is constantly advancing in technology, together with the rapidly changing internet communication technology terminals, has formed a new internet media, which has penetrated into all fields of human material life and spiritual life. This article proposes a design scheme for optimizing the impact of internet environment health on…
Descriptors: Influence of Technology, Internet, College Students, Ethical Instruction
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Xue Yang – Education and Information Technologies, 2024
Mobile devices have increased exponentially in the past decades and the rapid development of digital technology has provided rich soil for the growth of mobile learning (m-learning), which is a more convenient means of learning because of no limitations of space and time. Applying the stimulus-organism-response (S-O-R) framework, this study…
Descriptors: Electronic Learning, Learning Processes, Stimuli, Attention Span
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Jingyang Ai; Beth Cross; Carole Bignell – Research in Learning Technology, 2023
This study investigates how video game play influences gamers' formal education through perceptions of their 'gamer' and 'learner' identities. Based on identity foundation in symbolic interactionism, we take gamer and learner identities as meaning structures with both dynamic and stable dimensions. The basis of this gamer identity perspective is…
Descriptors: Self Concept, Video Games, Learner Engagement, Personal Narratives
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Helena Corrales-Herrero; Beatriz Rodríguez-Prado – Research in Higher Education, 2024
The progressive robotisation and the introduction of artificial intelligence imply economic and social changes. In this paper, we investigate their impact on the occupations of recent Spanish graduates and examine how graduates with different skills can expect their occupations to be transformed by the digital era. To this end --using a three-step…
Descriptors: Occupations, College Graduates, Foreign Countries, Artificial Intelligence
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Hongyan Yang; Enilda Romero-Hall – TechTrends: Linking Research and Practice to Improve Learning, 2024
Asynchronous online courses have become increasingly prevalent in higher education, offering numerous benefits, including flexibility and accessibility. However, these courses often face challenges related to the lack of direct interaction among students. This study is grounded in a "Modified Theory of Interactions" that seeks to…
Descriptors: Undergraduate Students, Graduate Students, Online Courses, Asynchronous Communication
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Charles Buabeng-Andoh – International Journal of Education and Development using Information and Communication Technology, 2024
The rapid growth of technology worldwide has affected all spheres of life and business. Mobile learning technology has become affordable and easily accessible. Despite the numerous benefits of mobile learning technology in education, the problem of its implementation in teaching and learning still exists. Evidence suggests that teachers and…
Descriptors: Electronic Learning, Technology Uses in Education, Learning Processes, Teaching Methods
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Melissa Sherfinski; Wen Juan Mo – Journal of Early Childhood Teacher Education, 2024
This hermeneutic-phenomenological study, following the work of van Manen, examines how kindergarten and elementary preservice teachers experienced practicum and student teaching in classrooms affected by the expansion of "adaptive learning" technology designed to assess children and personalize their learning. The researchers conducted…
Descriptors: Preservice Teachers, Assistive Technology, Elementary School Teachers, Individualized Instruction
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Kamal Ahmed Soomro; Mahnoor Ansari; Imdad Ali Bughio; Nasrullah Nasrullah – International Journal of Learning Technology, 2024
Digital competence is now considered the most vital skill to thrive in today's information age. This study aimed to examine the gender and urban-rural divide in the digital competence of university students. We surveyed 241 undergraduate and graduate students in the universities of Sindh, Pakistan. The findings showed that there was no significant…
Descriptors: Rural Urban Differences, Digital Literacy, Universities, Undergraduate Students
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Daniel J. Mills; Jeremy S. White – Turkish Online Journal of Educational Technology - TOJET, 2024
The researchers examined the relationship between informal digital gameplay and learner profiles in two Japanese private universities. Seventy-eight participants responded to 59 items on a digital questionnaire that consisted of four sections: 1) Learner Profiles, 2) Digital Game Usage, 3) Open-Responses, and 4) Demographics. The results of the…
Descriptors: Influence of Technology, Private Colleges, Foreign Countries, Game Based Learning
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Rashmi Chandel; Anumeha Bhagat; Anita S. Malhotra; Ravi Rohilla; Gurjit Kaur; Kiran Prakash – Advances in Physiology Education, 2025
This research focuses on Generation Z (Gen Z) students, specifically those in nursing colleges. Gen Z individuals display unique characteristics in terms of thinking, personality, lifestyle, and learning preferences compared to preceding generations, necessitating adaptations in teaching methodologies within nursing schools. This study explores…
Descriptors: Foreign Countries, Undergraduate Students, Nursing Education, Nursing Students
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Marzieh Ronaghi; Mohammad Hossein Ronaghi; Elahe Boskabadi – Asian Association of Open Universities Journal, 2024
Purpose: Augmented reality (AR) is an advanced version of the dynamic physical space that is perceived and received via visual, audio, digital and other sensory stimuli. The capabilities of virtual technologies change the field of university and education considerably. The necessity of using virtual technologies in the education field was revealed…
Descriptors: Physical Environment, Computer Simulation, Simulated Environment, Synthesis
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Artz, Benjamin; Johnson, Marianne; Robson, Denise; Taengnoi, Sarinda – Journal of Economic Education, 2020
Taking good notes is linked to success in college. However, increased use of computers to take notes necessitates reconsideration of the linkages between note-taking and learning. One difficulty is disentangling the latent student characteristics that may correlate with computer use from the actual effect of computer note-taking on information…
Descriptors: Notetaking, Computer Uses in Education, Student Characteristics, Economics Education
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Martha J. Sanders; Olivia Gougler; Kathryn Rich – Journal of Occupational Therapy Education, 2024
Videoconferencing was heavily utilized as an online learning tool at universities during the COVID-19 pandemic. Despite the high utilization, few studies have examined students' perspectives on their health, social interaction, and preferences in using specific videoconferencing features for online pedagogy and campus participation. This study…
Descriptors: Student Attitudes, Electronic Learning, Technology Uses in Education, Videoconferencing
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Lacka, Ewelina; Wong, T. C. – Studies in Higher Education, 2021
Digital natives is a term used to describe current higher education (HE) students, whose lives are proliferated by digital technologies. To cater to the needs of this new generation of students, HE institutions increasingly adopt digital tools such as virtual learning environments (VLE) and social media (SM). Little is known, however, about the…
Descriptors: Technology Integration, Influence of Technology, Social Media, Electronic Learning
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