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Showing 1 to 15 of 63 results Save | Export
Roger Anthony White – ProQuest LLC, 2023
The purpose of this transcendental phenomenological study was to describe the experiences of history doctoral candidates at Liefrig University with technology and information overload. The theory guiding this study was Sweller's cognitive load theory, as it explains the characteristics of the information received using technology and the effect of…
Descriptors: History Instruction, Doctoral Students, Cognitive Processes, Difficulty Level
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Meiyan Huang; Tang Yongquan – Journal of Computer Assisted Learning, 2025
Aim: In recent years, the integration of cutting-edge technology into professional sports training (ST) has revolutionized the way athletes prepare for competition. The study aims to quantitatively analyse the impact of cutting-edge technology on enhancing performance, efficiency, and outcomes in professional ST programs. Purpose: The purpose of…
Descriptors: Athletics, Technology, Influence of Technology, Training
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Xiaoming Zhai; Matthew Nyaaba; Wenchao Ma – Science & Education, 2025
This study aimed to examine an assumption regarding whether generative artificial intelligence (GAI) tools can overcome the cognitive intensity that humans suffer when solving problems. We examine the performance of ChatGPT and GPT-4 on NAEP science assessments and compare their performance to students by cognitive demands of the items. Fifty-four…
Descriptors: Artificial Intelligence, National Competency Tests, Elementary Secondary Education, Problem Solving
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Zhujun Jiang; Yicong Zhang; Feng-Kuang Chiang – British Journal of Educational Technology, 2024
A 360-degree video offers a novel visual experience for education. This immersive experience not only amplifies students' engagement and curiosity but also assists them in delving into and comprehending intricate concepts from a multitude of viewpoints. Given its novelty, there is a relative shortage of studies on 360-degree video's overall…
Descriptors: Meta Analysis, Video Technology, Outcomes of Education, Student Characteristics
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Lucia Mason; Angelica Ronconi; Barbara Carretti; Sara Nardin; Christian Tarchi – Journal of Computer Assisted Learning, 2024
Background: Digital texts are progressively becoming the medium of learning for students, but research has indicated that students tend to process information more superficially while reading on screen. It is therefore relevant to examine what strategies can support digital text comprehension. Objectives: This study aimed to investigate the…
Descriptors: College Students, Books, Electronic Publishing, Handheld Devices
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Robert F. Siegle; Scotty D. Craig – Journal of Computer Assisted Learning, 2024
Background: The voices virtual on-screen characters use has been shown to impact learning and perception outcomes. Recent replication research on these voices showed that synthetic voices were not a detriment if produced by a high-quality engine with clear articulation. The current manuscript examines previous accent research that utilized now…
Descriptors: Acoustics, Artificial Intelligence, Electronic Learning, Quality Assurance
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Gisela Canelhas; Paulo Nuno Vicente – Education and Information Technologies, 2024
Editing techniques enable audiovisual producers to merge viewpoints of a single subject and condense time and space between scenes, leading to more engaging videos. However, for content aimed at young children, these techniques may compromise intelligibility if not correctly understood, thus posing a risk to the overall learning experience. This…
Descriptors: Video Technology, Educational Media, Preschool Children, Audiovisual Aids
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Adrian Urbano; Michael Mortimer; Ben Horan; Hans Stefan; Kaja Antlej – Journal of Workplace Learning, 2024
Purpose: The ability to measure cognitive load in the workplace provides several opportunities to improve workplace learning. In recent years, virtual reality (VR) has seen an increase in use for training and learning applications due to improvements in technology and reduced costs. This study aims to focus on the use of simulation task load index…
Descriptors: Cognitive Processes, Difficulty Level, Computer Simulation, Evaluation Methods
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Xiaoxuan Fang; Davy Tsz Kit Ng; Manwai Yuen – Education and Information Technologies, 2025
To promote computational thinking in mathematics education, Scratch is used to foster students' computational thinking and mathematical understanding. However, students face challenges in block-based programming environments, such as having low motivation, high anxiety, and cognitive loads. This study combined the pedagogical values of Geogebra…
Descriptors: Computer Software, Mental Computation, Elementary School Mathematics, Grade 5
Marcus Wolfe – ProQuest LLC, 2024
This qualitative study examines how playing levels of a fraction-themed videogame impacts students' thinking. The research question answered is: What do students' gestures reveal about the degree to which their thinking is embodied as they play a videogame that is constructed via a grounded metaphor for mathematical knowledge. Four soon-to-be…
Descriptors: College Bound Students, College Freshmen, Universities, Mathematics Education
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Piera Biccard – Open Learning, 2025
This conceptual paper sets out the community-of-inquiry framework from a distributed perspective. It proposes that considering teaching presence, social presence and cognitive presence from a distributed perspective allows the broadening of the presences to consider the way in which participants, content and tools maintain and advance these…
Descriptors: Distance Education, Teaching Styles, Computer Assisted Instruction, Internet
Rachel E. Holm – ProQuest LLC, 2024
As online programs grow, so should attempts to create a better virtual asynchronous learning experience. The purpose of this study was to examine the impact of video-based online learning activities in increasing components of social, teaching, and cognitive presence, among interprofessional healthcare students of various age groups. Studying this…
Descriptors: Electronic Learning, Computer Assisted Instruction, Video Technology, Cognitive Processes
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Zuhan Liu; Lili Wang – Education and Information Technologies, 2025
With the continuous development of embodied cognition theory and virtual reality (VR) technology, its application in teaching has been paid more and more attention by researchers. However, there are still few practical studies on the combination of VR technology and embodied learning. Starting from literature research, the paper analyzes the…
Descriptors: Cognitive Processes, Computer Simulation, Human Body, Experiential Learning
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Maija Zakrizevska-Belogrudova; Airisa Steinberga; Anete Hofmane; Argron Rusmani – Discourse and Communication for Sustainable Education, 2024
This study examines the relationship between the habits of young adults in the use of information technologies and the cognitive processes involved in learning. It was found that information technologies have become an irreplaceable part of modern education, offering vast opportunities to access information and resources, thus promoting the…
Descriptors: Information Technology, Young Adults, Cognitive Processes, Habit Formation
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Imdadullah Hidayat-ur-Rehman – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: Digital technology's integration into education has transformed learning frameworks, necessitating the exploration of factors influencing students' engagement in digital informal settings. This study, grounded in self-determination theory (SDT), proposes a model comprising artificial intelligence (AI) competence, chatbot usage, perceived…
Descriptors: Artificial Intelligence, Personal Autonomy, Learner Engagement, Informal Education
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