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Portešová, Šárka; Jaburek, Michal; Recka, Karel; Straka, Ondrej; Parker, Wayne D. – Technology, Knowledge and Learning, 2023
New game technologies seem to permeate every area of daily life. Therefore, it is not surprising that, in addition to the incorporation of entertaining gaming features into otherwise dull or tedious activities, the positive influence of user experience and user engagement has also been on the rise in recent years. It is all part of gamification.…
Descriptors: Personality Traits, Gender Differences, Competition, Gamification
Erdem, Cahit; Uzun, Ahmet Murat – Technology, Knowledge and Learning, 2022
This study aimed to assess the association of smartphone addiction with domains of the big five personality traits (i.e., extraversion, agreeableness, conscientiousness, neuroticism, and openness to experience) after controlling for individual differences such as age, gender, and amount of daily smartphone and internet use. The study employed a…
Descriptors: Telecommunications, Handheld Devices, Addictive Behavior, Personality Traits
Sage, Kara; Krebs, Briana; Grove, Rachel – Technology, Knowledge and Learning, 2019
The present study compared the effectiveness of paper and digital flashcards. College students learned vocabulary from paper, computer, or tablet flashcards that were self-created or ready-made. Students then completed a memory recall test and answered questions on cognitive load, perceived control, satisfaction, and several individual difference…
Descriptors: Instructional Materials, Computer Assisted Instruction, Conventional Instruction, Printed Materials

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