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Gumonan, Kenn Migan Vincent C.; Fabregas, Aleta C. – Online Submission, 2021
Purpose: The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment.…
Descriptors: Asian Studies, Teaching Methods, Computer Simulation, Computer Games
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Araújo, Isabel; Faria, Pedro Miguel – International Association for Development of the Information Society, 2020
The evolution of ICT and its adoption in higher education is driving greater interactivity in teaching and learning processes. The teaching/learning paradigm has been changing. Both educational actors, teacher and student, are increasingly adapting to use technologies. This article presents a study that enhances how technologies can be used in the…
Descriptors: Student Attitudes, Integrated Learning Systems, Higher Education, Technology Integration
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Kawka, Marta; Larkin, Kevin; Danaher, P. A. – International Review of Research in Open and Distance Learning, 2011
Emergent learning describes learning that occurs when participants interact and distribute knowledge, where learning is self-directed, and where the learning destination of the participants is largely unpredictable (Williams, Karousou, & Mackness, 2011). These notions of learning arise from the topologies of social networks and can be applied to…
Descriptors: Undergraduate Study, Education Courses, Schools, College Freshmen
Tannu, Kirti – Online Submission, 2009
The advent of technology is almost in the field of education for teaching -- learning and cannot be ignored. Students are exposed to superior quality product of advance technologies in other fields around them. In such a scenario whether chalk and black board education is relevant in today's multicoloured and multidimensional digital age? The…
Descriptors: Computer Graphics, Program Effectiveness, Foreign Countries, Animation
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Kim, Daesang; Gilman, David A. – Educational Technology & Society, 2008
This study is an investigation of the use of multimedia components such as visual text, spoken text, and graphics in a Web-based self-instruction program to increase learners' English vocabulary learning at Myungin Middle School in Seoul, South Korea. A total of 172 middle school students (14 years of age) in five classes participated in the…
Descriptors: Vocabulary, Multimedia Materials, Foreign Countries, Vocabulary Development
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Mzoughi, Taha; Herring, S. Davis; Foley, John T.; Morris, Matthew J.; Gilbert, Peter J. – Computers and Education, 2007
WebTOP is a three-dimensional, Web-based, interactive computer graphics system that helps instructors teach and students learn about waves and optics. Current subject areas include waves, geometrical optics, reflection and refraction, polarization, interference, diffraction, lasers, and scattering. Some of the topics covered are suited for…
Descriptors: Computer Graphics, Optics, Physics, Computer Uses in Education
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Kember, David; Kemp, Neale – British Journal of Educational Technology, 1989
Discussion of computer-aided publishing hardware and software emphasizes their impact on the production of printed learning materials, especially for distance education and self-instructional texts. Highlights include desktop publishing; electronic publishing; typographic design considerations; distinguishing textual features; implications for…
Descriptors: Computer Graphics, Computer Software, Distance Education, Electronic Publishing
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Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation
Dalbey, John; Linn, Marcia – 1984
Spider World is an interactive program designed to help individuals with no previous computer experience to learn the fundamentals of programming. The program emphasizes cognitive tasks which are central to programming and provides significant problem-solving opportunities. In Spider World, the user commands a hypothetical robot (called the…
Descriptors: Cognitive Processes, Computer Graphics, Computer Software, Independent Study
Oliver, William P. – 1971
This study defined a type of information-processing task analysis and an index relating different instructional sequences to this analysis. One hundred sixty-four college students were taught, with computer-assisted instruction, an imaginary science by various instructional sequences or by selecting their own sequence. A program-controlled…
Descriptors: Algorithms, Computer Assisted Instruction, Computer Graphics, Flow Charts
Kahn, Ken – 1995
This paper describes ToonTalk, a general-purpose concurrent programming system in which the source code is animated and the programming environment is a video game. The design objectives of ToonTalk were to create a self-teaching programming system for children that was also a very powerful and flexible programming tool. A keyboard can be used for…
Descriptors: Authoring Aids (Programming), Autoinstructional Aids, Children, Computer Games
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Blake, Robert; Duncan, Bruce – CALICO Journal, 1985
Describes an authoring language created specifically for composing computer-assisted language drills. Students can receive written or visual cues, edit their answers, and summon additional information using the Macintosh microcomputer's pull-down menus and multiple windows. (Author/SED)
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics, Courseware
Lipp, Alan – MultiMedia Schools, 1997
Describes software that is effective in helping high school students learn mathematics. Discusses how to focus lessons, including graphics, for whole-group instruction; and have student practice skills with partners and explore ideas individually or with partners. (LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Cooperative Learning, Courseware
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Sener, John – Journal of Interactive Instruction Development, 1996
Describes results of a project to develop a distance education associate in science (AS) engineering degree program through Northern Virginia Community College. Highlights include combining self-paced independent learning with interactive/collaborative learning asynchronously; transmitting graphics, equations, and formulas via computer-mediated…
Descriptors: Associate Degrees, Community Colleges, Computer Assisted Instruction, Computer Graphics
Batt, Rosemary; Christopherson, Susan; Rightor, Ned; Van Jaarsveld, Danielle – 2001
A study was made of the labor market issues facing professionals and employers in the new media industry, an industry that combines elements of computing technology, telecommunications, and content to create products and services that can be used interactively by consumers and business owners. The study was carried out through a Web-based survey…
Descriptors: Adults, College Graduates, Computer Assisted Design, Computer Graphics