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Showing 1 to 15 of 57 results Save | Export
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Cattaneo, Alberto A. P.; van der Meij, Hans; Aprea, Carmela; Sauli, Florinda; Zahn, Carmen – Interactive Learning Environments, 2019
In this article, we provide a conceptual model for the design of instructional scenarios integrating hypervideo as an instructional tool. The model provides a structural aid for making design decisions about using hypervideo in instruction. We start by introducing the theoretical rationale for hypervideo as a tool, exploiting three different…
Descriptors: Instructional Design, Vignettes, Hypermedia, Interactive Video
Brazburg, Jeffrey – Technology & Learning, 2007
Blogs, which began as a way to easily post one's thoughts online in print, have evolved to include multimedia capabilities. A blog is not limited to text--audio and video can be incorporated. A video blog (commonly called a vlog) is a blog that uses video in its posts. People who create vlogs are vloggers, and the worldwide community of vlogs and…
Descriptors: Educational Technology, Fundamental Concepts, Interactive Video, Web Sites
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Brown, Abbie; Green, Timothy D. – Journal of Educational Technology Systems, 2008
An examination of the current state of the art of podcasting, with a focus on video podcasting. Included are a review of the history and technical aspects of podcasting and an overview of current educational applications of podcasting. A detailed description of an experiment conducted in creating and distributing video podcast episodes is…
Descriptors: Information Technology, Technology Uses in Education, Technology Integration, Hypermedia
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Fadde, Peter J. – TechTrends: Linking Research and Practice to Improve Learning, 2007
A video mock-up is a "design story", described by Patrick Parrish in a recent "TechTrends" article as "imagining the journey of a learner's experience in engaging with a finished design". A design story allows designers to show their design vision to others and to observe features and benefits of the program as a learner would experience it. The…
Descriptors: Instructional Effectiveness, Formative Evaluation, Multimedia Materials, Hypermedia
Simkins, Michael – Technology & Learning, 2006
A reactor is an example of an immersive interactive play in which animated images are projected onto the floor. A reactor allows people to walk on images and interact with them using their feet. With reactors, people can stomp on kernels of popcorn, shoot a pool using their big toes, or wade through a shallow surf on pristine beaches. This…
Descriptors: Play, Computer Simulation, Educational Technology, Interactive Video
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Sterman, Nanette T.; Allen, Brockenbrough S. – Journal of Educational Technology Systems, 1991
Describes the use of computer-based tools and techniques in museums. The integration of realia with media-based advice and interpretation is described, electronic replicas of ancient Greek vases in the J. Paul Getty Museum are explained, examples of mediated exhibits are presented, and the use of hypermedia is discussed. (five references) (LRW)
Descriptors: Computer Assisted Instruction, Hypermedia, Interactive Video, Multimedia Instruction
Gayeski, Diane M. – Educational Technology, 1992
Defines multimedia and proposes a framework that classifies communications technologies by bandwidth (the amount and kind of data a technology is capable of storing, transmitting, or displaying) and applications. An introduction to the articles contained in this special issue on multimedia is provided, and some crucial concepts are highlighted. A…
Descriptors: Computer Assisted Instruction, Definitions, Educational Technology, Hypermedia
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Broekman, Huib J. D. – Information Services and Use, 1993
Discusses effective communication with interactive video and suggests possible barriers. Topics addressed include identifying the user; the need for standards; algorithms; the rapid development of hardware; navigation in interactive media; and interactivity with the user. (LRW)
Descriptors: Algorithms, Communication (Thought Transfer), Hypermedia, Interactive Video
Blanton, Sharon; And Others – Educational Technology, 1991
Describes how a videodisc of Alfred Hitchcock's film "North by Northwest" was repurposed by adding digitized and computer-generated sound, text, and graphics, to show users the capabilities of interactive multimedia. Recommendations are offered both for working in a design team and for the design of interactive materials. (LRW)
Descriptors: Computer Assisted Instruction, Films, Hypermedia, Interactive Video
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Andrews, Sona Karentz; Grozik, John – Library Hi Tech, 1994
Provides an overview of the University of Wisconsin-Milwaukee's Interactive Multimedia Cartography Project to create an interactive videodisc that would illustrate the topic of mapping and provide access to examples of cartography from the American Geographical Society Collection. (JLB)
Descriptors: Access to Information, Cartography, Databases, Grants
Jacobsen, Michele – Writing Notebook: Visions for Learning, 1993
Describes using an open-ended personal-inquiry instructional model to teach fifth- and sixth-grade students how to author interactive multimedia stories using HyperCard. (SR)
Descriptors: Computers, Creative Writing, Grade 5, Grade 6
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Hoffer, Terry; And Others – Journal of Computers in Mathematics and Science Teaching, 1992
The measurement of the affective (qualitative) influences of computer-assisted interactive video instruction on the learner and attendant enhancements for the overall learning experience are highlighted. Formal factors considered are interactivity via buttons and other event-oriented objects, hypertext, semantic memory, and successive…
Descriptors: Chemistry, Cognitive Development, Computer Assisted Instruction, Higher Education
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Sundsten, John W.; And Others – Journal of Biocommunication, 1991
Described is an interactive video system that reconstructs three-dimensional representations of the brain and its components from two-dimensional serial cross-sections. (KR)
Descriptors: Anatomy, Computer Assisted Instruction, Higher Education, Hypermedia
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Hasselbring, Ted S.; And Others – Journal of Special Education Technology, 1989
The article describes the new development in technology called "hypermedia." Discussed are the historical roots of hypermedia as well as a theoretical rationale for why hypermedia can be a powerful tool for making knowledge meaningful. Examples of prototype hypermedia environments for use with special-needs learners are presented. (Author/DB)
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Elementary Secondary Education, Hypermedia
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Vaillancourt, Jean-Pierre; Lambert, Gene; Popovich, Laura W. – TechTrends: Linking Research and Practice to Improve Learning, 2007
Delivery and formatting techniques for technical materials have traditionally been determined by common sense, not cognitive theory. In fact, for hundreds of years, verbal messages in the form of lecture and print have been the primary method of disseminating information to the learner. To move beyond verbal messages and toward the assimilation of…
Descriptors: Educational Strategies, Risk Management, Multimedia Materials, Communicable Diseases
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