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Solman, Grayden J. F.; Cheyne, J. Allan; Smilek, Daniel – Journal of Experimental Psychology: Human Perception and Performance, 2013
Laboratory studies of visual search are generally conducted in contexts with a static observer vantage point, constrained by a fixation cross or a headrest. In contrast, in many naturalistic search settings, observers freely adjust their vantage point by physically moving through space. In two experiments, we evaluate behavior during free vantage…
Descriptors: Foreign Countries, Information Seeking, Human Body, Navigation
Pan, Wen-Fu; Tu, Shih-Chun; Chien, Mei-Ying – Interactive Learning Environments, 2014
This research aims to apply a depth sensor to create a human-body-sensing context for outdoor learning paths; it is conducted by incorporating both quasi-experiment and survey to compare students' cognitive learning outcome within the context and understand students' attitudes toward the context created. The result of ANCOVA indicates that the…
Descriptors: Feasibility Studies, Human Body, Outdoor Education, Foreign Countries
Shin, Dong Sun; Chung, Min Suk; Park, Hyo Seok; Park, Jin Seo; Hwang, Sung Bae – Anatomical Sciences Education, 2011
The interpretation of computed tomographs (CTs) and magnetic resonance images (MRIs) to diagnose clinical conditions requires basic knowledge of sectional anatomy. Sectional anatomy has traditionally been taught using sectioned cadavers, atlases, and/or computer software. The computer software commonly used for this subject is practical and…
Descriptors: Medical Students, Intervals, Computer Assisted Instruction, Computer Software
Wang, Yushun; Zhuang, Yueting – International Journal of Distance Education Technologies, 2008
Online interaction with 3D facial animation is an alternative way of face-to-face communication for distance education. 3D facial modeling is essential for virtual educational environments establishment. This article presents a novel 3D facial modeling solution that facilitates quasi-facial communication for online learning. Our algorithm builds…
Descriptors: Computer Mediated Communication, Educational Technology, Electronic Learning, Animation

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