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Goldsworthy, Richard; Honebein, Peter C. – Educational Technology, 2010
A primary goal of teaching, the authors state, is to help learners get their stories straight. To accomplish this, instructional designers set the story straight by enhancing a story's authenticity to create what the authors call an "ahha" moment rather than a "that's horse puckey" moment. Designers must offer opportunities for individuals to…
Descriptors: Instructional Design, Teaching Methods, Educational Strategies, Story Telling