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Torres, Kelly M.; Statti, Aubrey – International Research and Review, 2022
Due to the impact of COVID-19 in 2020, higher education institutions swiftly shifted to online education and canceled all university sponsored travel, including field experiences and study abroad programs. Faculty transitioned to virtual activities to provide students essential access to international engagement. Immersive learning experiences…
Descriptors: Higher Education, COVID-19, Pandemics, School Closing
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Raman, Raghu; Achuthan, Krishnashree; Nair, Vinith Kumar; Nedungadi, Prema – Education and Information Technologies, 2022
Online and virtual teaching-learning has been a panacea that most educational institutions adopted from the dire need created by COVID-19. We provide a comprehensive bibliometric study of 9523 publications on virtual laboratories in higher education covering the years 1991 to 2021. Influential bibliometrics such as publications and citations,…
Descriptors: Computer Simulation, Science Laboratories, Electronic Learning, Bibliometrics
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Fischer, Frank; Bauer, Elisabeth; Seidel, Tina; Schmidmaier, Ralf; Radkowitsch, Anika; Neuhaus, Birgit J.; Hofer, Sarah I.; Sommerhoff, Daniel; Ufer, Stefan; Kuhn, Jochen; Küchemann, Stefan; Sailer, Michael; Koenen, Jenna; Gartmeier, Martin; Berberat, Pascal; Frenzel, Anne; Heitzmann, Nicole; Holzberger, Doris; Pfeffer, Jürgen; Lewalter, Doris; Niklas, Frank; Schmidt-Hertha, Bernhard; Gollwitzer, Mario; Vorholzer, Andreas; Chernikova, Olga; Schons, Christian; Pickal, Amadeus J.; Bannert, Maria; Michaeli, Tilman; Stadler, Matthias; Fischer, Martin R. – Information and Learning Sciences, 2022
Purpose: To advance the learning of professional practices in teacher education and medical education, this conceptual paper aims to introduce the idea of representational scaffolding for digital simulations in higher education. Design/methodology/approach: This study outlines the ideas of core practices in two important fields of higher…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Computer Simulation, Higher Education
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Yupei Duan; Xinhao Xu; Hao He; Shangman Li; Yuanyuan Gu – Journal of Interactive Learning Research, 2025
This study examines "VirtualGeo", a Mixed Reality and Generative AI platform designed to enhance U.S. geography knowledge among international students. By integrating immersive technologies, VirtualGeo allows students to engage with spatial content within an interactive digital landscape. Using a mixed-methods approach, the study…
Descriptors: Computer Simulation, Artificial Intelligence, Geography Instruction, Educational Environment
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Eleni Meletiadou, Editor – IGI Global, 2025
Generative Artificial Intelligence (GAI) has emerged as a transformative force in higher education, offering both challenges and opportunities. The integration of AI with Education for Sustainable Development (ESD) in Higher Education has sparked a paradigm shift in teaching, learning and assessment offering both incredible opportunities and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Higher Education, Sustainable Development
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Knut Aukland; Inge Andersland; Martin Smith-Gahrsen; Eva Mila Lindhardt; Anne Siri Kvia; Simon Simchai Hansen – Journal of Beliefs & Values, 2024
This paper reports from a symposium exploring the application of Virtual Reality (VR) in RE. The contributors presented empirical case-studies of interventions and instructional designs that had been tested in classroom settings ranging from primary to teacher education. The presentations illustrate the ways in which VR can be understood as a…
Descriptors: Computer Simulation, Teaching Methods, Religious Education, Moral Values
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Basel Hammoda – Knowledge Management & E-Learning, 2024
Researchers and educators have been exploring innovative methods in entrepreneurship education to address traditional approach failure at engaging students and developing their skills. Educational technology has shown promising results in early studies. Yet, there is a scarcity of reviews on their effectiveness in developing entrepreneurial…
Descriptors: Educational Technology, Entrepreneurship, Outcomes of Education, Research Reports
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Tselegkaridis, Sokratis; Sapounidis, Theodosios – Education Sciences, 2021
Educational robotics (ER) seems to have a positive effect on students and, in many cases, might help them to successfully assimilate knowledge and skills. Thus, this paper focuses on ER and carries out a literature review on educational robotics simulators with Graphical User Interfaces (GUIs). The review searches for relevant papers which were…
Descriptors: Computer Simulation, Robotics, Educational Technology, Computer Interfaces
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Hayes, Aleshia; Daughrity, Lea Anne; Meng, Nanxi – TechTrends: Linking Research and Practice to Improve Learning, 2021
This discourse presents TPACK as a conceptual framework for thinking about the integration of Virtual Reality into the classroom. This content introduces the concept of immersion, explores of the possibilities of VR technology, including the hardware, software, and potential classroom uses. This review also provides heuristics for deciding VR's…
Descriptors: Technology Integration, Computer Simulation, Elementary Secondary Education, Higher Education
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Manjeet Singh Usma; Shaun Bangay; Atul Sajjanhar – Journal of Learning Analytics, 2025
This systematic literature review of augmented reality (AR) applications utilizing enhanced analytics in education settings surveys publications from 2000 to 2025, specifically targeting AR use in primary, secondary, and higher-education sectors. With the growing use of AR in such settings, this review informs educators, application designers, and…
Descriptors: Literature Reviews, Computer Simulation, Physical Environment, Simulated Environment
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Ada Janeth Zarceño García De Soriano; Miriam Agreda Montoro; Ana María Ortiz Colón – Electronic Journal of e-Learning, 2024
This article presents a systematic review of the literature with the aim of providing an updated framework for the scientific production developed in the field of digital competence and inclusive education in Higher Education, as indexed in the Web of Science (WoS) and SCOPUS databases. Twenty-one scientific articles published between 2016-2023…
Descriptors: Inclusion, Meta Analysis, Digital Literacy, Computer Science Education
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Haiyan Wang; Wenping Wang; Qian Fan; Simi Rong; Yiting Liu – Cogent Education, 2024
This study focuses on the problem of 'teachers' teaching' and 'students' learning' in college education courses. It aims to introduce the Deep Learning theory into the teaching of ideological and political theory courses in universities; deepen the theoretical framework of education courses and the associated learning, maintenance, promotion, and…
Descriptors: Postsecondary Education as a Field of Study, Higher Education, Educational Theories, Educational Policy
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Kezia Herman Mkwizu; Ritimoni Bordoloi – Asian Association of Open Universities Journal, 2024
Purpose: Inclusive growth in the education sector is still a major challenge in some countries because of limited access to technologies and internet connectivity, among other reasons. However, as a technology, augmented reality (AR) is expected to be widely used in the field of education in the future. The main purpose of this paper is to explore…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Yilmaz, Zeynel Abidin; Batdi, Veli – Journal of Science Learning, 2021
This study aims to reach the meta-analysis data by analyzing the augmented reality (AR) applications used in Science Education. The search was conducted on specific databases considering the studies carried out between 2000 and 2019 years. While collecting data, inclusion criteria were considered. After searching the related databases, 24 studies…
Descriptors: Computer Simulation, Science Instruction, Instructional Effectiveness, Science Achievement
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Bourina, Helena V.; Dunaeva, Larisa A. – E-Learning and Digital Media, 2021
The formation of hypertext competence emerges from a combination of methods, tools and technologies that provide communication between hypertext network devices with the aim of transmitting information. The information transmitted may be diverse depending on its type and content and is intended to be used collectively through network information…
Descriptors: Hypermedia, Competence, Computer Simulation, Multimedia Instruction
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