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Mikkel Godsk; Pernille Risør Elving – Journal of Interactive Learning Research, 2024
The article provides an answer to the question: 'How can ChatGPT be used as an educational technology for learning?' by identifying its educational benefits and downsides for teaching and learning as seen from the educators' perspective. To answer this question a mixed methods case study was carried out in the context of two workshops involving a…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Learning Processes
Pritpal Singh Bhullar; Mahesh Joshi; Ritesh Chugh – Education and Information Technologies, 2024
ChatGPT has emerged as a significant subject of research and exploration, casting a critical spotlight on teaching and learning practices in the higher education domain. This study examines the most influential articles, leading journals, and productive countries concerning citations and publications related to ChatGPT in higher education, while…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Higher Education
Amanda D. Damiano; Eitel J. M. Lauría; Christian Sarmiento; Ningjing Zhao – Journal of Educational Technology Systems, 2024
This project explored perceptions of ChatGPT in higher education among students and faculty to assess teaching and learning implications of this Generative Artificial Intelligence (Generative AI)-based novel tool. Two theoretical frameworks inspired the project, including "Diffusion of Innovation theory" (Rogers, 1962) and…
Descriptors: Artificial Intelligence, Synchronous Communication, Technology Uses in Education, Higher Education
Ahmed Azmi; Ismail Maakip; Peter Voo; Nurul Hudani Mohd Nawi; Dg Norizah Ag Kiflee @ Dzulkifli; Murnizam Halik; Sanen Marshall; Wei Boon Quah – International Journal of Education in Mathematics, Science and Technology, 2024
Given the widespread use of ChatGPT among university students, questions arise about its potential benefits and drawbacks. This study aims to explore the challenges and impacts of ChatGPT on the future of higher education. Using qualitative research methods, data were collected from semi-structured interviews. A thematic analysis approach was…
Descriptors: Influence of Technology, Learning Processes, Technology Uses in Education, Artificial Intelligence
Kershnee Sevnarayan – Journal of Pedagogical Research, 2024
This study explores the dynamics of ChatGPT on perceptions and challenges encountered by students and lecturers in a South African open distance e-learning [ODeL] university. It investigates whether ChatGPT disrupts traditional perceptions of online distance education held by students and lecturers and identifies specific functions and features of…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Open Education
Carroll, Noel – European Journal of Higher Education, 2013
E-learning has become one of the biggest phenomena of educational literature in recent years. Although the potential promise of e-learning is often expected within the process of learning, much of the emphasis is in fact on the electronic issues to facilitate learning, with little regard for its consequences on the learning process. Surprising,…
Descriptors: Foreign Countries, Electronic Learning, Commercialization, Educational Technology
Schmidt, Bjarne – European Journal of Engineering Education, 2011
The use of electronic audience response systems in university teaching is currently increasing rapidly. This paper describes how a consistent use of peer instruction facilitated by an audience response system has been introduced in an introductory engineering dynamics course. Data are presented that reveal that this teaching style leads to an…
Descriptors: Teaching Styles, Teacher Characteristics, Audience Response, Engineering
Zarraonandia, Telmo; Dodero, Juan Manuel; Fernandez, Camino – Educational Technology & Society, 2006
In this paper, the authors describe a mechanism for the introduction of small variations in the original learning design process defined in a particular Unit of Learning (UoL). The objective is to increase the UoL reusability by offering the designers an alternative to introduce slight variations on the original design instead of creating a new…
Descriptors: Instructional Design, Learning Processes, Internet, Information Transfer

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