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Albó, Laia; Barria-Pineda, Jordan; Brusilovsky, Peter; Hernández-Leo, Davinia – International Journal of Artificial Intelligence in Education, 2022
Over the last 10 years, learning analytics have provided educators with both dashboards and tools to understand student behaviors within specific technological environments. However, there is a lack of work to support educators in making data-informed design decisions when designing a blended course and planning appropriate learning activities. In…
Descriptors: Learning Analytics, Visual Aids, Design, Learning Activities
Patrick D. Hagge – Journal of Geography in Higher Education, 2024
With the introduction of in-class group-based virtual reality (VR), multiple students can interact in a single shared "metaverse". One geography-focused group VR option is the Wooorld app, available on various Meta Quest unit models. To evaluate the feasibility of group VR in a higher education geography lecture classroom, a pilot study…
Descriptors: Geography, Lecture Method, Computer Simulation, Technology Uses in Education
Ziya Nasimoglu; Mukerrem Yilmaz – Turkish Online Journal of Educational Technology - TOJET, 2024
With the development of technology, the circulation of information around the world has accelerated. Journalism has now entered social media and mobile phones and has started to accompany people everywhere. The role of the media in education helps to learn, develop and keep alive a culture, and then transfer it to new generations. Media messages…
Descriptors: Learning Activities, Position Papers, Mass Media Role, Consciousness Raising
Mallas, Andreas; Xenos, Michalis – International Association for Development of the Information Society, 2019
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagram[character omitted]atic an environment used to gamify the in-classroom activity of designing diagrams during a lecture. Using Diagram[character omitted]atic the…
Descriptors: Educational Games, Game Based Learning, Handheld Devices, Computer Oriented Programs
Mitchell, Alanah; Petter, Stacie; Harris, Albert L. – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: This paper provides a review of previously published work related to active learning in information systems (IS) courses. Background: There are a rising number of strategies in higher education that offer promise in regards to getting students' attention and helping them learn, such as flipped classrooms and offering courses online.…
Descriptors: Active Learning, Information Systems, Learning Activities, Success
Blummer, Barbara – Journal of Visual Literacy, 2015
The ubiquitousness of images in the digital era highlights the importance of individuals' visual communication skills in the 21st Century. We conducted a literature review of visual literacy initiatives in academic institutions to illustrate best practices for imparting these skills in students. The literature review identified five categories of…
Descriptors: Visual Literacy, Educational Strategies, Higher Education, Best Practices
Zhang, Hangjin; Almeroth, Kevin – Journal of Interactive Learning Research, 2010
Many universities are currently using Course Management Systems (CMSes) to conduct online learning, for example, by distributing course materials or submitting homework assignments. However, most CMSes do not include comprehensive activity tracking and analysis capabilities. This paper describes a method to track students' online learning…
Descriptors: Management Systems, Online Courses, Higher Education, Formative Evaluation
Peer reviewedShultz, Harris S. – Mathematics and Computer Education, 1995
Calls for the use of the zoom feature of graphing calculators to help students better understand the concept of derivatives. (MKR)
Descriptors: Calculus, Concept Formation, Graphing Calculators, Higher Education
Kowalczyk, Robert E.; Hausknecht, Adam O. – 1994
This paper describes two uses of the software package TEMATH (Tools for Exploring Mathematics) with calculus students: (1) as a demonstration tool in the classroom to visually explore with students the many mathematical models introduced in a first year calculus course; and (2) as a part of a lab where students use a set of laboratory explorations…
Descriptors: Calculus, Computer Uses in Education, Concept Formation, Courseware
Peer reviewedRittschof, Kent A.; Kulhavy, Raymond W. – Educational Technology Research and Development, 1998
To examine how four methods of symbolizing data affect learning from thematic maps of familiar regions, two experiments were conducted with college students. In both experiments, map-related text information was recalled more than map-unrelated text information. Choropleth maps and proportional symbol maps were associated with higher reported use…
Descriptors: Cognitive Processes, College Students, Data Analysis, Higher Education
Yoder, Sharon – Learning & Leading with Technology, 1996
To provide college students with a conceptual model of how their network connects to the Internet, and enable them to understand the principles of sending e-mail and using other telecomputing resources, signs were created using a graphics program with different icons representing each network component. The signs were then attached to students who…
Descriptors: College Students, Computer Literacy, Computer Mediated Communication, Computer Networks
Peer reviewedLowry, Janet Huber – Teaching Sociology, 1992
Describes a student research project for a research methods course in which students present their work as a poster session. Explains that students are graded for visual display and oral presentation. Reports that students are more thorough in self-evaluations after their efforts at public display. (DK)
Descriptors: Higher Education, Learning Activities, Methods Courses, Research Methodology
Peer reviewedChilders, Cheryl D. – Teaching Sociology, 1996
Reviews a teaching strategy built on the body of research revealing crossword puzzles as effective means of introducing fundamental concepts and vocabulary. Discusses methods for constructing the puzzle. Student responses suggest that the puzzle was useful as a tool for both learning and review. (MJP)
Descriptors: Educational Games, Fundamental Concepts, Higher Education, Learning Activities
Stark, Merritt W.; Stark, Kathleen LaPiana – 1978
Visual aids have been developed to strengthen non-English speaking students' ability to speak and write English effectively in their subject areas. Among these aids, graphs have been valuable for economics students because they readily illustrate the nature of the relationship between two sets of numbers. Frequently, the ability to analyze graphs…
Descriptors: Economics, Educational Media, English for Special Purposes, English (Second Language)
Educational Technology, 1993
Reviews theories of anchored instruction and addresses issues related to learning, transfer, and assessment. Highlights include video-based macrocontexts; videodisc anchors versus computer-based simulations; cooperative learning; transfer outside the classroom; authenticity; visual anchors versus verbal anchors; situated cognition; and using…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cooperative Learning, Distance Education
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