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David Ernesto Salinas-Navarro; Eliseo Vilalta-Perdomo; Rosario Michel-Villarreal; Luis Montesinos – Interactive Technology and Smart Education, 2024
Purpose: This article investigates the application of generative artificial intelligence (GenAI) in experiential learning for authentic assessment in higher education. Recognized for its human-like content generation, GenAI has garnered widespread interest, raising concerns regarding its reliability, ethical considerations and overall impact. The…
Descriptors: Experiential Learning, Learning Activities, Performance Based Assessment, Artificial Intelligence
Norline Wild – Excelsior: Leadership in Teaching and Learning, 2024
Playful learning has immense potential and relevance across all educational levels, from early childhood to university settings. However, play is often dismissed as an activity reserved only for young children and is ignored in higher education The purpose of this practitioner article is to share instructional strategies and insights in order to…
Descriptors: Preschool Education, Elementary Secondary Education, Teaching Methods, Play
Steven L. Rogers; Adam J. Jeffery; Jamie K. Pringle; Antonia C. Law; Alexandre Nobajas; Katie Szkornik; Angela C. Turner; Adam Moolna; Ben Davenward; Luke Hobson – Journal of Learning Development in Higher Education, 2023
Living Labs provide stakeholders with authentic and spontaneous environments in which innovations and technologies can be developed. This paper highlights the use of Living Labs as an educational teaching and learning environment. We give four current examples of practice and present a conceptual framework for pedagogic design and development of…
Descriptors: Experiential Learning, Authentic Learning, Learning Laboratories, Foreign Countries
Brigham, Matthew P. – Journal of General Education, 2021
As higher education seeks to define and justify itself in a "post-pandemic" world, it is important to understand the role of centripetal and centrifugal forces. The centrifugal approach suggests engagement facing outward and away from the classroom, from curricula, and from campus in favor of service learning, internships, political…
Descriptors: Learner Engagement, General Education, Higher Education, Teaching Methods
Greenhaw, Laura L.; Bastian, Kenzie J.; Hurdle, J. Clay – Journal of Leadership Education, 2023
COVID-19, by all accounts, forced higher education to shift to distance delivery. As a result, faculty attempted to innovate and integrate new teaching methods as courses moved online. We utilized an online, virtual reality game to teach team decision-making as a function of leadership. In teams, learners worked cooperatively, making decisions and…
Descriptors: Electronic Learning, Experiential Learning, Leadership Training, COVID-19
Jennifer M. Vandiver – ProQuest LLC, 2024
The present study investigated the experiences of educators who taught in the virtual world Second Life®. Second Life has shown promise in the field of higher education but identified gaps exist: the identification of a set of best practices, a foundational theory, and educators' experiences using Second Life in higher education. Using a single…
Descriptors: Teacher Attitudes, Computer Games, Computer Mediated Communication, Technology Integration
Michael Johnson; Anne Griffin – Journal of Experiential Education, 2024
Background: During the COVID-19 pandemic, restricted access to in-person facilities and traditional experiential learning activities meant that new, online solutions were needed to facilitate student learning/development across the disciplines of Allied Health and Engineering. Purpose: This article describes research conducted as part of an…
Descriptors: Problem Based Learning, Electronic Learning, Interdisciplinary Approach, Dietetics
Frances Heaney; Trinidad Velasco-Torrijos; Carmel Breslin; Robert Elmes; John Stephens; Ria Collery-Walsh; Anne Cleary; Orla Joyce; Brian Murphy; Bernard Drumm; Ronan Bree; Eric Moore; Aoife Morrin; Bla´naid White; Denise Rooney – Journal of Chemical Education, 2025
In a technology-enhanced learning environment and underpinned by a unique hybrid pedagogic model that borrows from gamification, constructivism, and experiential learning approaches, badges were purposefully used to foster engagement. This approach promoted the development of a mindset that identifies and appreciates the worth of a portfolio of…
Descriptors: Science Instruction, Blended Learning, Large Group Instruction, Experiential Learning
Pitan, Oluyomi S.; Muller, Colette – Higher Education Research and Development, 2019
Stratification, in the form of silent exclusion that is experienced by some groups of students because of the perceived low reputation of the university attended, and which the students have no control over, has been observed as a social menace that works against the concept of equity in education. To address this problem, a need exists for…
Descriptors: Undergraduate Students, Reputation, Employment Potential, Experiential Learning
Veine, Sven; Anderson, Martha Kalvig; Andersen, Nina Haugland; Espenes, Thomas Christian; Søyland, Tove Bredesen; Wallin, Patric; Reams, Jonathan – International Journal for Academic Development, 2020
Experiential learning (EL) has great potential to prepare students to work on interdisciplinary and global challenges across traditional boundaries, as well as support them in the development of reflective skills. In this study, we explore reflection as a central element for EL in the university wide interdisciplinary course Experts in Teamwork…
Descriptors: Reflection, Learning Activities, Higher Education, Experiential Learning
Mann, Melissa J.; Yanson, Regina; Lambert, Alysa D. – Management Teaching Review, 2018
Interviews are a critical component of assessing a candidate's fit in an organization. Students aspiring to be managers or human resource professionals will need to complete an interview to successfully gain employment and then, in turn, will be responsible for conducting interviews to effectively ascertain the capabilities and motivation of job…
Descriptors: Service Learning, Employment Interviews, Questioning Techniques, Skill Development
Califf, Christopher B. – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: Students tend to learn best when an array of learning styles is used by instructors. The purpose of this paper is to add, to introduce, and to apply the concepts of kinesthetic learning and learning structures to university and STEM education. Background: The study applies the concept of kinesthetic learning and a learning structure…
Descriptors: Kinesthetic Methods, Teaching Methods, Higher Education, Introductory Courses
Houston, Serin D.; Lange, Kirk – Journal of Geography in Higher Education, 2018
This article illustrates how "global/local" community engagement, a particular form of experiential learning and political work that draws upon geography conceptually, pedagogically, and programmatically, is well suited to advance integrative learning and invite students into social action. Through specific examples from Mount Holyoke…
Descriptors: Community Involvement, Integrated Activities, Learning Activities, Geography
Bull Schaefer, Rebecca A. – Management Teaching Review, 2018
Although the annual performance review has received much criticism from practitioners and researchers alike, organizations continue to use coaching and/or reviews to maximize employee effectiveness and minimize liabilities. A semester class is a great context to practice skills relating to tracking and reviewing performance. This article describes…
Descriptors: Teaching Methods, Learning Activities, Performance Technology, Program Administration
Padilla Rodriguez, Brenda Cecilia, Ed.; Armellini, Alejandro, Ed. – IGI Global, 2021
Active blended learning (ABL) is a pedagogical approach that combines sensemaking activities with focused interactions in appropriate learning settings. ABL has become a great learning tool as it is easily accessible online, with digitally rich environments, close peer and tutor interactions, and accommodations per individual learner needs. It…
Descriptors: Active Learning, Blended Learning, Cooperative Learning, Experiential Learning

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