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Javiera Atenasa; Leo Havemannb; Chrissi Nerantzi – Research in Learning Technology, 2024
This paper offers guidance on employing open and creative methods for co- designing critical data and artificial intelligence (AI) literacy spaces and learning activities, rooted in the principles of Data Justice. Through innovative approaches, we aim to enhance participation in learning, research and policymaking, fostering a comprehensive…
Descriptors: Artificial Intelligence, Data, Literacy, Teaching Methods
Norline Wild – Excelsior: Leadership in Teaching and Learning, 2024
Playful learning has immense potential and relevance across all educational levels, from early childhood to university settings. However, play is often dismissed as an activity reserved only for young children and is ignored in higher education The purpose of this practitioner article is to share instructional strategies and insights in order to…
Descriptors: Preschool Education, Elementary Secondary Education, Teaching Methods, Play
Christian Moro; Kathy Ann Mills; Charlotte Phelps – Interactive Learning Environments, 2024
Tertiary institutions are migrating away from didactic and teacher-centred approaches, and instead, pivoting to lesson designs that encourage hands-on learning and student engagement. However, this practice is often "try and see", with few frameworks providing evidence-based approaches for practical application that demonstrates how…
Descriptors: Active Learning, Learning Activities, Higher Education, Cooperative Learning
Som Nath Ghimire; Upaj Bhattarai; Raj K. Baral – Higher Education Research and Development, 2024
AI-powered ChatGPT has sparked considerable discussion in media, academia, and the scientific community of late. This empirical study reports on how higher education (HE) students in Nepal have utilized, experienced, and perceived this technology. This study, based on a qualitative design, utilized semi-structured interviews with university…
Descriptors: Foreign Countries, Artificial Intelligence, Computer Software, Technology Uses in Education
Epps, Bridgette S.; Luo, Tian; Muljana, Pauline Salim – Journal of Information Technology Education: Research, 2021
Aim/Purpose: The current literature discusses the use and benefits of learner-generated videos (LGVs). However, it rarely addresses any correlation between the types of subjects that are best suited for using these videos or what techniques should accompany the use of LGVs. Background: This systematic review synthesizes current literature to…
Descriptors: Literature Reviews, Video Technology, Learning Activities, Active Learning
Johanna Payton – Prism: Casting New Light on Learning, Theory & Practice, 2020
What started as a mission to help the author's journalism students develop employability skills, opened up their practice to the area of 'mindful play'. From this, the author started to develop a creative, holistic and student-centred teaching and learning strategy, using simple, workable interventions to stimulate dialogic learning, strengthen…
Descriptors: Journalism Education, Universities, Creativity, Employment Potential
Jacquay, Greg – ProQuest LLC, 2019
A qualitative phenomenological study examining the learning activities that take place at a college radio station. The research objective is to understand the social practices that make possible or hinder the construction of learning experiences at KCSS, the campus radio station at California State University, Stanislaus. Document analysis,…
Descriptors: Higher Education, Radio, Learning Activities, Social Influences
Boyko-Head, Christine – International Journal for Talent Development and Creativity, 2020
COVID-19's global sweep disrupted educational conversations, institutional plans, teaching models, and learning competencies. After mid-March 2020, teaching and learning moved online, forcing faculty, despite experience and pedagogical philosophy, to engage with technology. Content was also reduced, unintentionally reflecting the pedagogical…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
Lai, Emily; DiCerbo, Kristen; Foltz, Peter – Pearson, 2017
Collaboration is increasingly identified as an important educational outcome, and most models of twenty-first-century skills include collaboration as a key skill (e.g., Griffin, McGaw, & Care, 2012; Pellegrino & Hilton, 2012; OECD PISA Collaborative Problem Solving Expert Working Group, 2013; Trilling & Fadel, 2009). Such widespread…
Descriptors: Cooperation, Skill Development, Creativity, Critical Thinking
Guyotte, Kelly W.; Sochacka, Nicki W.; Costantino, Tracie E.; Walther, Joachim; Kellam, Nadia N. – Art Education, 2014
Recently there have been calls to expandSTEM education to include the arts and design, transforming STEM into STEAM in the K-20 classroom (Maeda, 2013). Like STEM, STEAM education stresses making connections between disciplines that were previously perceived as disparate. This has been conceptualized in different ways, such as: focusing on the…
Descriptors: Creativity, Interdisciplinary Approach, STEM Education, Art Education
Chang, Maiga, Ed.; Popescu, Elvira, Ed.; Kinshuk, Ed.; Chen, Nian-Shing, Ed.; Jemni, Mohamed, Ed.; Huang, Ronghuai, Ed.; Spector, J. Michael, Ed.; Sampson, Demetrios G., Ed. – Lecture Notes in Educational Technology, 2019
This book focuses on the interplay between pedagogy and technology, and their fusion for the advancement of smart learning environments. It discusses various components of this interplay, including learning and assessment paradigms, social factors and policies, emerging technologies, innovative application of mature technologies, transformation of…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Second Language Learning
Wu, Chih-Hsiang; Hwang, Gwo-Jen; Kuo, Fan-Ray; Huang, Iwen – Australasian Journal of Educational Technology, 2013
Educators have indicated that creative teaching is the most important educational activity; nevertheless, most existing education systems fail to engage students in effective creative tasks. To address this issue, this study proposes a mind map based collaborative learning approach for supporting creative learning activities and enhancing…
Descriptors: Active Learning, Cooperative Learning, Learning Activities, Student Projects
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2019
For the forty-second time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains 37 papers dealing…
Descriptors: Educational Technology, Technology Uses in Education, Research and Development, Elementary Education
Arnold, Josie – Journal of University Teaching and Learning Practice, 2010
Teaching and the student experience are interlocked. This paper takes a personal look at the pleasures and pressures of teaching in contemporary higher education. In doing so it adds to the definition of teachers' work in higher education, surveys some of the creative and positive sides of University teaching and shines a light upon the impact of…
Descriptors: Higher Education, Student Experience, Personal Narratives, Teaching Methods
Macaranas, Natividad – 1982
An innovative teaching method used in a theories of personality class at Eastern New Mexico University is described. The objectives of this method were to foster growth in creativity among students by involving them in creative activities or experiential sessions and to test for improvement in student creativity scores. The following procedure was…
Descriptors: College Instruction, Creativity, Creativity Tests, Higher Education
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