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Yong, Yoo Ji; Lee, Jee Hyun; Kim, Yeon Soo – Cypriot Journal of Educational Sciences, 2022
This study was intended to hear from experts. Meta-classroom is a university curriculum in the field of culture and arts. The research area is a Korean university lecture room. The target audience is the master's program, doctoral program and related experts, and the departments are performing arts, media communication, and film department.…
Descriptors: Higher Education, Graduate Study, College Faculty, Artificial Intelligence
Kashmi Mondal – Journal of Educational Technology, 2025
This research examines the integration of wearable technology in English Language Teaching (ELT) within higher education technical institutions in India. Traditional ELT methodologies struggle to meet the diverse learning needs of students in large, resource-constrained classrooms. Limited access to skilled language instructors, varying…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Simulation
Whipple, Sarah; Tiwari, Shardul; Osborne, Tashiana C.; Bowser, Gillian; Green, Sarah A.; Templer, Pamela H.; Ho, Susie S. – Scholarship and Practice of Undergraduate Research, 2021
The authors present a new approach to show how interdisciplinary collaborations among a group of institutions can provide a unique opportunity for students to engage across the science-policy nexus using the framework of the Sustainable Development Goals and the United Nations Framework Convention on Climate Change. Through collaboration across…
Descriptors: Higher Education, Youth Programs, Sustainable Development, Objectives
Carrell, John; Spott, Jessica; Johnson, Levi – Journal of STEM Education: Innovations and Research, 2021
LAZARUS is the Lab for the Analysis of Zombie Activity and Research into Undead Simulations. LAZARUS began in 2014 through a [UNIVERSITY] and [ISD] partnership, aimed at engaging K-12 students in rigorous research in a unique way. This partnership was the initial driving force in the conceptualization and creation of a super-computer known as the…
Descriptors: Elementary Secondary Education, Outreach Programs, STEM Education, At Risk Students
Alanson, Erik R.; Alanson, Erin M.; Arthur, Brittany; Burdette, Aaron; Cooper, Christopher; Sharp, Michael – International Journal of Work-Integrated Learning, 2020
In response to COVID-19 the Division of Experience-based Learning and Career Education at the University of Cincinnati embraced flexibility and innovation to expand on the existing practice of facilitating cooperative education employment experiences for students to re-envisioned opportunities that considered student wellbeing as the paramount…
Descriptors: COVID-19, Pandemics, Work Experience Programs, Experiential Learning
Using Virtual Mobility and Digital Storytelling in Blended Learning: Analysing Students' Experiences
Otto, Daniel – Turkish Online Journal of Distance Education, 2018
The concept of virtual mobility is increasingly receiving attention in the literature. As one central advantage, virtual mobility enables international and intercultural experiences for non-traditional students regularly found in distance education. However, hitherto there is a lack of empirical data on the students' experiences with virtual…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Sengupta, Pratim, Ed.; Shanahan, Marie-Claire, Ed.; Kim, Beaumie, Ed. – Advances in STEM Education, 2019
Over the past decade, integrated STEM education research has emerged as an international concern, creating around it an imperative for technological and disciplinary innovation and a global resurgence of interest in teaching and learning to code at the K-16 levels. At the same time, issues of democratization, equity, power and access, including…
Descriptors: STEM Education, Interdisciplinary Approach, Teaching Methods, Epistemology
Association Supporting Computer Users in Education, 2017
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Computer Software, Conferences (Gatherings)
Mayer, Igor; Warmelink, Harald; Bekebrede, Geertje – European Journal of Engineering Education, 2013
The authors define the requirements and a conceptual model for comparative evaluation research of simulation games and serious games (SGs) in a learning context. A first operationalisation of the model was used to comparatively evaluate a suite of 14 SGs on varying topics played between 2004 and 2009 in 13 institutes of higher education in the…
Descriptors: Higher Education, Educational Games, Educational Technology, Technology Uses in Education
Bae, Saebyok – European Journal of Physics, 2009
Since society and science need interdisciplinary works, the interesting topic of chaos is chosen for interdisciplinary education in physics. The educational programme contains various university-level activities such as computer simulations, chaos experiment and team projects besides ordinary teaching. According to the participants, the programme…
Descriptors: Higher Education, Physics, Interdisciplinary Approach, Science and Society
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices
San Diego, Jonathan P.; Cox, Margaret J.; Quinn, Barry F. A.; Newton, Jonathan Tim; Banerjee, Avijit; Woolford, Mark – Computers & Education, 2012
hapTEL, an interdisciplinary project funded by two UK research councils from 2007 to 2011, involves a large interdisciplinary team (with undergraduate and post-graduate student participants) which has been developing and evaluating a virtual learning system within an HE healthcare education setting, working on three overlapping strands. Strand 1…
Descriptors: Foreign Countries, Curriculum Development, Undergraduate Study, Graduate Students
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 12th International Conference on Mobile Learning 2016, which was organized by the International Association for Development of the Information Society, in Vilamoura, Algarve, Portugal, April 9-11, 2016. The Mobile Learning 2016 Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Foreign Countries, Conferences (Gatherings), Conference Papers, Telecommunications
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Lee, James R. – Academic Computing, 1989
Discussion of the use of simulations to teach international relations (IR) highlights the Chinese House Game, a computer-based decision-making game based on Inter Nation Simulation (INS). Topics discussed include the increasing role of artificial intelligence in IR simulations, multi-disciplinary approaches, and the direction of IR as a…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Games, Computer Simulation
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