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Showing 1 to 15 of 70 results Save | Export
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Ostashewski, Nathaniel; Dron, Jon; Howell, Jennifer – Journal of Interactive Learning Research, 2018
This paper reports on the utilization of an online community networking platform designed to deliver a MOOC. A customized Elgg social software platform, implemented as the Curtin Learning Commons, was developed with social networking tools organized to support personalized learning. The MOOC, titled Participating in the Digital Age (PDA), engaged…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
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Menorath, Darren; Antonczak, Laurent – International Association for Development of the Information Society, 2017
This paper examines the state of the art of mobile Augmented Reality (AR) and mobile Virtual Reality (VR) in relation to collaboration and professional practices in a creative digital environment and higher education. To support their discussion, the authors use a recent design-based research project named "Juxtapose," which explores…
Descriptors: Telecommunications, Handheld Devices, Simulated Environment, Teaching Methods
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Wimmer, Hayden; Hall, Kenneth – Information Systems Education Journal, 2016
Enterprise Resource Planning and Customer Relationship Management are becoming important topics at the university level, and are increasingly receiving course-level attention in the curriculum. In fact, the Information Systems Body of Knowledge specifically identifies Enterprise Architecture as an Information Systems-specific knowledge area. The…
Descriptors: Higher Education, Educational Technology, Computers, Computer Uses in Education
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Raspopovic, Miroslava; Cvetanovic, Svetlana; Medan, Ivana; Ljubojevic, Danijela – International Review of Research in Open and Distributed Learning, 2017
The aim of this paper is to present the learning and teaching styles using the Social Learning Environment (SLE), which was developed based on the computer supported collaborative learning approach. To avoid burdening learners with multiple platforms and tools, SLE was designed and developed in order to integrate existing systems, institutional…
Descriptors: Educational Technology, Technology Uses in Education, Cooperative Learning, Socialization
Arendale, David R., Ed. – Online Submission, 2020
(Purpose) With the end of the spring 2020 academic term, a national survey was conducted to identify best practices of college educators regarding how they moved their traditional face-to-face tutoring and small group tutoring programs online due to Covid-19 pandemic. This document contains the results of that survey. (Methods) In early May 2020,…
Descriptors: Peer Teaching, Best Practices, Study, Group Activities
Arendale, David R., Ed. – Online Submission, 2020
(Purpose) This publication identifies lessons learned from moving traditional face-to-face peer study groups to online operation. Two sources were consulted. First, previous publications concerning online peer study groups were studied to identify approaches, equipment and software used, and reports of effectiveness. Second, during May 2020…
Descriptors: Peer Teaching, Best Practices, Study, Group Activities
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Jyothi, Sujana; McAvinia, Claire; Keating, John – Computers & Education, 2012
Much research in recent years has focused on the introduction of virtual learning environments (VLEs) to universities, documenting practice, and sharing experience ([2], [9], [45] and [58]). Attention has been directed towards the importance of online dialogue for learning as a defining feature of the VLE. Communicative tools are an important…
Descriptors: Constructivism (Learning), Computer Mediated Communication, Research Methodology, Computer Software
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Zimmerman, Tekeisha Denise – International Review of Research in Open and Distance Learning, 2012
Interaction plays a critical role in the learning process. For online course participants, interaction with the course content (learner-content interaction) is especially important because it can contribute to successful learning outcomes and course completion. This study aims to examine the relationship between learner-content interaction and…
Descriptors: Grades (Scholastic), Interaction, Internet, Online Courses
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Stetz, Thomas A.; Bauman, Antonina A. – Higher Learning Research Communications, 2013
Recent technological developments allow any instructor to create audio and video lectures for the use in online classes. However, it is questionable if it is worth the time and effort that faculty put into preparing those lectures. This paper presents thirteen factors that should be considered before preparing and using audio and video lectures in…
Descriptors: Teaching Methods, Online Courses, Educational Technology, Technology Uses in Education
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Richards, Penelope; Simpson, Susan – British Journal of Guidance & Counselling, 2015
In this paper we introduce and investigate the capacity for a novel, technologically advanced system (goACT) to enhance face-to-face psychotherapy. Specifically, we explore the capacity for goACT to enhance therapeutic alliance (TA) and engagement, and reduce distress. Using a mixed-methods, multiple-baseline design we present the first study to…
Descriptors: Psychotherapy, Pilot Projects, Technology Integration, Influence of Technology
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Singh, Lenandlar – Turkish Online Journal of Distance Education, 2013
Web 2.0 and specifically Social Networking Software have become ubiquitous tools for communication over the last five years. Across many disciplines, practitioners and researchers have been exploring these technologies with the hope of tapping into their perceived potential. Not least in this endeavor is the field of Education. Educators and…
Descriptors: Instructional Effectiveness, Foreign Countries, Computer Science, Video Technology
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Georgakopoulos, Alexia; Hawkins, Steven T. – Campus-Wide Information Systems, 2013
Purpose: This study aims to present Dramatic Problem Solving Facilitation Model (DPSFM) and Interactive Management (IM) as innovative alternative dispute resolution approaches that incorporate communication technologies in recording and analyzing data. DPSFM utilizes performance-based actions with facilitation methods to help participants design…
Descriptors: Computer Mediated Communication, Information Technology, Computer Uses in Education, Computer Software
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Faiola, Anthony; Matei, Sorin Adam – International Journal of Technology and Design Education, 2010
The evolution of human-computer interaction design (HCID) over the last 20 years suggests that there is a growing need for educational scholars to consider new and more applicable theoretical models of interactive product design. The authors suggest that such paradigms would call for an approach that would equip HCID students with a better…
Descriptors: Models, Computer Software, Interaction, Social Environment
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Hatzipanagos, Stylianos; Warburton, Steven – Learning, Media and Technology, 2009
The paper explores the relationship between formative assessment and social software. Formative assessment practices though beneficial for student learning become marginalised and constrained in open and distance learning environments in higher education. Feedback is a key factor in formative assessment and learners can benefit from the deployment…
Descriptors: Feedback (Response), Web Sites, Electronic Publishing, Distance Education
Hall, Jon; Rapanotti, Lucia – 2001
This paper investigates, through a case study, the development of a software architecture that is compatible with a system's high-level requirements. The case study is an example of an extended customer/supplier relationship (post-point of sale support) involved in e-universities and is representative of a class of enterprise without current…
Descriptors: Case Studies, Computer Software, Computer Software Development, Computer Uses in Education
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