Descriptor
| Experiential Learning | 6 |
| Higher Education | 6 |
| Research Problems | 6 |
| Qualitative Research | 2 |
| Research Skills | 2 |
| Sociology | 2 |
| Student Research | 2 |
| Active Learning | 1 |
| Archaeology | 1 |
| Business Education | 1 |
| Class Activities | 1 |
| More ▼ | |
Author
| Bruce, Alan S. | 1 |
| Cavanagh, Stephen J. | 1 |
| Desmond, Scott A. | 1 |
| Glesne, C. | 1 |
| Keen, Mike F. | 1 |
| McDowell-Loudan, Ellis E. | 1 |
| Norris, Dwight R. | 1 |
| Snyder, Charles A. | 1 |
Publication Type
| Journal Articles | 4 |
| Reports - Descriptive | 2 |
| Reports - Research | 2 |
| Speeches/Meeting Papers | 2 |
| Guides - Classroom - Teacher | 1 |
Education Level
Audience
| Researchers | 2 |
Location
Laws, Policies, & Programs
Assessments and Surveys
| Learning Style Inventory | 1 |
What Works Clearinghouse Rating
Peer reviewedCavanagh, Stephen J.; And Others – Nurse Education Today, 1995
Before instruction, 192 nursing students completed Kolb's Learning Style Inventory; 53.7% were concrete learners, 46.3% reflective. No significant associations appeared between learning style and age, sex, prior employment, or educational attainment. Methodological problems were found with using this instrument in nursing education. (SK)
Descriptors: Cognitive Style, Experiential Learning, Higher Education, Measures (Individuals)
Peer reviewedMcDowell-Loudan, Ellis E. – Social Science Record, 1979
Notes problems caused by untrained persons and excavators at archaeological sites and lists contacts for persons interested in working at sites in New York State. When excavations are merely a part of a minor unit, students lack the broader picture gained by a thorough study of the site. (KC)
Descriptors: Archaeology, Experiential Learning, Field Experience Programs, Higher Education
Peer reviewedNorris, Dwight R.; Snyder, Charles A. – Simulation and Games, 1982
Discusses research into the external validity of simulation games used in education, i.e., the degree to which the games correspond to the real-life situations they are designed to simulate. An exploratory study examines the validity of a business game and potential problems of validity research are examined. (JJD)
Descriptors: Business Education, Educational Games, Experiential Learning, Higher Education
Peer reviewedBruce, Alan S.; Desmond, Scott A. – Teaching Sociology, 1997
Describes a technique for teaching undergraduates some of the problems associated with constructing self-report delinquency surveys. Argues that the exercise, requiring students to critique a flawed survey, increases students' interest in the problems and ultimately may lead to a better understanding of them. Outlines procedures, evaluation…
Descriptors: Active Learning, Class Activities, Critical Thinking, Delinquency
Glesne, C.; And Others – 1989
Twelve graduate students from a variety of fields who were enrolled in a qualitative research class met in an informal setting that facilitated a collaborative learning mode--defined in this presentation as a method of group interaction whereby all members learn from each other's experiences, scholarship, and skills. The first of the six papers…
Descriptors: Cooperative Learning, Experiential Learning, Group Discussion, Higher Education
Peer reviewedKeen, Mike F. – Teaching Sociology, 1996
Considers the complete ethnographic project as a strategy for teaching qualitative methods. Describes an undergraduate class where students chose an ethnographic setting, gathered and analyzed data, and wrote a final report. Settings included Laundromats, bingo halls, auctions, karaoke clubs, and bowling leagues. (MJP)
Descriptors: Data Collection, Data Interpretation, Ethnography, Experiential Learning


