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Byrge, James A. – ProQuest LLC, 2023
Although research into gamification describes the pedagogy as contextual-based, there is minimal research into analyzing the context when implementing gamification. This research study aimed to examine how professional instructional designers experience analyzing higher education course rooms before implementing gamification into a higher…
Descriptors: Instructional Design, Gamification, Higher Education, Educational Environment
Asad, Muhammad Mujtaba; Malik, Aisha – Education & Training, 2023
Purpose: Unprecedented progressions in the sector of Information and Communication Technologies (ICTs) have led to the trendsetting of Education 4.0 paradigms. A byproduct of breakthroughs in Education 4.0 is the "Cybergogy" paradigm that particularly stimulates learning and builds competencies in a virtual environment for the new era.…
Descriptors: Technology Integration, Higher Education, Educational Technology, Electronic Learning
Will W. K. Ma, Editor – Lecture Notes in Educational Technology, 2024
This book presents research studies investigating innovative curriculum design, effective teaching pedagogies, skilling and assessment of relevant competencies, and innovative and learning-associated technology. The book is categorized into three sections: (I) Innovative and digital learning environments; (II) Assessment and development of future…
Descriptors: Educational Innovation, Curriculum Design, Teaching Methods, Teacher Effectiveness
Vânia Carlos; Gabriela Reses; Sandra C. Soares – Interactive Learning Environments, 2024
As spaces, physical or virtual, are change agents and can have an impact on learning, the power of built pedagogy is being acknowledged in Higher Education. Emphasis is being placed on the design of Active Learning Spaces (ALS) and its impact on pedagogy, by fostering active learning. However, the field is fragmented, due to a profusion of terms…
Descriptors: Literature Reviews, Content Analysis, Classroom Design, Educational Environment
Ting Sun; Tong Wu; Florence Martin; Carl Westine – Journal of Educational Multimedia and Hypermedia, 2025
Multimedia-based education focuses on utilizing various digital media elements, such as text, images, sound, video, and animation in learning material. In this second-order meta-analysis, 14 first-order meta-analyses were included to investigate the effect of multimedia-based education on learning outcomes. In addition, moderator analyses were…
Descriptors: Multimedia Instruction, Educational Technology, Instructional Effectiveness, Educational Environment
Khamitova, Aiman – TechTrends: Linking Research and Practice to Improve Learning, 2023
Current educational research and practice urge the reconceptualization of learning spaces' design, development, and usage. However, only some research studies address the formation of innovative learning spaces in higher education. This systematic mapping review (Grant & Booth. "Health Information & Libraries Journal," 26,…
Descriptors: Educational Innovation, Higher Education, Educational Environment, Classroom Design
Rustam Shadiev; Xun Wang; Shusheng Shen – Education and Information Technologies, 2025
In an increasingly globalized world, developing intercultural competence in higher education is highly valued. While there has been a shift towards remote intercultural learning methods, these approaches often lack authentic and immersive experiences. To address this gap, the present study uses spherical video-based virtual reality (SVVR) to…
Descriptors: Foreign Countries, Higher Education, Computer Simulation, Simulated Environment
Ghamrawi, Norma; Tamim, Rana M. – Education and Information Technologies, 2023
This study investigated a digital reform initiative, rated excellent by the government, of one higher education institution (HEI) in an Arab State in the Gulf. The focus of the study was to develop a digital typology, while exploring the leadership attributes that characterized the core leadership team, as they accomplished the migration towards a…
Descriptors: Educational Technology, Leadership, Higher Education, Handheld Devices
Paul E. Bylsma; Riyad A. Shahjahan – Educational Philosophy and Theory, 2024
We offer the concept of "proximate ambivalence" to highlight the ambiguity inherent in the social and spatial relations of higher education's digitally-mediated teaching and learning that replaced in-person seminars during the COVID-19 pandemic. By proximate ambivalence, we refer to one's simultaneous proximity and distance in relation…
Descriptors: COVID-19, Pandemics, Proximity, Technology Uses in Education
Nurrijal; Setyosari, Punaji; Kuswandi, Dedi; Ulfa, Saida – Electronic Journal of e-Learning, 2023
The Creative Problem Solving (CPS) process is a conceptual model that focuses on using higher-order thinking skills in order to overcome authentic problems during learning. The CPS process offers a structured methodology to enhance every learner's solid critical, creative, and innovative thinking skill. The application of the CPS method has been…
Descriptors: Creative Thinking, Problem Solving, Instructional Design, Higher Education
Zhang Jie; Yu Sunze – Interactive Learning Environments, 2023
While information and communication technology has permeated education, institutions and faculty are seeking innovative pedagogical approaches to meet the demands of online teaching and learning. The aim of this study is to design a mobile pedagogical framework to enhance online teaching in higher education system. Based on the literature review…
Descriptors: Electronic Learning, Faculty, Higher Education, Technology Uses in Education
Puška, Adis; Puška, Edisa; Dragic, Ljiljana; Maksimovic, Aleksandar; Osmanovic, Nasih – Technology, Knowledge and Learning, 2021
This paper presents an empirical study of multidimensional relations in e-learning. The research is focused on students' satisfaction with the usage of e-learning. Data for this survey were collected on the territory of Bosnia and Herzegovina. By using random sample method, eleven higher education institutions in BIH were selected and the survey…
Descriptors: Student Satisfaction, Electronic Learning, Educational Technology, Higher Education
Yupei Duan; Xinhao Xu; Hao He; Shangman Li; Yuanyuan Gu – Journal of Interactive Learning Research, 2025
This study examines "VirtualGeo", a Mixed Reality and Generative AI platform designed to enhance U.S. geography knowledge among international students. By integrating immersive technologies, VirtualGeo allows students to engage with spatial content within an interactive digital landscape. Using a mixed-methods approach, the study…
Descriptors: Computer Simulation, Artificial Intelligence, Geography Instruction, Educational Environment
Welliver, Michele C. – Journal of Instructional Pedagogies, 2022
The purpose of this article is to illustrate an innovative teaching and learning method developed to address the limitations of 'normal' classroom instruction during the unprecedented health crisis of 2020. The course redesign for the digital classroom discussed in this paper details one instructor's journey of adjusting to a new way of teaching,…
Descriptors: Educational Innovation, Teaching Methods, Online Courses, Instructional Design
Van der Westhuizen, Marichen; Hlatshwayo, Lindokuhle – Perspectives in Education, 2023
This discussion explores student and educator academic experiences of online learning and teaching (OLT) at the University of the Western Cape, South Africa during the COVID-19 pandemic. The purpose was to report on lessons learned during the pandemic, and how this may contribute to a flexible blended learning and teaching (BLT) approach within…
Descriptors: Foreign Countries, Higher Education, Electronic Learning, Online Courses