Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Computer Assisted Design | 3 |
| Educational Games | 3 |
| Higher Education | 3 |
| Computer Games | 2 |
| Computer Simulation | 2 |
| Educational Technology | 2 |
| Information Technology | 2 |
| Academic Achievement | 1 |
| Algebra | 1 |
| Animation | 1 |
| Artificial Intelligence | 1 |
| More ▼ | |
Author
| Chanasová, Zuzana, Ed. | 1 |
| Chovancová, Michaela Moldová,… | 1 |
| Gallová, Mária, Ed. | 1 |
| Guncaga, Ján, Ed. | 1 |
| Jones, Greg | 1 |
| Monique Jesiolowski | 1 |
| Robert Jesiolowski | 1 |
| Warren, Scott J. | 1 |
Publication Type
| Collected Works - General | 1 |
| Journal Articles | 1 |
| Reports - Descriptive | 1 |
| Reports - Evaluative | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 3 |
| Elementary Education | 1 |
| Elementary Secondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Czech Republic | 1 |
| Hungary | 1 |
| Indiana | 1 |
| Slovakia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Robert Jesiolowski; Monique Jesiolowski – International Society for Technology, Education, and Science, 2023
Today more than ever before, we have access to new technologies which provide unforeseen opportunities for educators to pursue new innovations in online education. Pursuing innovation is a complex process! It starts with an idea, but that needs to be coupled with the right team of experts willing to take big risks and put in the hard work to build…
Descriptors: Game Based Learning, Computer Games, Educational Games, Artificial Intelligence
Warren, Scott J.; Jones, Greg – Journal of Educational Technology, 2008
There are several major challenges for instructional designers seeking to design learning games. These include the lack of access, the cost of rapidly advancing/expensive technology tools that make developing games uneconomical, the institutional time constraints limiting game use, and the concerns that schools lack sufficiently robust computer…
Descriptors: Games, Design, Educational Technology, Computer Games
Gallová, Mária, Ed.; Guncaga, Ján, Ed.; Chanasová, Zuzana, Ed.; Chovancová, Michaela Moldová, Ed. – Online Submission, 2013
Purpose: The purpose of this scientific monograph is to show new and creative approaches to different school subjects in primary and secondary level. Methodology: Interdisciplinary and international comparative approaches were used. Now according to the 7th Framework Program, the preferred form of Science Education (www.scientix.eu) is preferred…
Descriptors: Elementary Secondary Education, Interdisciplinary Approach, Intellectual Disciplines, Comparative Analysis

Peer reviewed
