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van den Bogaart, Antoine C. M.; Hummel, Hans G. K.; Kirschner, Paul A. – Professional Development in Education, 2018
This article explores how personal professional theories (PPTs) develop. PPT development of nine junior accountants and nine novice teachers was monitored by repeated measurements over a period of 1.5 years, from the last year of vocational education until the second year of their professional careers. Computer-supported construction of PPT…
Descriptors: Vocational Education, Higher Education, Theories, Beliefs
Boyas, Elise; Bryan, Lois D.; Lee, Tanya – Assessment & Evaluation in Higher Education, 2012
Interest in measuring and evaluating student learning in higher education is growing. There are many tools available to assess student learning. However, the use of such tools may be more or less appropriate under various conditions. This study provides some evidence related to the appropriate use of pre/post-tests. The question of whether graded…
Descriptors: Student Evaluation, Difficulty Level, Higher Education, Pretests Posttests
Fitousi, Daniel; Wenger, Michael J. – Journal of Experimental Psychology: Human Perception and Performance, 2011
Variations in perceptual and cognitive demands (load) play a major role in determining the efficiency of selective attention. According to load theory (Lavie, Hirst, Fockert, & Viding, 2004) these factors (a) improve or hamper selectivity by altering the way resources (e.g., processing capacity) are allocated, and (b) tap resources rather than…
Descriptors: Reaction Time, Attention, Cognitive Processes, Difficulty Level
Chen, Baiyun; Sivo, Stephen; Seilhamer, Ryan; Sugar, Amy; Mao, Jin – Journal of Educational Computing Research, 2013
Mobile learning is a fast growing trend in higher education. This study examined how an extended technology acceptance model (TAM) could evaluate and predict the use of a mobile application in learning. A path analysis design was used to measure the mediating effects on the use of Blackboard's Mobile™ Learn application in coursework (N = 77). The…
Descriptors: Telecommunications, Higher Education, Handheld Devices, Educational Technology
Saeed, Nauman; Sinnappan, Sukunesan – International Journal of Virtual and Personal Learning Environments, 2013
Second Life is a three dimensional multi-user virtual environment within the Web 2.0 suite of applications which has gained wide spread popularity amongst educators in the recent years. However, limited empirical research has been reported on the adoption of Second Life, especially within higher education. The majority of technology adoption…
Descriptors: Web 2.0 Technologies, Educational Technology, Technology Uses in Education, Higher Education
Kron, Assaf; Schul, Yaacov; Cohen, Asher; Hassin, Ran R. – Journal of Experimental Psychology: General, 2010
We propose that experience of emotion is a mental phenomenon, which requires resources. This hypothesis implies that a concurrent cognitive load diminishes the intensity of feeling since the 2 activities are competing for the same resources. Two sets of experiments tested this hypothesis. The first line of experiments (Experiments 1-4) examined…
Descriptors: Emotional Response, Emotional Experience, Psychological Patterns, Stimuli
Phillips, Timothy L.; Quinn, James – Performance Improvement Quarterly, 1993
Describes a study that investigated the effects of flowcharts utilizing maplike symbols on performer efficiency in completing a complex procedural task. The effectiveness of instructional flowcharts is discussed; map learning is examined; and data on response times for three presentation formats (i.e., map, flowchart, and list) and four levels of…
Descriptors: Analysis of Variance, Branching, Difficulty Level, Flow Charts
Bennett, Randy Elliot; Rock, Donald A. – 1993
Formulating-Hypotheses (F-H) items present a situation and ask the examinee to generate as many explanations for it as possible. This study examined the generalizability, validity, and examinee perceptions of a computer-delivered version of the task. Eight F-H questions were administered to 192 graduate students. Half of the items restricted…
Descriptors: Computer Assisted Testing, Difficulty Level, Generalizability Theory, Graduate Students
Beller, Michal – 1992
It has previously been shown by M. Beller (1990) that an additive tree (Addtree, a hierarchical tree representation of similarity data developed by S. Sattath and A. Tversky in 1977), may be useful for representing the structure between tests and items through the similarity among them as measured by their intercorrelations. In this study, the…
Descriptors: College Entrance Examinations, Decision Making, Difficulty Level, Equations (Mathematics)
Peer reviewedStrom, Bruce; And Others – Contemporary Educational Psychology, 1987
A personality construct, preference for course difficulty, was related to test anxiety in a sample of 62 graduate students. Path analysis indicated that trait anxiety directly affects test anxiety and that preference for course difficulty affects test anxiety. The preference for course structure construct was validated. (LMO)
Descriptors: Anxiety, Classroom Environment, Course Selection (Students), Difficulty Level
Koubek, Richard J. – 1990
The roles of training, problem representation, and individual differences on performance of both automated (simple) and controlled (complex) process tasks were studied. The following hypotheses were tested: (1) training and cognitive style affect the representation developed; (2) training and cognitive style affect the development and performance…
Descriptors: Cognitive Ability, Cognitive Style, Comparative Analysis, Difficulty Level
Peer reviewedEtzion, Dalia; Segev, Eli – Simulation and Games, 1984
Describes a study which used a graduate-level business game to examine consequences of objectively determined fit between managers' specialized competence and their functional roles in terms of individual and group performance. The game simulates a work environment of top-level management in industrial firms with responsibility for making…
Descriptors: Administrator Education, Competence, Difficulty Level, Educational Games
Taylor, William; And Others – 1987
The effects of the Attention Directing Strategy and Imagery Cue Strategy as program embedded learning strategies for microcomputer-based instruction (MCBI) were examined in this study. Eight learning conditions with identical instructional content on the parts and operation of the human heart were designed: either self-paced or externally-paced,…
Descriptors: Advance Organizers, Analysis of Variance, Attention, Cognitive Style
Chu, Hsiang-Chi Julie – 1987
Variables and conditions that influence the learning of computer-presented expository text were investigated in this study, in which on-screen underlining was used as a learning aid to increase "mindful" processing of information. The effects of three intervening variables--amount of invested mental effort (AIME), learning style, and…
Descriptors: Aptitude Treatment Interaction, Cognitive Style, College Students, Computer Assisted Instruction

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