NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 9 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Belentsov, Sergei I.; Gribanova, Veronika A.; Brasnik, Oksana U.; Pozdniakov, Aleksey V. – European Journal of Contemporary Education, 2018
Management of development of creative civil activity of student's youth reveal in article, results of research work on formation of creative civil activity of student's youth in educational work of higher education institution are described. Formation of civil activity is presented in the form of the model realized during three interconnected…
Descriptors: Creativity, Teaching Methods, Higher Education, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Lebuda, Izabela; Karwowski, Maciej – Creativity Research Journal, 2013
The main goal of this study was to examine the effects of authors' name and gender on judges' assessment of product creativity in 4 different domains (art, science, music, and poetry). A total of 119 participants divided into 5 groups assessed products signed with a fictional author's name (unique vs. typical, male vs. female) or in an anonymous…
Descriptors: Influences, Creativity, Statistical Significance, Naming
Peer reviewed Peer reviewed
Direct linkDirect link
Trench, Máximo; Minervino, Ricardo – Creativity Research Journal, 2015
Most creativity techniques encourage breaking away from stored knowledge and known solutions. Counter to this approach, this study assessed the effectiveness of an intervention based on introducing minimal variations to well-established knowledge structures. Two groups were tasked with generating creative metaphorical titles for short essays.…
Descriptors: Figurative Language, Creativity, Training, Logical Thinking
Linda M. Bradford – ProQuest LLC, 2012
In spite of the growing popularity of virtual worlds for gaming, recreation, and education, few studies have explored the efficacy of 3D immersive virtual worlds in post-secondary instruction; even fewer discuss the ability of virtual worlds to help young adults develop creative thinking. This study investigated the effect of virtual world…
Descriptors: Creativity Tests, Creative Thinking, Higher Education, College Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sadykova, Aida G.; Shelestova, Olga V. – International Journal of Environmental and Science Education, 2016
The relevance of the present research stems from the need to consider the ways of preventing conflicts between the objective necessity of development of students' creative activity in the learning process, and insufficient development of pedagogical conditions for its effective implementation in theoretical and methodological terms. The article is…
Descriptors: Second Language Learning, Science Education, Creative Development, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
White, Christina; Wood, Kristin; Jensen, Dan – Journal of STEM Education: Innovations and Research, 2012
The heart and soul of engineering is innovation and our ability to improve the human condition through design. To enrich engineering education, it is critical that we advance our teaching in innovation and design processes. This research focuses on the ideation component of innovation through the investigation of a suite of concept generation…
Descriptors: Innovation, Teaching Methods, Engineering Education, Engineering
Bradford, Linda M. – ProQuest LLC, 2012
In spite of the growing popularity of virtual worlds for gaming, recreation, and education, few studies have explored the efficacy of 3D immersive virtual worlds in post-secondary instruction; even fewer discuss the ability of virtual worlds to help young adults develop creative thinking. This study investigated the effect of virtual world…
Descriptors: Higher Education, College Students, Virtual Universities, Virtual Classrooms
Peer reviewed Peer reviewed
Direct linkDirect link
Wu, Chih-Hsiang; Hwang, Gwo-Jen; Kuo, Fan-Ray; Huang, Iwen – Australasian Journal of Educational Technology, 2013
Educators have indicated that creative teaching is the most important educational activity; nevertheless, most existing education systems fail to engage students in effective creative tasks. To address this issue, this study proposes a mind map based collaborative learning approach for supporting creative learning activities and enhancing…
Descriptors: Active Learning, Cooperative Learning, Learning Activities, Student Projects
Frederiksen, Norman; Evans, Franklin R. – 1972
The effects of sex, verbal ability, test anxiety, ideational fluency and training procedures on Formulating Hypotheses test performance were studied. Training consisted of presentation of models of "acceptable" responses that stressed either quantity or quality performance. Both the quantity and quality models were effective in modifying…
Descriptors: Analysis of Covariance, Anxiety, Behavioral Objectives, College Students