Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Computer Simulation | 5 |
| Field Trips | 5 |
| Higher Education | 5 |
| Computer Assisted Instruction | 3 |
| Foreign Countries | 2 |
| Teaching Methods | 2 |
| Technology Uses in Education | 2 |
| Visualization | 2 |
| Action Research | 1 |
| Animation | 1 |
| Business | 1 |
| More ▼ | |
Source
| Australasian Journal of… | 1 |
| Educational Research | 1 |
| Engineering Design Graphics… | 1 |
| Journal of Economic Education | 1 |
| Journal of Geography in… | 1 |
Author
| Andrews, Lynda | 1 |
| Haklay, Mordechai | 1 |
| King, Paul G. | 1 |
| LaRoe, Ross M. | 1 |
| Luck, Edwina | 1 |
| Marshall, Stephen | 1 |
| Mathews, Shane | 1 |
| Schott, Christian | 1 |
| Treves, Richard | 1 |
| Viterbo, Paolo | 1 |
| Wiebe, Eric N. | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 5 |
| Reports - Research | 3 |
| Reports - Descriptive | 2 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 2 |
Audience
| Practitioners | 2 |
| Teachers | 2 |
Location
| Australia | 1 |
| United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Schott, Christian; Marshall, Stephen – Australasian Journal of Educational Technology, 2021
Virtual reality technology has made significant advances and is now widely recognised for its potential to provide fully immersive experiences that have relevance to many aspects of life, including education. This paper explores the effectiveness of VR technology for situated experiential education by adopting a user experience (UX) theoretical…
Descriptors: Computer Simulation, Experiential Learning, Field Trips, Technology Uses in Education
Treves, Richard; Viterbo, Paolo; Haklay, Mordechai – Journal of Geography in Higher Education, 2015
Research into virtual field trips (VFTs) started in the 1990s but, only recently, the maturing technology of devices and networks has made them viable options for educational settings. By considering an experiment, the learning benefits of logging the movement of students within a VFT are shown. The data are visualized by two techniques:…
Descriptors: Field Trips, Virtual Classrooms, Computer Simulation, Visualization
Mathews, Shane; Andrews, Lynda; Luck, Edwina – Educational Research, 2012
Background: Integrating 3D virtual world technologies into educational subjects continues to draw the attention of educators and researchers alike. The focus of this study is the use of a virtual world, Second Life, in higher education teaching. In particular, it explores the potential of using a virtual world experience as a learning component…
Descriptors: Feedback (Response), Field Trips, Action Research, Marketing
Peer reviewedWiebe, Eric N. – Engineering Design Graphics Journal, 1991
Describes an introductory graphics course developed to expose undergraduates in the use of computer-based graphics as both a problem-solving and communication tool within engineering, the sciences, and other technical areas. Discusses course strategy, classroom setup, course content, and various software packages utilized in the course. (Author/KR)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Course Content
Peer reviewedKing, Paul G.; LaRoe, Ross M. – Journal of Economic Education, 1991
Describes the liberal arts, computer laboratory-based economics program at Denison University (Ohio). Includes as goals helping students to (1) understand deductive arguments, (2) learn to apply theory in real-world situations, and (3) test and modify theory when necessary. Notes that the program combines computer laboratory experiments for…
Descriptors: Case Studies, College Curriculum, Computer Assisted Instruction, Computer Simulation

Direct link
