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Showing 1 to 15 of 35 results Save | Export
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Jacqueline Corcoran; Malitta Engstrom; Kate Ledwith; Gerard Jefferies; Tamara J. Cadet – Journal of Teaching in Social Work, 2025
Competency-based education in social work (CSWE, 2022) demands active learning methods that demonstrate professional competencies and practice behaviors. Role-plays and simulations are methods that link learning in the classroom with practice. This article explores role-play and simulation variants: basic role-play, real play, student-scripted…
Descriptors: Role Playing, Simulation, Social Work, Competency Based Education
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Xolani Nelson Skosana; Khumbulani Mpofu; John Trimble; Etienne A. van Wyk – Interactive Learning Environments, 2023
Higher Education Institutions are introducing Virtual-Reality (VR) development courses and divisions focussing on the development of Virtual Environments which are in high demand. Students without a programming background are not familiar with the processes of developing Virtual Assembly Training Systems (VATS), consequently, they learn through…
Descriptors: Computer Simulation, Educational Technology, Training, Technology Uses in Education
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Sisamud, Kiattisak; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2023
The project-based learning using design thinking model via metaverse to enhance Buddhism innovators is integrating project-based and design thinking processes. Besides, using technology in the virtual world promotes learning activities. The model focused on allowing learners to study independently with instructors as counselors and facilitating…
Descriptors: Student Projects, Active Learning, Design, Thinking Skills
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Vojteková, Jana; Vojtek, Matej; Žoncová, Michaela; Repaská, Gabriela – Curriculum and Teaching, 2023
This article presents several examples of digital technologies, such as the use of augmented reality, virtual reality, mLearning, web-based GIS, online applications, and the like, which can be used in the educational process of geography. We also present the methodologies created within the national project called IT Academy - Education for the…
Descriptors: Technology Uses in Education, Educational Technology, Computer Simulation, Geographic Information Systems
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Drysdale, Timothy D.; Kelley, Simon; Scott, Anne-Marie; Dishon, Victoria; Weightman, Andrew; Lewis, Richard James; Watts, Stephen – Higher Education Pedagogies, 2020
Traditional practical work for higher education in STEM subjects is under pressure from rising student numbers and a desired increase in active learning. Investing in more buildings and staff is financially challenging, while stretching existing resources affects outcomes, health, and participation. A more pragmatic approach is to embrace a less…
Descriptors: Nontraditional Education, STEM Education, Higher Education, Foreign Countries
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Da Vinha, Luis – Issues in Educational Research, 2021
The theoretical frameworks explicitly or implicitly employed by diplomatic historians and international relations scholars can lead to significantly different explanations for the same historical events. Therefore, a sound understanding of the basic international relations theories is required for a more comprehensive understanding of…
Descriptors: Teaching Methods, International Relations, Political Science, Computer Mediated Communication
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Whipple, Sarah; Tiwari, Shardul; Osborne, Tashiana C.; Bowser, Gillian; Green, Sarah A.; Templer, Pamela H.; Ho, Susie S. – Scholarship and Practice of Undergraduate Research, 2021
The authors present a new approach to show how interdisciplinary collaborations among a group of institutions can provide a unique opportunity for students to engage across the science-policy nexus using the framework of the Sustainable Development Goals and the United Nations Framework Convention on Climate Change. Through collaboration across…
Descriptors: Higher Education, Youth Programs, Sustainable Development, Objectives
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Agrati, Laura Sara; Burgos, Daniel; Ducange, Pietro; Limone, Pierpaolo; Pecori, Riccardo; Perla, Loredana; Picerno, Pietro; Raviolo, Paolo; Stracke, Christian M. – Education Sciences, 2021
In this paper, we report the scientific experience of HELMeTO 2020, the second edition of the International Workshop on Higher Education Learning Methodologies and Technologies Online, held virtually in Bari (Italy) in September 2020 because of the COVID-19 pandemic. The call received 59 proposals from nine countries, 39 papers were accepted to…
Descriptors: Distance Education, Higher Education, Electronic Learning, Technology Uses in Education
Pomerantz, Jeffrey – EDUCAUSE, 2018
Extended reality (XR)--a wide range of technologies along a continuum, with the real world at one end and fully immersive simulations at the other--is having a dramatic impact on pedagogy in higher education. To explore the potential of XR technologies in higher education, EDUCAUSE and HP collaborated on the Campus of the Future: 3D Technologies…
Descriptors: Computer Peripherals, Computer Uses in Education, Computer Simulation, Higher Education
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Dexter, Sara; Clement, Davis; Moraguez, Daniel; Watson, Ginger S. – Journal of Research on Leadership Education, 2020
This article presents three types of (inter)active learning pedagogical tools to better prepare future administrators for complex, real-world tasks. We propose a framework of narrative linearity and responsiveness to examine digital cases, digital simulations, and clinical simulations as bridging pedagogies from abstract class-based methods to…
Descriptors: Active Learning, Administrator Education, Leadership Training, Case Method (Teaching Technique)
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Leppisaari, Irja – International Association for Development of the Information Society, 2019
In this paper we examine the kinds of mentoring models and practices employed in Finnish higher education and working-life to support continuous skill development, focusing especially on the working-life-centric digital mentoring of students. The theme interviews at 11 HE institutions and four enterprises were conducted as part of an eAMK project.…
Descriptors: Foreign Countries, Mentors, Higher Education, Skill Development
Holder, Ashley; Bethea-Hampton, Terrie – Association Supporting Computer Users in Education, 2018
The purpose of this collaborative project is to incorporate Open Educational Resources (OER) and Virtual Reality (VR) into college courses to promote student engagement and flexible learning opportunities. This project will assist teachers in the K-12 and higher education environment to better identify lesson strategies for the implementation of…
Descriptors: Shared Resources and Services, Educational Technology, Computer Uses in Education, Computer Simulation
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Keengwe, Jared, Ed. – IGI Global, 2023
We are moving toward a future in which digital practices are becoming more ubiquitous. Also, there is evidence to suggest that innovative digital practices are changing the face of 21st-century learning environments. Critical to 21st-century teaching and learning success is continued emphasis on learner preferences, shaped by innovative digital…
Descriptors: Higher Education, Teaching Methods, Global Approach, Active Learning
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Beaven, Tita, Ed.; Rosell-Aguilar, Fernando, Ed. – Research-publishing.net, 2021
The Innovative Language Pedagogy Report presents new and emerging approaches to language teaching, learning, and assessment in school, further education, and higher education settings. Researchers and practitioners provide 22 research-informed, short articles on their chosen pedagogy, with examples and resources. The report is jargon-free, written…
Descriptors: Instructional Innovation, Second Language Learning, Second Language Instruction, Teaching Methods
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Baruch, Alona Forkosh, Ed.; Tal, Hagit Meishar, Ed. – IGI Global, 2019
The use of mobile technology for learning in organizations and the workplace is spreading widely with the development of infrastructure and devices that allow ubiquitous learning and training. Since learning, teaching, and training in a mobile-saturated environment is a developing field, implications for a combined overview of these topics may be…
Descriptors: Technology Uses in Education, Electronic Learning, Best Practices, Workplace Learning
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