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Celestini, Ann – Canadian Journal of Learning and Technology, 2020
Games have been socially entrenched throughout history as a form of entertainment. Current rapidly changing technological advances have permitted an increasingly prominent means of utilizing these entertainment sources in an instructional capacity for educational purposes. As a result, serious games focus on engaging learners in activities which…
Descriptors: Higher Education, Distance Education, Game Based Learning, Educational Games
Peer reviewedCloete, Nico; Schochet, Ian – Higher Education, 1986
The content and approach of study skills courses are critiqued and alternatives are suggested. It is proposed that an approach providing students with knowledge about the cognitive processes involved in mastering complex material would make the study skills teacher an agent of social change aiming for the enlightenment and emancipation of students…
Descriptors: Behaviorism, Change Agents, Cognitive Processes, Comparative Analysis
Peer reviewedWilliams, Robert L. – Teacher Educator, 1999
Contrasts the philosophical premises of behaviorism with those of humanism and cognitivism, examining behavioral contributions in three areas for educators (description and explanation of student performance and evaluation of educational interventions). Alteration of classroom environment is represented as the principal strategy for promoting…
Descriptors: Academic Achievement, Behaviorism, Classroom Environment, Cognitive Processes
Peer reviewedSherry, Annette C. – International Journal of Instructional Media, 1998
This evaluative case study examines the learning experiences of graduate students studying effective multimedia authoring. Continuum-based instructional design, behaviorism, cognitivism, constructivism, collaboration, the role of a matrix, transfer of training, and qualitative and quantitative results are discussed. (LRW)
Descriptors: Authoring Aids (Programming), Behaviorism, Case Studies, Cognitive Processes


