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Klára Rybenská – International Association for Development of the Information Society, 2025
This paper explores the fundamental possibilities of employing mobile technologies for 3D scanning in primary, secondary, and tertiary history education. Students can use the Luma AI tool to create 3D models of historical artefacts, thereby gaining a deeper understanding of cultural heritage through immersive and interactive engagement. The…
Descriptors: History Instruction, Handheld Devices, Elementary Secondary Education, Higher Education
Erasmos Charamba, Editor; Shalom Nokuthula Ndhlovana, Editor – IGI Global, 2025
Improving academic performance and achievement requires educational systems to adopt inclusive learning practices that recognize and accommodate the diverse needs of all students. Inclusive education emphasizes equitable access to learning opportunities, tailored instructional methods, and supportive environments that value each learner's…
Descriptors: Academic Achievement, Inclusion, Active Learning, Game Based Learning
Pomerantz, Jeffrey – EDUCAUSE, 2018
Extended reality (XR)--a wide range of technologies along a continuum, with the real world at one end and fully immersive simulations at the other--is having a dramatic impact on pedagogy in higher education. To explore the potential of XR technologies in higher education, EDUCAUSE and HP collaborated on the Campus of the Future: 3D Technologies…
Descriptors: Computer Peripherals, Computer Uses in Education, Computer Simulation, Higher Education
Holder, Ashley; Bethea-Hampton, Terrie – Association Supporting Computer Users in Education, 2018
The purpose of this collaborative project is to incorporate Open Educational Resources (OER) and Virtual Reality (VR) into college courses to promote student engagement and flexible learning opportunities. This project will assist teachers in the K-12 and higher education environment to better identify lesson strategies for the implementation of…
Descriptors: Shared Resources and Services, Educational Technology, Computer Uses in Education, Computer Simulation
Francesca Helm; Ana Beaven – Research-publishing.net, 2020
Virtual exchange is gaining popularity in formal and non-formal education, partly as a means to internationalise the curriculum, and also to offer more sustainable and inclusive international and intercultural experiences to young people around the world. This volume brings together 19 case studies (17 in higher education and two in youth work) of…
Descriptors: Foreign Countries, International Educational Exchange, Higher Education, Youth Programs
Mack Shelley, Editor; Omer Tayfur Ozturk, Editor – International Society for Technology, Education, and Science, 2024
"Proceedings of International Conference on Research in Education and Science" includes full papers presented at the International Conference on Research in Education and Science (ICRES) which took place on April 27-30, 2024, in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, discuss theoretical and…
Descriptors: STEM Education, Second Language Learning, Second Language Instruction, English (Second Language)
Association Supporting Computer Users in Education, 2019
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Small Colleges, Computer Uses in Education, Educational Technology, Open Educational Resources
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)
Hoekstra, Angel; Mollborn, Stefanie – Learning, Media and Technology, 2012
This article identifies how clicker use can support or augment existing principles of good teaching across different disciplines in higher education. While many of these principles will be familiar to instructors, the link between student response system (SRS) use and existing pedagogical methods is still often unclear, even for scholars who are…
Descriptors: Higher Education, Active Learning, Teaching Methods, Intellectual Disciplines
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed.; Hui, Wendy, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and poster of the 6th International Conference on Educational Technologies 2019 (ICEduTech 2019), which has been organised by the International Association for Development of the Information Society and co-organised by the Lingnan University, in Hong Kong, February 8-10, 2019. ICEduTech is the scientific…
Descriptors: Educational Technology, Elementary School Students, Reflection, Computer Mediated Communication
Moizer, Jonathan; Lean, Jonathan; Towler, Michael; Abbey, Caroline – Active Learning in Higher Education, 2009
Based on a categorization of simulation and gaming barriers developed in a previous study, this work seeks to explore in greater depth the composition and nature of these obstacles. It examines the interrelationships between the barriers and the impact of other contextual factors in the pedagogic environment. A series of in-depth interviews were…
Descriptors: Higher Education, Informal Education, Information Sources, Teaching Methods
Young Children, 2008
Members of the NAEYC Technology and Young Children Interest Forum look at technology use in a classroom at a university demonstration preschool/kindergarten. This example illustrates the integration of a variety of current and emerging technologies into a project-based curriculum.
Descriptors: Computer Uses in Education, Technology Integration, Educational Technology, Educational Environment
Mayfield, Elizabeth; Ayres, Julie; Blankson, Aba; Kyle, Elizabeth – 1996
One of the hallmarks of reform mathematics classes is that students are actively involved in the learning process. They perform experiments, they collect data, they work on projects with other students, they conduct and write up labs. This panel, consisting of one faculty member and three students, will discuss some of the ways in which students…
Descriptors: Active Learning, Computer Uses in Education, Educational Change, Higher Education
Peer reviewedPoirier, Therese I.; O'Neil, Christine K. – American Journal of Pharmaceutical Education, 2000
The authors describe and evaluate quality assessment methods in a health care course that utilized web technology and various active learning strategies. The course was judged successful by student performance, evaluations and student assessments. The instructors were pleased with the outcomes achieved and the educational pedagogy used for this…
Descriptors: Active Learning, Computer Mediated Communication, Computer Uses in Education, Higher Education
Veteto, Bette R. – 2002
This project focuses on the construction and use of a student-made elementary algebra tutorial World Wide Web page at the University of Memphis (Tennessee), how this helps students further explore the topics studied in elementary algebra, and how students can publish their work on the class Web page for use by other students. Practical,…
Descriptors: Active Learning, Algebra, Computer Uses in Education, Higher Education

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