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Maware, Catherine; Parsley, David M.; Huang, Kun; Swan, Gerry M.; Akafuah, Nelson – Journal of Computer Assisted Learning, 2023
Background: Online learning has recently surged due to the COVID-19 global pandemic. Because of the pandemic, many universities were forced to move to online learning, and various online teaching and learning environments emerged, both asynchronous and synchronous. Objective: This study explores how a large university in the Southeastern United…
Descriptors: COVID-19, Pandemics, Online Courses, Higher Education
Tsay, Crystal Han-Huei; Kofinas, Alexander K.; Trivedi, Smita K.; Yang, Yang – Journal of Computer Assisted Learning, 2020
Learners in the higher education context who engage with computer-based gamified learning systems often experience the novelty effect: a pattern of high activity during the gamified system's introduction followed by a drop in activity a few weeks later, once its novelty has worn off. We applied a two-tiered motivational, online gamified learning…
Descriptors: Higher Education, College Students, Computer Games, Game Based Learning
Baruth, Orit; Gabbay, Hagit; Cohen, Anat; Bronshtein, Alla; Ezra, Orit – Journal of Computer Assisted Learning, 2021
Background: The outbreak of the novel coronavirus (COVID-19) at the beginning of 2020 forced most higher education institutions to shift immediately from traditional learning to distance learning and emergency remote teaching (ERT). Objectives: This research aimed to capture the authentic sounds of this unusual learning experience from the field…
Descriptors: COVID-19, Pandemics, Distance Education, School Closing

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