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Anna Ehrlin; Daniel Sundmark – International Journal of Work-Integrated Learning, 2025
Engineering education must not only be scientifically based, but also relevant to the future job market. Education incorporating elements of work-integrated learning (WIL) aims to achieve this by combining academic learning with practical work experience. This literature review examines WIL's impact on engineering education. Through a snowballing…
Descriptors: Engineering Education, Work Based Learning, Educational Benefits, Higher Education
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Jessica Oudenampsen; Enny Das; Nicole Blijlevens; Marjolein H. J. van de Pol – Review of Higher Education, 2024
This review systematically synthesizes empirical evidence on learning outcomes of interdisciplinary learning. A meta-synthesis approach was used to synthesize data in two rounds, based on strict (n = 38) versus more lenient (n = 60) operationalizations of interdisciplinary learning. The results revealed a variety of interdisciplinary learning…
Descriptors: Interdisciplinary Approach, Higher Education, Outcomes of Education, Metacognition
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Yin Yin Khoo; Mohamad Rohieszan Ramdan; Nor Liza Abdullah; Nurul Ashykin Abd Aziz; Nurhanie Mahjom – International Journal of Education in Mathematics, Science and Technology, 2025
This article aims to systematically explore the literature on game-based learning in higher education, focusing on its impacts on students' thinking and learning. Prisma method was employed to analysis the data. The article published between 2016 to 2023 from Web of Science, Scopus and Eric were taken into consideration for this study with the…
Descriptors: Game Based Learning, Higher Education, Educational Research, Thinking Skills
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Himendra Balalle – Discover Education, 2025
Recent technologies, like virtual reality (VR), augmented reality (AR), and mixed reality (MR), have revolutionised education. Whereas AR brings the content to life in the real world, VR makes it completely digital, and MR is a blend of both the physical and virtual worlds. This paper discusses how virtual technology could be used in higher…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Hossein Bozorgian; Esmat Shamsi – International Journal of Listening, 2025
Metacognitive instruction supports L2 listening learners to enhance their listening comprehension skill. To date, some review studies have investigated this topic; however, none of them has reported quantitative and qualitative findings in the form of a systematic literature review. This research addresses this gap by collecting, analyzing, and…
Descriptors: Metacognition, Listening Comprehension, Problem Solving, Databases
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Sam Maesschalck – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper explores the potential value of critical thinking in computer science education and discusses strategies for its integration across the curriculum. Background: As technology rapidly evolves and becomes increasingly integrated into society, there is a growing need for computer science graduates who can think critically about…
Descriptors: Computer Science Education, Critical Thinking, Integrated Curriculum, Curriculum Development
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Leijon, Marie; Gudmundsson, Petri; Staaf, Patricia; Christersson, Cecilia – Innovations in Education and Teaching International, 2022
This review maps patterns in research on Challenge Based Learning (CBL) in higher education (HE) between 2009 and 2020. How is CBL defined in HE settings? How is CBL in HE grounded scientifically in the research? The results show a shift of CBL from being a concept coined by a multinational technology company targeting learning in schools, to…
Descriptors: Problem Based Learning, Higher Education, Adult Learning, Definitions
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Rabia Nur Öndes – International Journal of Education in Mathematics, Science and Technology, 2025
This meta-analysis study aimed to comprehensively examine the effect size of STEM practices on the development of students' problem-solving skills. By combining the results of 25 individual studies, the researchers can gain a holistic understanding of the overall impact of STEM approaches. Consequently, these studies were categorized according to…
Descriptors: Meta Analysis, STEM Education, Problem Solving, Research Reports
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Ana Stojanov; Ben Kei Daniel – Education and Information Technologies, 2024
The need for data-driven decision-making primarily motivates interest in analysing Big Data in higher education. Although there has been considerable research on the value of Big Data in higher education, its application to address critical issues within the sector is still limited. This systematic review, conducted in December 2021 and…
Descriptors: Higher Education, Learning Analytics, Well Being, Decision Making
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Kangwa Daniel; Msafiri Mgambi Msambwa; Zhang Wen – European Journal of Education, 2025
This systematic review investigates the impact of generative artificial intelligence (GenAI) tools on developing academic skills in higher education. Analysing 158 studies published between 2021 and 2024, it focuses on the impact of GenAI tools on the development of cognitive, technical and interpersonal skills. The results reveal that 94% of the…
Descriptors: Artificial Intelligence, Academic Ability, Academic Achievement, Skill Development
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Dorothy Duchatelet; Frank Cornelissen; Monique Volman – Journal of Experiential Education, 2024
Background: Experiential learning environments are beneficial for the development of generic learning outcomes, such as critical thinking, communication, and self-regulation. However, research about the variation in experiential learning activities and their benefits is scattered across several bodies of discipline-specific literature. Purpose:…
Descriptors: Experiential Learning, Outcomes of Education, Higher Education, Skill Development
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Acevedo-Borrega, Jesús; Valverde-Berrocoso, Jesús; Garrido-Arroyo, María del Carmen – Education Sciences, 2022
Interest in computational thinking (CT) in the scientific community has increased significantly in the last 4 years, as evidenced by the numerous systematic reviews carried out. However, there is a lack of reviews that update the emerging conceptualization of CT and which also examine the roles of the school curriculum and teachers in the face of…
Descriptors: Computation, Thinking Skills, Educational Technology, Literature Reviews
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Ismail Celik; Egle Gedrimiene; Signe Siklander; Hanni Muukkonen – Australasian Journal of Educational Technology, 2024
Twenty-first-century skills should be integrated into higher education to prepare students for complex working-life challenges. Artificial intelligence (AI)-powered tools have the potential to optimise skill development among higher education students. Therefore, it is important to conceptualise relevant affordances of AI systems for 21st-century…
Descriptors: Artificial Intelligence, 21st Century Skills, Higher Education, Educational Research
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Zhitian Skylor Zhang; Martina Seemann; Richard Joos; Markus Suren; Helge Fischer; Mathias Hofmann – Journal of Creative Behavior, 2025
Given the increasing emphasis on game-based approaches (GBAs) and the critical importance of cultivating creativity, there is an urgent need for a comprehensive examination of this emerging interdisciplinary field. The present study employs a scoping review methodology to provide an overview of the existing research that utilized GBAs as a means…
Descriptors: Creativity, Teaching Methods, Game Based Learning, Interdisciplinary Approach
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Taraldsen, Lene Hayden; Haara, Frode Olav; Lysne, Mari Skjerdal; Jensen, Pernille Reitan; Jenssen, Eirik S. – Education Inquiry, 2022
This review article focuses on use of an escape room as a didactic tool in teaching and learning, as identified in empirical studies that have examined the use of escape rooms in educational contexts. The review studied the methods used to study escape rooms, what the focus of attention was, what the reported use was, and implications this has for…
Descriptors: Literature Reviews, Teaching Methods, Educational Environment, Cooperative Learning
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