NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Chmielewski, Kristen; D'Eloia, Melissa H.; Goodnow, Jasmine M.; Russell, Keith C.; Burtz, Randall T. – Schole: A Journal of Leisure Studies and Recreation Education, 2023
The Recreation Management and Leadership (RML) program at Western Washington University utilizes a cohort-based model in which sequenced courses and overnight retreats work in tandem to cultivate an inclusive learning community. COVID-19 necessitated not only that we quickly move all of our courses online, but it challenged us to transition our…
Descriptors: Recreational Programs, Higher Education, COVID-19, Pandemics
Amanda Alpert Jessee – ProQuest LLC, 2024
Kuh and colleagues (2008) use the term "high-impact practices" (HIPs) to describe co-curricular programs that are particularly effective in advancing student learning. The original list of HIPs does not include campus employment, which McClellan et al. (2018) argued should be added. According to the results from the 2019 NASPA survey…
Descriptors: Recreation, Student Employment, School Recreational Programs, Professional Development
Peer reviewed Peer reviewed
Direct linkDirect link
Kerins, Andrew J. – Schole: A Journal of Leisure Studies and Recreation Education, 2023
Teaching an online course was always something I resisted. Like many of the colleagues I have talked to, I was worried that the lack of face-to-face interaction would significantly take away from the quality of the education for the students. With a class like Recreation Programming, I knew that students needed hands-on experience with running a…
Descriptors: Recreational Programs, Teaching Methods, Online Courses, Programming
Christopher D. Terranova – ProQuest LLC, 2022
Over the last decade, the advancement of competitive collegiate esports has shown that there can be new and innovative ways for students to represent their schools competitively, earn scholarships, and make a living after college - all through "gaming." It is currently unknown whether college students and administration perceive…
Descriptors: Higher Education, Video Games, School Recreational Programs, Extracurricular Activities