Publication Date
| In 2026 | 0 |
| Since 2025 | 7 |
| Since 2022 (last 5 years) | 18 |
| Since 2017 (last 10 years) | 31 |
| Since 2007 (last 20 years) | 39 |
Descriptor
| Computer Simulation | 42 |
| High School Students | 42 |
| Program Effectiveness | 42 |
| Educational Technology | 18 |
| Technology Uses in Education | 17 |
| Foreign Countries | 15 |
| Student Attitudes | 14 |
| Science Instruction | 10 |
| Students with Disabilities | 9 |
| Teaching Methods | 9 |
| STEM Education | 6 |
| More ▼ | |
Source
Author
| Emily C. Bouck | 3 |
| Holly M. Long | 3 |
| James Nuse | 2 |
| Larissa Jakubow | 2 |
| Laura Norwine | 2 |
| Somers, Cheryl L. | 2 |
| Afkar, Hanane | 1 |
| Alami, Anouar | 1 |
| Anna Maria Kitsios | 1 |
| Anthony N. Saraco | 1 |
| Atkins, Marc | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 38 |
| Reports - Research | 35 |
| Reports - Descriptive | 3 |
| Tests/Questionnaires | 3 |
| Reports - Evaluative | 2 |
| Collected Works - Proceedings | 1 |
| Dissertations/Theses -… | 1 |
Education Level
| High Schools | 40 |
| Secondary Education | 34 |
| Higher Education | 6 |
| Postsecondary Education | 5 |
| Elementary Secondary Education | 4 |
| Grade 10 | 3 |
| Middle Schools | 2 |
| Grade 11 | 1 |
| Grade 12 | 1 |
| Grade 9 | 1 |
| Junior High Schools | 1 |
| More ▼ | |
Audience
Location
| Indonesia | 5 |
| Florida | 3 |
| Illinois | 2 |
| Michigan | 2 |
| Taiwan | 2 |
| Texas | 2 |
| Belgium | 1 |
| Canada | 1 |
| Caribbean | 1 |
| Connecticut | 1 |
| Germany | 1 |
| More ▼ | |
Laws, Policies, & Programs
| No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
| Vandenberg Mental Rotations… | 1 |
| Wechsler Individual… | 1 |
| Wechsler Intelligence Scale… | 1 |
What Works Clearinghouse Rating
Larissa Jakubow; Emily C. Bouck; Laura Norwine; Holly M. Long; James Nuse; Anna Maria Kitsios – Journal of Special Education Technology, 2025
Virtual reality (VR) is a promising avenue to enhance the independence and daily living skills of high school students with intellectual disability. This study investigated the efficacy of a non-immersive VR focused on teaching food preparation skills to secondary students with intellectual disability. Three high school students with intellectual…
Descriptors: Computer Simulation, Cooking Instruction, High School Students, Students with Disabilities
Laura Norwine; Emily Bouck; Sarah Reiley; Holly M. Long; Larissa Jakubow; James Nuse – Rural Special Education Quarterly, 2025
Students with disabilities may find it difficult to learn and gain the life skills needed to live, work, socialize, and attend postsecondary education. In vivo and community-based instruction (CBI) are among the most effective ways to teach life skills, especially with a goal of generalization. Despite the strong relationships that often exist in…
Descriptors: Students with Disabilities, Daily Living Skills, Computer Simulation, Rural Schools
SMAs in Facilitating Metacognition to Help Understanding of Equilibria in a Year 11 Chemistry Course
Dharmendra Dubay – Online Submission, 2025
This mixed methods study explored how the making of animated models affected year 11 students' understanding of the effect of temperature on the equilibrium of an exothermic or endothermic reaction. The students' perspectives and the role of the activity in facilitating a metacognitive process were also examined. Teacher perspectives were also…
Descriptors: Grade 11, High School Students, Climate, Scientific Concepts
Dewi, Poppy Sari; Kuswanto, Heru – Journal of Technology and Science Education, 2023
This study aims to reveal the effectiveness of the use of an augmented reality-assisted physics e-module based on the local wisdom of the pedicab in improving mathematical communication and critical thinking abilities. The study used the 4D model. Empirical trials were conducted involving 255 grade XII students. The effectiveness test was…
Descriptors: Science Instruction, Physics, Computer Simulation, Educational Technology
Rhonda Christensen; Gerald Knezek – International Journal of Technology in Education, 2025
Pre-post paired data gathered from 15 students enrolled in a career and technical education high school course focusing on teacher education were analyzed to measure the impact due to experiences in a simulated teaching environment. The main research focus was to explore the relationship between variables considered to be important for the success…
Descriptors: Career and Technical Education, High School Students, Career and Technical Education Teachers, Program Effectiveness
Sandra J. Miles; Katherine N. Vela – Journal for STEM Education Research, 2025
Increasing representation of women and minorities in STEM disciplines is imperative. We employ Social Identity Theory in conjunction with Self-Determination Theory to explain how STEM-related stereotypes keep students from following STEM pathways. We conducted an experimental investigation using 70 10th-grade students to determine if exposure to…
Descriptors: STEM Education, Disproportionate Representation, Stereotypes, STEM Careers
Onok Yayang Pamungkas; Suci Paresti; Tjaturningsih Rosdiana; Ika Mustika; Tatang Subagyo; Fitri Puji Rahmawati – Educational Process: International Journal, 2025
Background/purpose: This study aims to examine the effectiveness of integrating Augmented Reality (AR) technology in literary psychology education for students with special needs in the context of inclusive education. Materials/methods: Using a mixed-method approach, the study involved 120 students from three disability categories (dyslexia,…
Descriptors: Computer Simulation, Inclusion, Students with Disabilities, Program Effectiveness
Hong Hoang Nguyen; Minh Khang Nguyen; Quoc Khanh Nguyen – European Journal of Psychology and Educational Research, 2024
The lives and learning experiences of high school students are increasingly intertwined with online activities. With the global trend of Education 4.0, equipping students with digital skills is essential, including the capacity for online social-emotional skills. Someone with social-emotional skills knows how to turn social media into a useful…
Descriptors: Pilot Projects, Foreign Countries, Social Emotional Learning, High School Students
Learning to Make Change via Virtual Money Manipulative, System of Least Prompts, and Modeling Online
Emily C. Bouck; Holly Long; Carrielynn O'Reilly – Focus on Autism and Other Developmental Disabilities, 2024
Individuals engage in purchasing skills on a daily basis. Regardless of the curricular focus of secondary students with intellectual and developmental disabilities (IDD; i.e., academic or functional), possession of life skills is important. In this single case design study, researchers examined the provision of online instruction to three U.S.…
Descriptors: Students with Disabilities, Intellectual Disability, Developmental Disabilities, Daily Living Skills
Leena Alkhammash; Anthony N. Saraco; Cristina Goes Schaurich; Bailey S. Y. Lo; Claudia Krebs – Anatomical Sciences Education, 2025
The use of virtual reality (VR) in anatomy education enables interactive exploration of the human body and can overcome challenges in informal education settings, such as access to donated human remains and spatial understanding of 3D structures. This study explored how individual factors--such as spatial ability, visual imagery skills, and…
Descriptors: Computer Simulation, Technology Uses in Education, Science Education, Anatomy
Elizabeth C. Danielson; Matthew J. Smith; Brittany Ross; Kari Sherwood; Justin D. Smith; Marc Atkins; Neil Jordan – Journal of Special Education Technology, 2024
Virtual Reality Job Interview Training (VR-JIT) and Virtual Interview Training for Transition Age Youth (VIT-TAY) demonstrated initial effectiveness at increasing employment among transition-age youth with disabilities engaged in pre-employment transition services. We characterized activities and estimated the labor and non-labor costs required to…
Descriptors: Employment Interviews, Computer Simulation, Virtual Classrooms, Training
I Gusti Putu Asto Buditjahjanto; Juki Irfansyah – Journal of Technology and Science Education, 2023
The use of computer applications as learning media has been widely used in the learning process. One such computer application is Augmented Reality. Augmented Reality has advantages in ease of use, media appeal, and mobility because it can be used on cell phones and tablets. Creative thinking is a skill that students need in solving problems in a…
Descriptors: Computer Simulation, Creative Thinking, Program Effectiveness, Academic Achievement
Holly M. Long; Emily C. Bouck; Carrie O'Reilly – Rural Special Education Quarterly, 2024
Providing high-quality services to students with disabilities in rural settings can be challenging, as rural schools often lack resources both in and out of the classroom. One potential option to provide high-quality mathematics instruction to students with disabilities in rural areas is using virtual manipulatives and online instruction. In this…
Descriptors: Students with Disabilities, Rural Schools, Mathematics Instruction, Manipulative Materials
Shah, Mamta; Foster, Aroutis; Talafian, Hamideh; Barany, Amanda; Petrovich, Mark E., Jr. – Journal of Experimental Education, 2021
This research project applied Projective Reflection (PR) as a theoretical and methodological framework to "facilitate" learning as identity exploration. PR was used to iteratively design and implement three versions of "Virtual City Planning," an augmenting virtual learning environment (AVLE) course in a science museum…
Descriptors: High School Students, Identification (Psychology), STEM Education, Self Concept
Hou, Huei-Tse; Fang, Ying-Sang; Tang, Joni Tzuchen – Interactive Learning Environments, 2023
Logical thinking and reasoning of geometric space are among the key abilities of science and technology education. This research developed a framework of an alternate reality-based board game incorporating augmented reality (AR) exploration with multi-dimensional scaffolding, including "cognitive scaffolding," "metacognitive…
Descriptors: Educational Games, Computer Simulation, Scaffolding (Teaching Technique), Spatial Ability

Peer reviewed
Direct link
