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Ari Kartini; Dadang Sunendar; Sumiyadi; Yulianeta; Asep Nurjamin; Cepri Maulana – International Journal of Language Education, 2025
This study aims to describe the utilization of innovative media in learning to write poetry developed in the form of a mobile application. This research uses the Research and Development (R&D) method by adopting the R2D2 model, which focuses on three main stages: (a) determination, (b) design and development, and (c) dissemination. The…
Descriptors: Material Development, Multimedia Materials, Handheld Devices, Computer Oriented Programs
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Berker Kurt; Ümit Yildiz; Basak Eda Hanci-Azizoglu; Ersen Vural; Hüseyin Kafes – Psychology in the Schools, 2025
One of the gifts of the Digital Age in the field of literacy is Wattpad, a digital social reading application. The Wattpad platform is the world's largest reading network, with millions of users and diverse content. Within this context of significance and relevance, this study aims to reveal the interactions of adolescents using Wattpad, their…
Descriptors: Adolescents, Reading Habits, Handheld Devices, Electronic Publishing
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Chenxi Liu; Ana-Paula Correia; Young Min Kim – Educational Technology Research and Development, 2025
Mobile learning can positively impact learning in different aspects, but the retention rate of mobile learning applications could be better. Based on the Technology Acceptance Model and the updated DeLone and McLean Information System Success Model, this study develops a novel model to examine the determinants of learners' acceptance of mobile…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Learning Activities
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Daniel Danso Essel – Journal of Educators Online, 2025
Mobile technologies have become significant in various facets of our daily lives, including education. This study sought to determine faculty perspectives on the use of mobile technologies in higher education institutions (HEIs) and determine the capabilities of these technologies. Data were collected from a random sample of 40 faculty members…
Descriptors: Handheld Devices, Computer Oriented Programs, Higher Education, Technology Uses in Education
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Gustavo Martins Nunes Avellar; Maria Lydia Fioravanti; William Simao de Deus; Kalinka Regina Lucas Jaquie Castelo Branco; Ellen Francine Barbosa – Education and Information Technologies, 2024
High-resolution displays on mobile devices, accurate motion sensors, and efficient mobile processors have taken virtual reality (VR), essentially employed in laboratory, to everyday environments, including homes, workplaces, and classrooms. Regarding programming education, it has been investigated in conjunction with various educational…
Descriptors: Computer Oriented Programs, Elementary Secondary Education, Programming, Concept Formation
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Sheida K. Raley; Rebecca J. Townsend; Karrie A. Shogren; Valerie L. Mazzotti; Darcy Fredrick; Stephen M. Kwiatek; Richard Chapman – Grantee Submission, 2024
The Goal-Setting Challenge App (GSC App) translates the Self-Determined Learning Model of Instruction (SDLMI) to a web-based format, shifting responsibility from teachers to technology to address challenges in scaling-up implementation. The present descriptive study examines transition-age U.S. students' responses to GSC App lessons to explore the…
Descriptors: Student Reaction, Technology Uses in Education, Self Determination, Goal Orientation
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Sheida K. Raley; Rebecca J. Townsend; Karrie A. Shogren; Valerie L. Mazzotti; Darcy Fredrick; Stephen M. Kwiatek; Richard Chapman – Journal of Special Education, 2024
The Goal-Setting Challenge App (GSC App) translates the Self-Determined Learning Model of Instruction (SDLMI) to a web-based format, shifting responsibility from teachers to technology to address challenges in scaling-up implementation. The present descriptive study examines transition-age U.S. students' responses to GSC App lessons to explore the…
Descriptors: Student Reaction, Technology Uses in Education, Self Determination, Goal Orientation
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Yeo, Marie Alina – TESOL Journal, 2023
What does it mean to write, learn to write, and teach writing in an age when students can use the latest artificial intelligence (AI) co-authoring tools to produce entire essays without even adding an original idea or composing a single sentence? This article addresses questions of authorship and academic integrity concerning the use of AI writing…
Descriptors: Integrity, Ethics, Artificial Intelligence, Writing (Composition)
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Heba Abou-El-Sood – Accounting Education, 2025
The surge in technology adoption has transformed students into 'digital natives' who require innovative teaching methods to enhance their engagement and learning. This paper investigates the impact of integrating QuickBooks®, an accounting mobile app, on students' learning, engagement, and interest in the course. It utilizes a survey questionnaire…
Descriptors: Accounting, Educational Technology, Technology Uses in Education, Telecommunications
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Kukreja, Vinay; Jain, Anuj Kumar; Singh, Amitoj; Kaushal, Rajesh Kumar; Aggarwal, Arun – Education and Information Technologies, 2023
Context: In the children's education process, not only children but parents, educators, and teachers are using touchscreen technology-enabled contrivances for better quality of life. Every stakeholder has their perspective on the usage of touchscreen contrivances. A lot of moderators and critical factors affect this perception. Objective: To…
Descriptors: Early Childhood Education, Technology Uses in Education, Educational Technology, Handheld Devices
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Mohammed Abdullatif Almulla – International Journal of Information and Communication Technology Education, 2024
Mobile learning (M-learning) has become a crucial tool for both students and educators. The unified theory of acceptance and use of technology (UTAUT), the technology acceptance model (TAM), and outside factors were all included in this study's integrative review approach to examine the variables affecting university students' intention to use…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Technology, Undergraduate Students
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Aadi Swadipto Mondal; Yuang Zhu; Kaushal Kumar Bhagat; Nasser Giacaman – Interactive Learning Environments, 2024
The aim of this study is to investigate the public opinion (i.e., the learners themselves) of apps incorporating emerging technologies Augmented Reality (AR) and Virtual Reality (VR) and find out how satisfied mobile platform users are with these technologies for educational purposes. We performed sentiment analysis of more than one million…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
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Sharon R. Mittiga; Nerelie C. Freeman; Erin S. Leif; Brett E. Furlonger; Ellen Pattison – Education and Treatment of Children, 2024
Advances in classroom behavior management mobile applications (CBM apps) have led some teachers to use them to supplement their existing student management strategies, although little is known about their effectiveness in facilitating behavior change. This systematic review aimed to identify and appraise research on the effectiveness of CBM apps…
Descriptors: Journal Articles, Classroom Techniques, Classroom Environment, Behavior Change
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Risda Putri Indriani; Tri Handayani Kurniati; Rizhal Hendi Ristanto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
High-order cognitive skills (HOCS) are required to solve problems and make decisions. ARVi or augmented reality virus is a learning medium used to enhance HOCS. Aims of this research is to find out the effect of implementing ARVi media on enhancing high-level cognitive skills of students. The research is a quasi-experiment with a pretest-posttest…
Descriptors: Thinking Skills, Problem Solving, Technology Uses in Education, Computer Simulation
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Thian Li Lim; Angela Siew Hoong Lee – Journal of Educators Online, 2024
Despite the advantages that pervasive tools have brought to education, studies related to the use of pervasive tools are still unclear. The present study systematically reviews the impact of utilizing pervasive tools to provide a comprehensive analysis of 30 research articles published between 2010-2022. The main findings from this study include…
Descriptors: Educational Benefits, Educational Technology, Technology Uses in Education, Handheld Devices
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