Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 6 |
| Since 2017 (last 10 years) | 11 |
| Since 2007 (last 20 years) | 24 |
Descriptor
Source
Author
| Abugohar, Mohammed Abdulgalil | 1 |
| Ahmad, Khuloud Nasser | 1 |
| Ahmet Bilal Özbek | 1 |
| Awada, Ghada | 1 |
| Barrio, Brenda | 1 |
| Bodenlos, Emily | 1 |
| Chalak, Azizeh | 1 |
| Ciccone, J. | 1 |
| Davis, Michael | 1 |
| DeSantis, Nick | 1 |
| Debevc, Matjaž | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 21 |
| Reports - Research | 21 |
| Speeches/Meeting Papers | 2 |
| Dissertations/Theses -… | 1 |
| Reports - Descriptive | 1 |
| Reports - Evaluative | 1 |
| Tests/Questionnaires | 1 |
Education Level
Audience
Laws, Policies, & Programs
| Family Educational Rights and… | 1 |
Assessments and Surveys
| Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
Honey Grace R. Benzon; Ralph Lauren M. Alomia; Marivic S. Lacsamana; Hazel Joyce M. Ramirez – Innovations in Education and Teaching International, 2025
With the increasing reliance on digital platforms, mobile game-based phone applications provide avenues to enhance learning of complex chemical concepts. This research developed a mobile game-based phone application designed to simulate the qualitative inorganic analysis of cations, determine its effects on learning, and examine students' insights…
Descriptors: Chemistry, Computer Oriented Programs, Handheld Devices, Game Based Learning
Ahmet Bilal Özbek; Minna Torppa – Education and Information Technologies, 2025
Early literacy skills are critical for reading success, and the potential effectiveness of technology-based interventions in supporting these skills has been highlighted in previous research. This study aims to develop a comprehensive early literacy support mobile app for children at risk of reading difficulties. The research was conducted…
Descriptors: Computer Oriented Programs, Handheld Devices, Emergent Literacy, Special Needs Students
Nima Dorji; Nipaporn Sakulwongs – THAITESOL Journal, 2024
The study was aimed to examine the use of Mobile Assisted Language Learning (MALL) through Cake application in improving speaking skill of grade 6 Bhutanese ESL students and to find out students' learning satisfaction about the use of MALL through Cake. A quasi-experimental research design was incorporated by selecting one section of 30…
Descriptors: Foreign Countries, Handheld Devices, Second Language Learning, English (Second Language)
Yin, Xiaomin – Education and Information Technologies, 2023
Innovations in higher music education are a way of reasonable use of information and communication technologies that increase interactivity and facilitate classroom learning. The study aims to evaluate the effectiveness of introducing the application aimed at improving the skill of sheet music reading. Using a mobile app to enhance the perception…
Descriptors: Educational Innovation, Music Education, Musical Instruments, Universities
Debevc, Matjaž; Weiss, Jernej; Šorgo, Andrej; Kožuh, Ines – British Journal of Educational Technology, 2020
Traditional methods of learning solfeggio (music theory) generally do not take advantage of computer-based support, meaning that, when learning individually, students cannot receive instantaneous feedback on their activities. The aim of this study is to examine the effectiveness of an interactive mobile application, mySolfeggio, for learning…
Descriptors: Music Education, Music Theory, Computer Assisted Instruction, Computer Oriented Programs
Yassin, Baderaddin; Abugohar, Mohammed Abdulgalil – Teaching English with Technology, 2022
The lack of opportunities to practice the English language outside the English as a Foreign Language (EFL) classroom can prevent English language learners (ELLs) from promoting their language proficiency to high standards. This lack makes the progress from one level of English to the next one a hard mission for Arab students. Subsequently,…
Descriptors: Gamification, Computer Assisted Instruction, Handheld Devices, Second Language Learning
Jian Cheng – Grantee Submission, 2018
We discuss the real-time scoring logic for a self-administered oral reading assessment on mobile devices (Moby.Read) to measure the three components of children's oral reading fluency skills: words correct per minute, expression and comprehension. Critical techniques that make the assessment real-time on-device are discussed in detail. We propose…
Descriptors: Scoring, Oral Reading, Reading Fluency, Reading Comprehension
Martínez, José Felipe; Kloser, Matt; Srinivasan, Jayashri; Stecher, Brian; Edelman, Amanda – Educational and Psychological Measurement, 2022
Adoption of new instructional standards in science demands high-quality information about classroom practice. Teacher portfolios can be used to assess instructional practice and support teacher self-reflection anchored in authentic evidence from classrooms. This study investigated a new type of electronic portfolio tool that allows efficient…
Descriptors: Science Instruction, Academic Standards, Instructional Innovation, Electronic Publishing
Diliberto-Macaluso, Kristen; Hughes, Alan – Teaching of Psychology, 2016
The current study examined the impact of mobile applications or apps on student learning in an introduction to psychology course. Students were assigned to complete a learner-centered worksheet activity on the brain and central nervous system using either an interactive 3-D Brain app or their online course textbook. We measured student learning…
Descriptors: Telecommunications, Computer Oriented Programs, Handheld Devices, Introductory Courses
Morris, N.P.; Lambe, J.; Ciccone, J.; Swinnerton, B. – Journal of Computer Assisted Learning, 2016
Technology-enhanced learning is expanding rapidly because of research showing the benefits for learners in terms of engagement, convenience, attainment and enjoyment. Mobile learning approaches are also gaining in popularity, particularly during practical classes and clinical settings. However, there are few systematic studies evaluating the…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Davis, Michael – Journal of Geography, 2017
Niantic Labs has developed an augmented virtual reality mobile app game called Ingress in which agents must seek out and control locations for their designated factions. The app uses the Google Maps interface along with GPS to enhance a geocaching-like experience with elements of other classical games such as capture-the-flag. This study aims to…
Descriptors: Geography Instruction, Computer Games, Educational Games, Computer Oriented Programs
Rendy; Kristanda, Marcel Bonar; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
The growth of kids' brain could be optimized by recognizing something. Learning to recognize animals is one of the methods to stimulate the children's brain growth to imagine. Nevertheless, kids tend to spend all their time by playing and could not focus to recognize the animals due to the way of learning which is usually not interactive and not…
Descriptors: Recognition (Psychology), Animals, Brain, Child Development
Ramos, Lizeth; Valderruten, Arturo – English Language Teaching, 2017
The purpose of this article is to present the results of a research that was developed with eight groups of students of undergraduate programs of the Language Institute at Santiago de Cali University. The research was developed with four groups of students who used a mobile application developed jointly by foreign language professors, a software…
Descriptors: Undergraduate Students, Listening Skills, Language Skills, Telecommunications
Redcay, Jessica D.; Preston, Sean M. – Interactive Technology and Smart Education, 2016
Purpose: This study aims to examine the differences in second grade students' reading fluency and comprehension scores when using varying levels of teacher-guided iPad® app instruction to determine effective reading practices. Design/methodology/approach: This study reports the results of the quasi-experimental pre-post study by providing…
Descriptors: Grade 2, Elementary School Students, Reading Fluency, Reading Comprehension
Jafari, Sanaz; Chalak, Azizeh – English Language Teaching, 2016
The availability and the use of mobile messaging applications are increasingly widespread among the new generation of students in Iran. The present study aimed to investigate the role of WhatsApp in the vocabulary learning improvement of Iranian junior high school EFL students. Using a mixed method design, a group of 60 students including 30 male…
Descriptors: Foreign Countries, Computer Oriented Programs, Vocabulary Development, English (Second Language)
Previous Page | Next Page »
Pages: 1 | 2
Peer reviewed
Direct link
