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Mustafa Koc; Fatma Okumus – International Society for Technology, Education, and Science, 2024
It is an undeniable fact that technology shapes many areas of people's lives such as education, transportation and entertainment. The concept of the game is an educational and entertaining activity that has taken an important place in individuals' lives since the beginning of human history. With the development and spread of technology,…
Descriptors: High School Students, Student Surveys, Video Games, Addictive Behavior
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Karademir Coskun, Tugra; Kaya, Omer – International Journal of Research in Education and Science, 2020
This study focused on the effects of variables related to nomophobia levels of youths for adults; and exhibited a nomophobia profile of an adult by means of the significant variables about adults. Two hundred-ten adults from 30 different occupational groups participated in the research. The relational research design was used in the research. Data…
Descriptors: Predictor Variables, Fear, Handheld Devices, Adults